Steam Next Fest: More Demos to Install and Never Play

Hold on a second. Didn’t we just do this?

Checks notes…

Ah yes, way back in February. Well then, it’s time to wade our way through another virtual bazaar teeming with demos. Complete with live streams that follow you around, hawking their wares, form page to page!

I guess I know what I’ll be writing about this week.

This time around, I had more of an idea of games I was looking for. I’ve been in the mood for more relaxed and colorful games as of late. Probably because I’ve been playing a lot of Yonder over the last week or two. Lucky for me there is a Colorful filter by which to sort out games.

I was also on the hunt for demos I could try out on the Steam Deck. Being new demos, most of them are labeled as Untested for the Deck. Still, I was on the lookout for games that looked like they would be fun to play on a handheld if they worked. Plus, I figure I can probably get another blog post out of it….

After an hour of searching I ended up with 17 demos. Probably way more than I’ll have time to play in the coming week. I’d rather download them now and have them sit on my desktop where I can see them rather than sticking them on my wish list.

Still, there are demos I am making a priority to check out this week. There’s 5 of them so that seems reasonable.


Some games break the fourth wall. We simply forgot to put one in ours.

A self-aware parody of beloved MMORPG legends like (insert huge MMORPG franchise that our lawyers won’t let us mention here), manifested in the form of the world’s most committed meme, Genfanad doesn’t take itself too seriously.

In fact, it doesn’t take itself seriously at all. The one thing we are serious about? Giant rats.

It caught my eye because it looked like a Runescape parody. Upon further investigation, it is a Runescape parody. That’s more than enough reason for me to check it out.


Nanomon is a tiny virtual pet that sits on your desktop. Only with your love and training can they evolve into the perfect companion!

I’ve been looking for a new idle game. A Tamagatchi/Pokemon mash up seems like an interesting combination.

The Courier

The Courier is an open world game about running a mail delivery business on a mysterious island. The more letters you deliver, the more you uncover the island’s secrets.

I don’t think I’ve ever played a game delivering mail was the focus. I’m also down to uncover secrets of a mysterious island in the process! I was also drawn to the colorful visuals and the stylized graphics. There’s also some mention of dark secrets of the island and I’m a sucker for things that look happy turning dark. I’m not sure what that says about me


When a glitch appears in the video game world of Soren, an NPC named Gus becomes aware of you- the player. Travel together to solve the mystery of the glitch and save Gus’s friends, hometown, and digital world. As the story unfolds, Gus might start to question what role you play in his world.

This is one of those games that looked like it would be fun to play on the Steam deck. We shall see if it actually runs. Also, and NPC gaining self awareness sounds like an interesting plot hook.

Nobody’s Quest

You start with nothing, not even your body!

Play as a wandering soul in this cozy sandbox RPG adventure and discover a mini pixelated open world!

Explore the realm of Hubbington, collect crafting materials and resources, save the citizens of Hubb Burg so they can help you in return, defeat Evil spawns and eventually face the Lord Of All That Horrible Evil… at your own pace!

Ah I see what you did there with the title. This is another one that looks like a good Deck candidate. Interested to see what this one plays like.

Honarable mention to the other icons on my desktop. These are the “get to them if I have time” demos.

I’m Not a Fan of Hard Games

This is a fact I have to remind myself from time to time. This isn’t to say I don’t like a challenge in my video games but that I don’t like when difficulty is a core feature of a game. One or two difficult bosses in a game is a challenge. The game only having difficult bosses is tiresome.

What happens with the “difficulty as feature” games is that they start off harder than your average game and they get harder from there. At the start I might die a lot. The game is suppose to be hard so it’s expected. But then the mechanics click for me and I’m able to progress a bit. That feels good so I keep going. There are a few bumpy parts, some times it takes longer to do something but eventually I succeed.

But in all of these games there comes a point where I don’t have the mechanical skill and/or I don’t have the motivation to put in the effort to improve to continue. Not to mention, as time goes on the feeling of accomplishment from “overcoming” an obstacle fades and what’s left is just fatigue.

Which leads to even less motivation to overcome it. With all that said you think I would know when to hang it up. But by this point I’ve invested so much time it’s hard to walk away. Until I step back and realize I’m not having fun and probably haven’t been for a while.

In my defense, I didn’t know Valfaris was a game that wanted me to “git gud”. I didn’t even know I owned it until it showed up in my Steam Deck Verified collection. Admittedly, I should have realized what kind of game it was going to be when I not only died in the tutorial but received an achievement called “Get Used to It”. Yeah, ok that should have tipped me off.

