GTFO Rundown 4: A Much Needed Change

I haven’t written about GTFO in a while. We’re still playing it once a week to varying degrees of success. Sometimes it’s fun and sometimes, sometimes we lose, and sometimes we feel like we’ve wasted 2 hours of our night. For the most part it’s fun hence why we’ve played it for 6 months now.

This will be our groups third rundown together and there’s a good chance we’ll make it to the bottom this time. That’s because this run down brings some difficulty scaling with bulkheads. Instead of each level having a flat difficulty, bulkheads let you choose which degree of torture you would like to inflict on your group.

With the difficuly slider compes a new way to unlock tiers of the rundown as well. No longer do you need to complete each level in a tier to unlock the next. Now, you need only need to clear enough levels on the required difficulty. For example, Tier C is unlocked after doing 2 High Bulkheads and 1 Extreme bulkhead. You can only complete one bulkhead a level so if you really hated a level you could skip it and do another one on a higher difficulty. At least this is how I think it works I can’t confirm until we do an Extreme Bulkhead.

I think this is awesome. I know GTFO is a “hardcore” game but it’s nice to have a bit of a choice on how “hardcore” we want to be. It would be great to at least see all of the levels in a rundown without getting carried through by one of our friends who is much better at progressing.

So far we’ve completed A! and A2 on the high difficulty. It was noticeably easier. We got to the end and were expecting the worst when the level just ended. We were all in the lobby saying “That was it?” So far we’re thinking A2: Foster will be the level we go for the Extreme bulkhead.

But just because it’s a bit easier doesn’t mean RNG and sloppy play still won’t end your run. This week we did B1: Malachite. You’re tasked with putting batteries in power supplies. There’s also thick fog accross the whole level. Once someone finds the fog turbine, you’re down one man in fights if you don’t want your whole party infected.

I’ll admit, this week I played badly. I kept alerting whole rooms on accident either stumbling into enemies or forgetting to turn off my flashlight. That lead to us using more ammo than we needed to. But the bad ammo spawns also didn’t help. We made it through to the last alarm door on the level and only found 2 ammo packs.

In the end, we ran out of ammo and couldn’t clear the second to last alarm door. Here’s to hoping next week turns out better.

Sea of Thieves: A Pirate Life Might be for Me

Sea of Thieves has been on my Wishlist for a while. It was the next great multiplayer we were going to get once it’s on a reasonable sale. Last week it just happened to be on sale when we were looking at new games to try out so here we are.

To start off, I didn’t know much about Sea of Thieves before playing it. I knew it existed, there was some hype around it when it was coming out, and I knew it had the world’s worst character creator. And that’s about it.

A note on Character Creation: I spent a good 20 minutes here rolling randomly generated pirates until I found one to my liking. I’m surprised that a game this heavily focused on cosmetics doesn’t have a proper character creator. At this moment in time, I don’t even remember what my character looks like….

The following is a recount of my first time playing over the weekend.

The Tutorial

The tutorial is a little better than “Use WASD to move…” It’s short it’s sweet and covers about half the game. You get a treasure map, you find treasure, you dig up treasure, and return treasure for money. Seem’s fairly straight forward so far. You can swing a sword and shoot a gun like a proper pirate. Great! Oh and by the way here is your boat, here’s the sail, here’s the anchor, try to drive it in a straight line and you’re good to go!

As it turns out, I am not good at a sailing in a straight line. I’m pretty sure I managed to get turned around and was going backwards at one point….I was not in charge of driving when we got into the game.

Trying to Form a Party/Crew

I don’t know why it’s so hard for me to figure out how to add friends on Xbox Live for PC. I spent a good chunk of time figuring it out for PSO2 but couldn’t for the life of me remember how to do it here. Our first attempt at grouping up led to Greg’s game getting stuck on a black screen. We ended up force quitting and joining from the lobby. Once we were in the same place and could see each other we grabbed a few voyages (quests) and set off to find our boat.

The First time on the boat

After a bit of search we spot our ship in one of the docks. We’re below deck trying to figure out how to accept a quest and finding our destination on the map when suddenly the lower deck of the ship is on fire. I thought I accidently shot something explosive with a miss click. But then we heard the yelling….

It turns out Sea of Thieves has open voice chat. And that went about exactly as you think it did. Before we even knew what was going on our whole ship is on fire, Greg’s dead, and some guy is chasing me around yelling that he loves me over and over….Welcome to Sea of Thieves I guess.

