There have been plenty others, but this one is mine. Can I call it an impression if I’ve already sunk 50 hours in to it before I got around to putting my thoughts down? To answer a question with a question: Sure why not?! It’s certainly left an impression on me and has sucked up almost all of my free time this last week or so. I can’t remember the last time I sat down to play a game and got up with the hours just passing by. Well…I’m sure I could find a post about such a game around here somewhere…
I had grand plans of writing posts as I went to really capture all that excitement and discovery. But I never could never put it down to write when all I wanted to do was play. Ah well, maybe next time…The mix of creature collector and survival game is a more potent combination than I imagined. The two game-play loops of collect more monsters and collect more stuff to collect more monsters feed in to each other so,so, well.
I’ve been keeping an eye on Palworld for, what feels like at least a few years. I remember stumbling across the trailer on Steam late one night and instantly sharing it with the squad in our Discord. We all agreed, we had to play it when it came out. From the trailer, it looked like not much more than a meme game. Shoot (not)Pokemon! Then use your (not) Pokemon to craft you more guns! And take along your (not) Pokemon and your gun to fight more (not) Pokemon! It looked like something we’d play for a weekend, laugh about it, shelve it, and pick up some other game to play the next week. It was quite a shock when it released and broke records as millions of people flocked to play it.
The creature collection and map exploration is more of a draw for me than the base building part. The base is just a necessary step to capturing more pals and seeing more of the world. I have spent almost no time designing anything. For the most part, I plop things down where they fit when I need them. Which has led to an expanding pile of crafting tables, beds, and machines.
What’s nice is that if and when I find I need to move something, there’s no resource penalty. Everything magically comes back to your inventory. Even so, I haven’t moved my first base set up which is located 50 feet from where I started. There are better areas but I can’t be bothered to move *all that stuff!!* The only reason this base has any walls is to a) int erupt the pathing of enemies during raids which makes them take a very long way to get to me (unless they can fly…Then it’s not much help) and b) to stop my Pals from wandering where they get stuck all the time.
I set up a second base next to a nice ore spawn. I tried to optimize this one more to have a steady income of ore, which you need all the time, but never quite got it the way I thought it should work. It’s simply just too slow even with Pals with good mining skills. I could mine the ore manually with a good pick axe faster than any of my current pals.
Which surprised me, really. It seems like Palworld wants to have an automation thing going on. I mean, it’s got assembly lines for crying out loud! But it doesn’t provide good tools to set this up and Pal’s actions really limit how much you can really automate. For example, they’ll only pick up materials on the ground and bring it to a box. They won’t pick up the material and bring it to a crafting bench and craft a thing. They just pile it up into a box until I pick something to craft. Then they’ll help but they won’t bring the crafted materials to a box. So really it’s more like they slapped a Pokemon on a crafting timer and said good enough.
The world is fun to explore though. It’s compelling to set off to an undiscovered part of the map and see what’s out there. You’re always running in to obstacle that you need to craft your way around. Higher level pals need higher level weapons and Pal sphere’s to catch, some areas need heat or cold resistant armor, and some areas just need a better Pal companion to ride on to get there. There’s a very strong feeling of progression which has kept me engaged for quite a long time.
More thoughts to come I’m sure. Maybe even better screenshots, if I can figure out how to hide the UI…