Originally, this post was going to be about how the short distances between checkpoints made Valfaris’s difficulty a fun rather than frustrating challenge. It’s something I could pick up and play for a level/checkpoint or two and put down which makes it an ideal game for the Steam Deck and it looks really good on the Deck too. Playing in small sessions mitigated the frustration I usually feel when playing games like this.

Or so I thought.

7 and a half hours in I had to bow out. As things got more difficult, I found myself dead more often than not. By the time I got to a boss called the Bloodroot Demon and died a handful of times I was done. By that point I spent more time feeling frustrated and angry than anything remotely resembling fun.

This is by no means unique to this game. Probably against my better judgement I bought Elden Ring on day one.

But Kluwes, you haven’t played a Souls game since Demon Souls….

That’s true, but it’s been a while, I’m ready to try that style of game again!

You do recall the only way you beat Demon Souls was by getting each boss stuck on a piece of scenery and picking them off with a bow?

Ok fine…but this is Elden Ring, the most accessible Souls game yet! I’ll be fine, I know what I’m getting in to even though I probably won’t be able to pull that trick again.

Some things never change.

And it was fine until it wasn’t.

After playing it for 40 hours, I found myself more and more frustrated when I was playing but more importantly irritable and on edge when I wasn’t. There was no way I was going to put another 40+ more hours in to it. When a game start effecting you emotionally when you’re not playing is a sure sign that you should step away

It wasn’t you Elden Ring, it was me.

Fighting this guy with a boat anchor just felt right at the time

At least in Elden Rings case, this can be eleviated by playing with a very skilled buddy. The game and it’s encounters are certainly not balanced for co-op but it sure is a lot more fun that way. Other times, you end up with games like GTFO which seems hell bent on ending your friendships by the time you fail your missions a few times.

But again, that’s a me thing and not the fault of the games that want to implement such difficulty.

I think my tolerance for difficulty maxes out at Monster Hunter levels of hard and goes down from there. It can be difficult at times but there are so many ways to mitigate damage, get heals in, and get out of the way that it’s never frustrating.There’s also the allure of crafting weapons and armor out of my enemies that leads to a certain kind of satisfaction when things get tough.

Valfaris has a lot of good things going for it. It’s sitting at Very Positive reviews on Steam, it’s got a rockin’ metal soundtrack, it’s got great art, and interesting environments. I’m just not skilled enough, nor am I interested in becoming skilled enough to go any farther. But if you like difficult side scrolling shooters it may just be for you.

My Steam Deck Has Arrived

Yonder: The Cloud Catcher Chronicles

I reserved my 512 GB Steam Deck last July, 25 minutes or so after the reservations opened. After many months of waiting and many weeks of checking r/SteamDeck for reservation queue times I finally got the email to order on May 19th. It took a few days to ship and arrived on May 25th. So far it’s everything I was expecting and maybe even a little bit better than I was expecting.

I’ve always love handhelds and I saw a device that would allow me to spend less time at my desk while I game. I work from home at the same desk where my gaming PC is I thought it would be nice to go downstairs every now and then.Plus, I wouldn’t need to re-buy games I already own. That’s the main reason why  my Switch sits mostly in docked mode. Also, the tech geek in me is intrigued by a full Linux PC in a handheld  console form factor.

Now, I went in knowing I was an early adopter buying the first iteration of a new device. I had heard that some models were coming with whinny fans. I’m not sure if this was exaggerated or if I was lucky and got a quite one because mine runs quietly even with some more demanding games. The battery reports it will last a little over 3 hours with a few 2D games I’ve booted up less heavy 3D games the battery reports a little over 2 hours of power. That’s without messing with frame rates or tinkering with any additional settings. I’m happy with those times personally.

I think I’ve spent more time downloading games and opening them to see if they’ll run more than  playing so far. It’s nice that the library can be sorted by Verified, Playable, Untested, and Unsupported. Verified is the “This works as soon as you start it up with controls already mapped and ready to go” tag. Playable seems to be the “This will run, you’ll have to adjust some setting and maybe tweak the controls a bit” tag.

For the Untested and Unsupported tags I’ve been heading over to ProtonDB to check if anyone has tested it out over there. This is a great site where users leave some steps for getting games to run or leaving a comment when they don’t run. A lot of the fixes are to run the game with either an older version of Proton or a version of Proton GE. I followed a tutorial here to get Proton GE installed. A few of the Untested games I’ve tried seem playable but were missing audio until Forcing them to run with Proton GE.