The Second time on the boat

It took us a good 15 minutes to figure out how to meet up again. Greg was dead and had been transported to another outpost. Meanwhile I’m still alive on our original outpost. The tutorial failed to mention that the mermaids in the water would transport you to where your ship currently is. This goes for if your ship is sunk or you fell off and your buddy sails on without you.

This time we managed to sail out of the outpost without sinking. We found a very small island, killed some snakes, fought a few skeletons and found the treasure chest. We returned to the outpost without incident and turned in our first voyage.

On our way back to our ship we hear a cannon shot. Just off the dock, our ship is once again on fire. We swim out to the ship to see if we can atleast fire back. This takes us into the range of voice chat and the man attacking us is going on and on about how these are his waters and to get out of his outpost. We informed him we couldn’t leave because he set our ship on fire…he wasn’t having it. So again we’ve lost our ship in port.

We almost quit right there. But we decided to give it another go.

Respawn # 3

We decided we wanted to get a taste of PVP after being blown up 2 times. So we went sailing to a new island for quests but were keeping an eye out for any small ships we could engage in combat with. About halfway to our destination we find another sloop on the horizon.

Queue a half hour battle of 2 small ships circling and missing each other. About 15 minutes in we hear: “These are our WATERS!” Apparently we’ve run into our friends from before.

Now the fight isn’t over until one of the ships sinks so if you die you respawn back on your ship. No matter what state it’s in. Twoards the end our entire ship was again on fire so we’d lose half our health just spawing in it. Seeing it’s a losing battle, I jumped off our ship and swam over to theirs. I managed to kill one guy with the blunderbuss from the water and then get the other guy coming up the ladder which left me alone on their ship while they respawned. I quickly grabbed their fire bombs and set fire to their ship before finally succoming to my fate.

The whole thing was hilarious and everyone had a great time. I’m definitely starting to like this game.

The Final Voyage

The last hour of the night was not as eventful. We did a longer voyage that involved solving a riddle to find the treasure. I’d like to point out our ship was docked for a good 20 minutes without incident.

We turned in a few more voyages, took a look at all the cosmetics, and logged off for the night.

The Conclusion

I’m sure we’ll at least get another play session or two out of it, hopefully more though. I can see the find treasure take treasure back loop could get boring but the threat of PVP everywhere makes things a bit more interesting.

As terrible as most of this sounds I actually had a lot of fun playing this. I had no idea what to expect going in but I was not disappointed in the gameplay. It feels like Elite: Dangerous, Guns of Icarus, and The Hunt all mixed together.

OSRS Trailblazer League

The Trailblazer League in Old School Runescape has been going for a week now. This is the first chance I’ve gotten to write about it because I’ve been so busy playing it!

The Trailblazer League is a limited time game mode that takes place on a handful of worlds for the next few months. Why would you want to play a limited time game mode instead of your main account? For cosmetics my friend! Oh and because it’s super fun too.

The premise of the league is every one starts in Misthalin and Karamja Progress through the league is split between unlocking areas and unlocking relics There are a lists of tasks to complete ranging from easy to “elite” to complete. Each completed task awards some league points which are a currency for your main account to buy limited time cosmetics and system that unlocks relics. After you complete a certain amount of tasks you can unlock another area.

What’s a relic? It’s an overpowered buff that’s unlocked on a tier basis that changes the way you play the game. For example, I took the Endless Harvest tier 1 relic that allows me to instanly bank items from woodcutting, fishing, and mining. On top of that I also get 2 times the resourses per action.

Everyone in the league is an ironman account which means there’s no trading between players, there’s no grand exchange to buy items, and you can’t pick up other players drops. Everyone has to be self sufficent and since the areas are locked it may be difficult to find the things you need.

I made some decent progress this week. I’ve unlocked 2 additional areas so far Asgarnia and Kandarin. I’ve also unlocked 4 tiers of relics. I plan on writing later posts all of this but I wanted to get a post out while I was in the writing mood!

Now back to the league….

The Art of Running Around in Circles.

Agility in Old School Runescape is an important skill. It let’s you use agility shortcuts to traverse the map quicker and directly affects your run energy regen. Without it, run energy can take upwards of 12 minutes to regen to full which is a pain when you’re short on Teleports and trying to get somewhere.

Training Agility starts over at the Gnome Stronghold Agility Course. Each obstacle on the course gives you some XP and completing the course gives you extra XP. So essentially, to train Agility, you run around in circles until you have a high enough level to go to another course to….run around in circles and so on and so on.

