March 2021 Goals

Last month I didn’t commit to any goals because I didn’t know what I wanted to play. So, I started this month poking around a few games. At the beginning of the month I was all about NIMBY Rails but I didn’t play it much more than those initial first weeks. There were two games that took hold of my interest this month and have not let go since: Final Fantasy XIV and Melvor Idle.

In FFXIV, I spent my time this month starting a new character and going through A Realm Reborn again. I decided to only level one class and only go through the MSQ without stopping for side activities. Now my Black Mage is level 55 and has just started the Patch 2.4 quest line. I’ve thoroughly enjoyed my time here this month and plan on continuing my journey in March.

Melvor Idle has captured my attention for much longer than it has any right to. Usually, I’ll get into an idle game for a week or two at most. Once the initial dopamine hits wear off and the real waiting begins I’ve checked out. But I’m still checking in to Melvor everyday on multiple devices. I’ve maxed mining this month, collected 5 pets, and have just started getting in to the combat system a bit more. I’ll be continuing this one in March as well.

March Gaming Goals

Reach Heavensward in Final Fantasy 14: This one should be an easy one as long as I continue to play the game

Obtain the Bone Necklace and Amulet of Looting in Melvor Idle: Both of these will help progression in combat in Melvor. The Bone Necklace will automatically bury bones and give 2x the prayer points which will make training Prayer easier. The Amulet of Looting will collect look automatically making idle combat training more of a set it and forget it kind of thing.

Play more NIMBY Rails: I really like this game and have some ideas for some projects to work on. I’ve been so focused on Final Fantasy XIV this month that I haven’t played much else

Non Gaming Goals

Read for at least 20 minutes before bed: Too much screen time for me lately before bed. I find it’s much easier to sleep when winding down with a book instead of TV or my phone

Make time to blog: Too often, I think of a post idea and then sit on it. By the time I’m actually motivated to write I’ve lost interest in the idea. This month I would like to find a daily time slot to write here that’s consistent and works for me. I think some time in the evening would work best. I’ve been trying to force the morning for a while but most of the time I don’t feel like writing in the mooring.

Melvor Idle: Runescape but Grindier

I went down a Reddit rabbit hole last weekend and ended up in the Incremental Games subreddit. Idle games have fascinated me since I discovered the genre a few years ago. On the surface, they seem pointless. Why would I play a game that plays itself? But when you dig deeper there’s a bit more of a strategy/resource management thing going on. Mix that with some theory crafting for efficiency and now we start to see a game take shape. They’re like really, really, slow Tycoon games.

Idle games happen to be one of my guilty pleasure games. I don’t play them often but when the mood strikes I find them endlessly entertaining. The best ones usually have some form of progression, obtainable goals to work towards, and resets that provide benefits for the next playthrough. They also provide both idle and active play. I’m not so much a fan of the “clicker” games because I happen to like my mouse. I prefer the lower action per minute games where I can turn a nob here or there every so often. Or just leave it to sit offline and gather resources.

I highly recommend Kittens and Trimps as examples of, what I would consider, good idle games. And now I can confidently add Melvor Idle to that list. I’ve been “playing” it a ton this week.

Melvor Idle is what you get when you strip Old School Runescape down to the numbers and skills. Or if you had a bot going 24/7… In fact, you could argue that Runescape is just a really needy idle game already and I wouldn’t disagree.

The game draws a lot of inspiration from Runescape. The skills have the same name and they feed into each other which is something I’ve always loved about Runescape. Surprisingly, combat feels exactly the same as Runescape. That’s probably because Runescape’s combat is fairly simple anyways. But the most important part for me is that the progression (i.e. grind) feels fun and rewarding so far. Not only do the skills level up but there are levels inside of levels called Mastery. I’m a bit iffy on how mastery works right now but it looks like a promising system.

At any rate, it’s free, it’s fun, and it’s holding much more my attention than I thought it would!