In the process of installing Proton GE I got to check out Desktop mode. You can navigate it with just the steam deck inputs but it’s not the best experience. Just going to the Discover app store and searching there took longer than it should. That’s because the search bar would clear out what I was trying to type it I didn’t type fast enough on the on screen keyboard. A USB-C hub is for sure going to be a must have when I decide I want to start messing around with Desktop mode.

Overall, I’m very happy with my purchase and think it was well worth the wait. I will probably be sticking to Verified and Playable games for now until I really feel like tinkering around with more work-arounds or run out of games I want to play in that category.  Now the only question is…what to play first?

Steam Next Fest: The Demo Flea Market is Back

The Steam Next Fest started yesterday. If you’re unfamiliar, it’s a week long window shopping event with hundreds of demos to download and play. Sounds like a good idea on the surface right?

For the most part it is, if you can wade through the mountain of games to find ones actually interest you. There are a lot of filters to help sort through the noise but even narrowing down the field to sub genres leaves a lot of games to go through. Clicking to the store page of any given game will reset the event page which isn’t the least bit helpful. I’m more likely to check out another genre or sub-genre page then scroll through the page I was on to find where I left off.

I took a brief look last night for about an hour just to see what was out there. The last couple of times these demo events have come around I’ve had an idea of what kind of games I would like to try. Yesterday though, I wasn’t feeling drawn toward any particular style. I mostly scanned through a few genres and the lists within and downloaded whatever grabbed my attention from the thumbnails.

I found the VR category, which was not very big. Totaling 19 games in all it was easy to look through and find a few demos that looked interesting. I grabbed Hyper Hook a grappling hook arcade game, Desolatium a Lovecraft inspired point and click adventure, and Now there Be Goblins a VR tower defense game, which I’m going to make a priority to try this week. There was another game that looked interesting, The Last Taxi but a 30 gb demo is a lot of space. Maybe if I finish the other 3 VR demos I’ll try it out.

I do wonder how effective these events are in selling games afterwards. For me, it’s fun to try a demo, maybe stick it on the wish list, but that’s where it stays for the most part. I think the only game I’ve bought after one of these events is *Sable*. Loved the demo, bought the game when it came out but haven’t made the time to play it. Everything else seems to sit on the wish list and I’m reminded of it’s existence only  Steam emails me about what’s on sale. I think I’d be more likely to buy if the game was available for purchase after I played the demo rather than sometime later this year.

So maybe I’m not the target consumer for these kinds of events but they must be effective. There seems to be a number of them that pop up throughout the year. I ended up with 12 demos in all downloaded from yesterday. I know I won’t play all of them but maybe one will generate enough interest to buy at 50% off a year from now…

The Controls Matter

Assassin’s Creed Origins ended up in my Steam library at some point. It’s hard to say when I picked it up exactly. It may have been last years Steam Summer Sale or maybe one a one off weekly sale. But it was definitely sometime last year that I bought it with full intentions of playing it.

According to Steam, up until recently I had played about 3 hours of the game. I think I’ve started it up a few times and tried to play it but disliked the keyboard and mouse controls and lost interest pretty fast. It’s got some weirdly layed out buttons by default. So on the virtual shelf it sat until a few weeks ago.

Honestly, I have no idea why I started playing it again. Like most things I took a bit too long to write about it to capture those initial moments but it was probably along the lines of: I had an itch to play an open world game so I fired it up. I don’t think I had intentions of latching on to it as much as I have. I’m fully attributing that to playing with a controller this time around.

I bought a PS4 in late 2014. It was my first big purchase after I graduated college that was not rent, food, or student loan payments. The PS3 was still going strong but it was getting to that point where less and less new games were coming out for it. So I made the switch and it was my primary gaming device until I built a gaming PC in 2017. I still have the original controller that came with it but sadly it doesn’t work as well as it used to.

In general, the PS4 controller can be finicky when used for PC gaming. Some games will have trouble recognizing it and some won’t recognize it at all. Even with third party tools to turn it into a “virtual” Xbox controller it could be a pain to use. A few years ago, Steam released an update that helped more games recognize the controller which solved some issues but not all. And while it’s a sleight in convenience, it always through me off to see the Xbox button prompts on screen and have to figure out which button on the PS4 controller that was supposed to be.

The big reason I don’t use it as much as I once did is because the physical hardware it failing. It turns out, after 7 years of connecting and disconnecting micro usb cables to the controller, the port is starting to come loose. Slight movements will cause the controller to disconnect and reconnect quite frequently which can be really annoying when trying to use it.