After hitting 10 agility in the Gnome Stronghold I headed over to Draynor Village to do the Rooftop Agility course there. The Rooftop Agility Courses differ from regular agility courses as they can spawn Marks of Grace. Marks of Grace are a currency used to buy the Graceful Outfit which is a very important set of equipment.

With a full set of Graceful run energy regens 30% faster and reduces the player’s inventory weight by 25kg. Since run depletion and regen are based on the weight the character is carrying this set let’s you carry more and run farther and more often. This especially comes in handy when collecting materials for skilling or just getting around the map in general. This became my first big goal of my account.

My strategy was to run the each Rooftop course until I was a high enough level for the next one. I was curious to see what level I would end up at when I was done collecting all 255 marks for the full set.

Now, I won’t lie, this sounds like an awful grind, but I found it quite relaxing. One of the things I like about OSRS is that it can be grindy and mindless when I want it to be but it can also be an active experience as well. I was in the mood for mindless and wanted to catch up on some episodes of the No Sleep Podcast and this was a perfect way to do it.

Runelite was also a big help here. The agility addin counts down the laps remaining for each agility level and highlights the Marks of Grace so you don’t miss them. I found myself saying “it’s only 20 more laps until the next level. I have time for that”

One of the nice things about training agility is that there’s no materials involved and no need to bank or store items. I found the levels went by pretty quick until about level 50.

50-60 Agility had me running around the Falador Rooftop Agility course. This course has more clicking than the Canfis agility course for sure. Luckily, my run energy was regening fast enough that by the time I completed the course I was back up to full. Which meant I could stay there from 50-60 and not leave to buy more Graceful pieces.

It was on the Falador Rooftop course at level 58 that I got the Giant Squirell agility pet. At first I was like, cool a pet. Then I took a look at the wiki to see if it did anything. Pet’s are cosmetic with no added abilities or modifiers. However, they’re apparently incredibly rare. On the Falador course at my level I had a 1 in 25,331 chance of getting the pet…should have played the lottery or something that day.

After hitting level 60 I had enough marks to buy 2 more pieces of the Graceful set. It was time to say goodbye to Falador and head over to Seers Village, a place I’d never been before.

The course here does not have unlimited run energy so I did have to walk a few laps every now and then. It also meant that leaving when I got enough marks for a new piece was a good idea. Once I got the Graceful top Seer’s Village almost had me at unlimited run energy.

Finally, at level 66 agility I had enough marks to buy the last Graceful piece and wear a full set. 66 was a nice level to end on because it’s one of the breaks for faster energy regen. The next break is at 71 and I’m not sure when I’ll be motivated to run agility again.

In total it took me about a week of running roof top courses to get all the marks I needed. At my level and with full Graceful I’ve lowered my regen down just over 4 minutes so I’d say it was worth the grind. The only downside of Graceful being such a good set is that I now look like everyone else.

Questing around Varrok

I have very little experience with the wider world of Runescape. There was a point in 2008 when a few friends and I got a membership for one account and took turns playing around with it. The only thing I remember doing was going to the HAM stronghold which is in Lumbridge. I don’t think I’ve ever been out of the free to play area before.

With the world finally open to me I wasn’t sure what I should do next. I didn’t feel much like skilling but I also didn’t know where I should be going for quests either. Ultimately, I decided to do the quests that I could around Varrock until I had a better idea of what I wanted to do.

I started with Gertude’s Cat. This was an easy quest where I was tasked with finding a missing cat and bringing it back. This didn’t take me too far out of Varrock as the cat ended up being in the lumberyard just north of the city. She also had kittens which I brought back to Gertrude as well. In the end, Gertrude gave me a kitten to take care of.

The next quests I took was Priest in Peril and Nature’s Spirit which led me to my first member’s areas: Paterdornus Temple and the Mort Myre swamp. Both of these were behind a gate that can’t be opened on a free world so I was in completely unfamiliar territory. Morytania is a spooky area. It’s filled with ghosts, ghouls, werewolves and the like.

Doing all of these quests really points out how tedious running back and forth to areas can be. Doing Nature’s Spirit I would have to run back to the bank every time I forgot to equip my amulet of ghost speak so I could even talk to the quest giver. In full plate armor, depleting all my run energy took about a minute maybe less. Regening takes around 12 minutes to get back up to full. This lead to walking around constantly which was annoying to say the least.

I had my first goal, level up agility for faster run energy regen. This would be the first members skill I would train. So I hoofed it straight across the map to the Gnome Stronghold to begin the agility grind.