Now, I’m not sure why I tried to use the keyboard and mouse controls for AC Origins the first time around, I really don’t, but this time I tried the controller and found it played so much better. But that disconnects from the controller were getting unbearable. So it was finally time to go out and get a new controller.

I’ve put this off for a long time because controllers are expensive. A new PS4 controller still runs around $60. Switch joy-cons go for $80! Of course, I could buy a used controller but you never know how often it’s been thrown across a roo before it’s gotten in to your hands. I figured, if I was going to purchase a new controller I might as well buy one that would work better with my PC. So I went searching for a reasonably priced Xbox controller.

For the first time in years, I actually had a reason to visit a brick and mortar Gamestop. It was one of those rare times where I didn’t want to wait for shipping and remembered I could go to an actual store and pick up something that day. As it turns out, my local Gamestop was having a sale on controllers and I had an unused gift card still in my wallet from who knows how long ago. I ended up getting the controller for under $20 which was nice.

I was a bit concerned that I wouldn’t like the layout of the Xbox One controller. After all, I’d been using the Dual Shock layout for almost a decade. Once I’d played on it I realized I actually liked the feel of the controller better than my old PS4 controller. Plus, it’s red which adds character. I’ve played a few games with my new controller and they all just work without fiddling around with Steam or usb cables which has been great.

I was a bit surprised to find that it cam with a set of double A batteries. Microsoft is still selling rechargeable battery packs still. It’s not really a concern since my PC lacks Bluetooth to connect the controller wirelessly

The difference between keyboard and mouse and the Xbox controller is night and day with AC Origins. It’s so much easier to play and interact with the world. The game even has aim assist for the bow so aiming isn’t too much trouble with the controller. I guess I shouldn’t be that surprised, Assassins’ Creed is a quintessential console franchise, it makes sense that it would play better on a controller. One of things I like the most about PC gaming is the options. Not just the options of what to play but how to play them.

Melvor Idle: Runescape but Grindier

I went down a Reddit rabbit hole last weekend and ended up in the Incremental Games subreddit. Idle games have fascinated me since I discovered the genre a few years ago. On the surface, they seem pointless. Why would I play a game that plays itself? But when you dig deeper there’s a bit more of a strategy/resource management thing going on. Mix that with some theory crafting for efficiency and now we start to see a game take shape. They’re like really, really, slow Tycoon games.

Idle games happen to be one of my guilty pleasure games. I don’t play them often but when the mood strikes I find them endlessly entertaining. The best ones usually have some form of progression, obtainable goals to work towards, and resets that provide benefits for the next playthrough. They also provide both idle and active play. I’m not so much a fan of the “clicker” games because I happen to like my mouse. I prefer the lower action per minute games where I can turn a nob here or there every so often. Or just leave it to sit offline and gather resources.

I highly recommend Kittens and Trimps as examples of, what I would consider, good idle games. And now I can confidently add Melvor Idle to that list. I’ve been “playing” it a ton this week.

Melvor Idle is what you get when you strip Old School Runescape down to the numbers and skills. Or if you had a bot going 24/7… In fact, you could argue that Runescape is just a really needy idle game already and I wouldn’t disagree.

The game draws a lot of inspiration from Runescape. The skills have the same name and they feed into each other which is something I’ve always loved about Runescape. Surprisingly, combat feels exactly the same as Runescape. That’s probably because Runescape’s combat is fairly simple anyways. But the most important part for me is that the progression (i.e. grind) feels fun and rewarding so far. Not only do the skills level up but there are levels inside of levels called Mastery. I’m a bit iffy on how mastery works right now but it looks like a promising system.

At any rate, it’s free, it’s fun, and it’s holding much more my attention than I thought it would!

The Next 5 Games of 2021

I did this last year and it was successful the first time around. Not so much the second time I still haven’t played any of these games. The idea is to pick 5 games that I know I want to play in the immediate future. Go through them and then pick another 5. Theoretically, this gives me a nice focused list of games to play that I already own and that I’m interested in playing in the near future. Going through this list might take a while since most of them are open world or really long JRPG’s. We’ll see how this goes…

Immortals: Fenyx Rising

I bought this from the Epic Store Winter Sale quite unexpectedly. I’d bee eyeing this one for a while but I wasn’t ready to pay $60 for it. But $30 was a much more comfortable price for me. I’ve already put in about 20 hours in the weeks since I’ve bought it just going through the map icons and checking things off one by one. It’s been a relaxing experience so far and has great potential to be a drop in for a few minutes everyday kind of game. I’m pulling back on it a bit to devote more time to Cyberpunk 2077.

The Legends of Heroes: Trails in the Sky

I have been trying to start this game for years. You would think at this point I’d stop trying. I like everything about this game but for some reason I’ve always bounced off of it. I started yet another playthrough in November and have gotten farther than I ever have. I’m thinking this one will be my next “mainline” single player game after I’ve beaten Cyberpunk 2077 just to keep the momentum going.

Assassin’s Creed: Origin

I’m having so much fun in Immortals that I thought this would be a nice follow up once I’m done with it. We’ll see how I feel in the next few months when I actually get to this game. I have a feeling I might be done with Open World games by then.

Shadow of the Tomb Raider

I played the last two installments of the Tomb Raider reboot a few years ago and greatly enjoyed them. I think a nice linear story will be a welcome break from open world games by then. Plus, it’s on the shorter side, around 8-10 hours. The real challenge will be if I can remember anything from the last two games.

Project Warlock

Greg introduced me to this game a few months ago. I watched him stream it a few times and bought it on sale. I’ve played it once or twice and had a lot of fun both times but had other games to play at the time. This one is kind of out of left field. My thought process here is that after 4 story heavy RPG games I’ll need a pallet cleanser. That’s where this first person shooter comes it. A totally different experience than the games that cam before it.

The last time I made a list like this I font loaded it with short games and ended it with a massive JRPG. This time it’s mostly big games. I’m interested to see just how far down the list I get. I’m predicating that I’ll finish Immortals and Trails in the Sky for sure but I’m iffy on the last half of the list. Mainly, Assassin’s Creed: Origins will I still be motivated to play another Ubisoft Open Worlder? Only time will tell!

A Small Note About a Big Change

No need to adjust your RSS feed you’re still in the right place! Though things may look a bit different.

What’s with the new name?

When I started this blog I was in a bit of a rush to choose a name. The Newbie Blogger Initiative was fast approaching and I wanted a cool and quirky blog name. The original idea for the title I’m Not Squishy was suppose to be a call out that I tend to only play glass cannon type characters/ casters and end up dead a lot. This never translated well to the blog and over the years I’ve been thinking about changing it.

When I was writing heavily in the beginning of the year I realized most of my gaming time isn’t spent on my own but with the same group of people. As a group we’ve been playing together for 5 or so years. Right about the time I started this blog actually.

About 3 years ago we started the WelpSquadTV Twitch Channel. At the time I wanted to keep Twitch and my blog separate. But lately, it’s become apparent that both of these things are a big part of my life. So I’ve decided to align my blog branding a bit more with our Twitch branding. Though we’re streaming a lot less these days, the Welp Squad as a friend group is going strong.

Thus Many Welps was born. A name I feel confident that will mean something to me and I’ll feel confident publishing under for years to come.

Did you know you mispelled Whelp?

That mistake was made 3 years ago with the birth of the twitch channel my friend. Whelp just looks wrong to me now…Plus my domain wasn’t taken.

What’s this mean for future content?

Besides the name, you won’t see a massive shift in content. It will still be as it’s always been: a place I write about what I’m interested in in the moment.

No More Ads.

Besides the opportunity to change the name of the blog and grab that sweet, sweet, .com domain, a big reason I upgraded my WordPress plan was to get rid of the ads on the site. Now if you’re reading in an RSS feed you never noticed but some of those ads were weird….and now I have the piece of mind that they won’t be showing up in between my paragraphs.

Holding Pattern

Since the beginning of the month I’ve been putting off starting new games that require a large time investment. This is due to the announcement that Phantasy Star Online 2 would come out sometime at the end of May. Up until Monday, this still hadn’t been announced. Now that I have a date, May 27th, I’m even more reluctant to start any new games.

It’s not that I have these high hopes that an 8-year-old game is going to rock my socks off. Phantasy Star is an IP that I really enjoyed on PSP. It always felt like a single-player MMO and well…here’s the MMO version of that. I think it’s going to be something fun and a bit nostalgic for me. Plus my friends are excited about it and that means it’ll have more sticking power for me as long as they stick around.

For the most part, I’ve avoided spoilers of any kind. Just this week I’ve been looking into what class I might want to play and what the monetization looks like. There’s a premium subscription with some boosts so I’ll probably end up getting that. Subs are my preferred spending in free to play games anyways.