Dragon Slayer: Slaying the Dragon!

Once inside the Crandor Volcano there’s a little dungeon here filled with skeletons. They do attack on site but aren’t hitting hard enough to be a serious threat. I leapt over a wall to face Elvarg himself!

Unfortunately for me, my combat stats were not high enough. I barely got a hit in, and when I did it was for very little damage. I go halfway through my food inventory before I bailed. Leaping back over the wall I made a mad dash for the entrance. Except I dropped into the top of a volcano apparently without a rope so I couldn’t escape the way I came. I ran further into the dungeon only to find more agressive creatures and even some level 82 lesser demons on the way. My food was running out and I was on the verge of dying.

I managed to find a safe spot in between two camps of creatures and used my home teleport to escape back to Lumbridge.I needed to level up my combat stats as 30 strength, Attack, and Defense wasn’t cutting it. I headed to the only place I knew to do some decent leveling, the Hill giant lair.

I ended up spending a lot of time here. I switched my attack style to controlled so that I would gain experience for attack, stregth, and defense all at the same time. The goal was to get everything up to level 40 so I could wield a Rune weapon.

I got everything up to 35 before I decided the controlled lifestyle was not for me. I know that I’m leveling 3 skills at once but it also feels painfully slow. I resorted to leveling up my combat skills individually. I started with Attack until I hit 40 and went over to the Grand Exchange to buy a Rune scimitar. I went back down to the lair to level up strength. Thanks to the increased damage from the rune weapon I was able to kill things more quickly and the last 5 levels of strength weren’t too bad. Finally, I finished off defense which went even quicker thanks to the rune weapon and increased strength. Runelite actually has a loot tracker which also counts the number of monsters you’ve killed. I ended up killing around 350 Hill Giants before I hit 40 in my melee stats.

I headed back to Port Sarim to catch my ride back to Crandor only to find my boat had another whole in it…I made some more nails got some more planks and went back. Only to find I can’t repair the hole so how do I get back to Crandor?

It turns out, since I ran so far into the Crandor Jungle I unlocked a short cut from Karamja to Crandor via the volcano in Karamja. I had to run past 2 lesser demons but they didn’t get a hit in before I lept over the wall to face Elvarg again.

With the higher combat stats and the upgraded weapon I was actually doing damage this time. I brought a full inventory of cooked lobsters which I was quickly eating through. I was getting down to my last lobster when I got the last hit on Elvarg. It was close but I got him!

I returned to Oziach with Elvarg’s head as proof I slayed the dragon. I can now wear the Green D’hide body and the Rune Breast plate.

With Dragon Slayer completed and no sign of my interest in Runescape dwindling it’s time to get a membership.

Dragon Slayer: Building a Boat

The next steps in Dragon Slayer is to find a boat to take you to Crandor where you can find Elvarg, the dragon. It just so happens there’s a man in Port Sarim looking to off load a broken boat. He’ll even throw in a Cabin Boy free of charge. For the low price of 2,000 gold I became the proud owner of the Lady Lumbridge.

Now, the Lady Lumbridge has one major repair to be done. There’s a hole in the hull so it’s not going anywhere until it’s fixed. Fortunately this only requires 3 wood planks and 90 steel nails to plug up the whole.

This is one of the points where I’m glad I’m not playing an Ironman accoutn. Steel nails aren’t hard to come by. I did need to bring my smithing up 3 levels to be able to craft the nails which was easy enough. But planks on the otherhand would have been terrible to get in free to play. They can only be found towards the top of the map in the Wilderness, an open pvp zone. So I opted to buy them off the Grand Exchange. With planks and nails in hand I went to fix the boat.

With a functional ship I just needed a captian to actually sail the thing. None of the captains in Port Sarim will go anywhere near Crandor. Lucky for me, there’s a retired captain, Ned, who now owns a rope shop in Draynor Village. He’s looking for any excuse to sail again and takes little convincing to take part in such a dangerous journey. I went back to the bank, took out an entire inventory of food, and set sail for Crandor.

On the way, we’re treated to a little cut scene. As we get closer to Crandor, fire starts raining down from the sky. The boat catches fire, the cabin boy is lit ablaze, and the ship crashes onto the shore of Crandor island. I quickly made the run to the top of the volcano Elvarg lives in and climbed down.

Starting Dragon Slayer

The cap stone goal and my personal requirement for subscribing to Runescape was getting Dragon Slayer done. Dragon Slayer is one of those Runescape quest that has many sub-quests to complete and fairly high skill level requirements. To even start the quest you need 32 quest points. Which means you need to complete almost all of the free quests.