I did see that there’s a talent point reset for purchase. That brings me back…way back to the days where I played Flyff. That game taught me always to look at a guide before I messed around with stats on a character. I couldn’t afford a stat reset so my first character there was a mess of stat points and low damage.

It’s a little weird that I’ll be getting the launcher to form the Microsoft Store. It’s not a place I think of when I think of video games. The only game I’ve bought from there was Forza Horizon 4 and until just now, I forgot I even owned it.

So for now, I’m sticking with games I know. Lots of Trove and our weekly GTFO runs until Wednesday. It’s too bad it releases on a Wednesday, I have Monday and Tuesday off!


Gamer Motivation Profile

I was tagged for this wonderful survey by MagiWasTaken over at Indiecator. I always find these types of things interesting even if they end up telling me things I already know. This particular one made me think less about why I play games (spoiler: they’re fun) and more about how I play games.

What are the Results? Share the link, headline and two motivation model graphs you received.

Without further ado, I present to you the Action-Oriented, Spontaneous, Relaxed, Social, and Creative gamer. Now say that ten times fast…

Primary Motivations

Motivation 1


Secondary Motivations

Motivation 2


How do you feel about your survey results?

Nothing surprises me from the primary motivations. If you would have given me a list of those motivations and told me to rank them you’d get the same result. Reading a little deeper into those motivations it seems like a list of answers to “How would your friends describe you?”

The secondary motivations were more interesting for me. Note the 72% in destruction. I don’t consider myself a destructive person. My immediate gut reaction was ” That’s weird I don’t go out of my way to destroy things in games.” But then I thought about it some more and I do tend to blow things up when I play with friends but not so much on my own. Which leaves me to wonder if how these motivations change when we’re talking about single player and multiplayer. There’s a blog post just waiting to happen…

Which Category is the Most and which one is the least accurate?

And the award for most accurate category goes to…Social (76%)!

Probably not much of a surprise there if you’ve been reading this blog lately. Most posts are revolve around some multiplayer experience. And that’s because the majority of my gaming time is spent with other people. Don’t get me wrong, I like single-player games and just finished a long one. But given the choice between playing a game by myself or with a friend nine times out of ten, I’ll opt to play with a friend.

The least accurate is going to be the Story sub category under Immersion. I would have expected to score higher. The story is one of those things that will keep me playing even if I don’t like the gameplay as much. Sometimes an interesting story is one thing I’ll go outside of my usual gaming comfort zones for. The Last Door for example.

Are there any major exceptions to your typical gaming motivations?

The way this survey defines achievement leads me to get a very low score. A) I’m not a completionist because that would drive me insane. B) I’m not a min maxer because that takes away some of my personal fun. But I feel like 16% for Achievement is low. I’d expect more of a score around 50%. I’m task-oriented so checking off boxes bring s me great joy.  I always have some sort of goal in mind when I’m playing a game. I’ll spend large chunks of my free time grinding for cosmetics.

Hey, wait a minute…

For gamers who score high on Design, this may mean collecting costumes and mounts in games like World of Warcraft.

I rest my case, Achievement should be higher than 18%.

Do any of these motivations carry over to your non-gaming life?

This is weird for me as I don’t really think of myself as a social person but I’d say the Social motivation as it’s described here motivates me in life as well. I love being part of a team, helping others to achieve goals, and doing stuff with friends. I get no enjoyment interacting with large groups of people in my free time but I’d rather hang out with a few of my good friends than be by myself most of the time

Which games in your experience best satisfy your gaming motivations and how do they compare to the suggested games list from the questionnaire’s follow up page?

I’ve played most of the games on the first page of the recommendations so I take that as a good sign. Warframe, FFXIV, Guild Wars 2, Elder Scrolls Online, Overwatch, Destiny. The one oddball there is Ark: Survival Evolved. I understand why it’s there, I have high creativity and action, so a base building game with dinosaurs and guns is a natural conclusion…The thing is, my creativity doesn’t go much farther than how my character looks and maybe some house decorating. The whole “let’s build a structure out of blocks/pieces” has never appealed to me.

If I take this as 100% accurate, this is what motivates me as a gamer, it would finally explain why I have 700 hours in Trove. It’s flashy and fast(Action), it’s multiplayer (Social), it’s got plenty of character customization (Creativity), and it’s not very hard (Mastery)!


Tag, You’re It

I don’t often do a lot of self-reflection so this ended up taking way longer to fill out than I thought.  If you see this and you’re like “Hey that looks like fun!” Consider yourself tagged. I’ll warn you though, I had this nagging feeling that I was doing a homework assignment filling out these questions.