I ended up completing all the free quest except for the Shield of Arrav. I skipped SOA for now because it requires another player to complete and I didn’t want to deal with that right now…a social gamer I am not right now.

The first task is to obtain the Anti-dragon shield from Duke Horacio in the Lumbridge Castle. This was simple enough. I talked to the Duke, told him I was going to Crandor to slay the dragon and he gave me the shield. Step one done.

Next, the Champions Guild Guildmaster task you with obtaining 3 pieces of a map that will allow you to navigate to Crandor by ship. These map pieces were split up and given to 3 different people so no one would be able to get there. One’s held Melzar the Mad, who lives in a maze, another held by Lozar who was unfortunately killed by goblins not to long ago, and the last held by Thalazar in a magic room beneath the Ice Mountain.

So I set off to Melzar’s Maze. The maze is in a building that requires you to kill monsters to get keys to go to the next room. Only one door on each floor is correct. If you choose the wrong door your sent back to the beginning. At first this was frustrating because I thought the keys were dropped randomly. But it turns out there is a special monster on each floor that looks different from the others. Like a rat with a long tail or a skeleton with a round shield instead of a square one. Once I figured that out it was mostly trial and error until I got to the bottom of the Maze. The toughest enemy was a level 82 Lesser Demon but it could be “safespotted” with magic by getting it stuck on the wall. Cheesey but effective.

Then it was off to the Goblin Village to see if they had the next piece of the map. Unfortunately, it’s held by a goblin that’s currently in jail in Port Sarim. So down I go to the port to speak with Wormbrain. He says he’ll sell it to me for 10k gold. That’s not going to happen since I have about 3k to my name right now. The other option is to just kill him but since he’s in jail I won’t be able to get the map piece he drops unless I have Teleknetic Grab. This is a level 33 Magic spell and my magic is currently 15. So I decided to leave this one and move on to Thalzar’s map piece for now.

Time to walk back up the map to Ice Mountain and speak to the Oracle. There’s a door that will need specific items to open in order to get to the chest this map piece is in. There’s a riddle the Oracle gives you to figure out the items needed. It’s an unfired bow, a Wizards Mind Bomb, a piece of silk, and a lobster pot. All of these are on opposite sides of the map. The Wizards Mind bomb can be bought at the pub in Falador. The unfired bowl can be made but it requires clay which is at the bottom of the map in Rimmington. I already had a lobster pot and the piece of silk was in Al Kharid to the far east on the map.

After a lot of trekking around I finally assembled all the pieces. Went down to the door in the dwarven mines put all of the items in. Or so I thought…I accidenty drank the wizards Mind Bomb instead of using it on the door. So one more trek up to Falador to get another one. Lucky for me, the items still counted as in the door when I returned. I was worried I’d have to go around and gather everything again which would not have been pleasant.

So now, I had one piece left which I needed either 10k or level 33 Magic to obtain. So I bought a whole bunch of Runes in Varrock and wend to the Wizards Tower near Draynor. And there I took potshots at a lesser demon in a cage for 18 levels along with 3-5 other people at any given time.

Now all of this may sound a bit annoying but this is something I actually like about Runescape questing. Every quest takes time, whether that’s travel time, time collecting items, or time leveling up to complete the next task. It makes each quest feel like it’s own adventure.

After an hour of 2 of leveling I went back, killed Wormbrain, grabbed the map, and assembled all the pieces. Now it was time to find a captain and a ship to take me to Crandor.

*I got done writing the post and realized I had 1 screenshot I could use….oops.

GTFO: Purification Complete

Purification was the last mission we needed to complete to finish the second tier of the current Rundown. While I’ve tried the other two with the squad before I wasn’t there when they finally beat them. So it was nice to be able to complete one before I got dragged down to the thrid rung.

The objective on Purification is to find 4 power cells, power up the generators and get out. When the level begins, most everything is covered in fog. As more generators are powered up the fog starts to dissipate from the map.

The map starts in a very large, very foggy room. It’s filled with a number of little sleepers and a few big ones. We opted for a second turret over a bio tracker so taking out the room stealthy was not an option. You can barely see the little guys and there’s so many big guys we decided the best option was to trigger the whole room. Turrets out, mines deployed, guns blazing it takes a good bit of ammo to clear it out but seems to be the best strategy we’ve found. We grabbed the power cell in here and headed to the next room.

The second room is the main hub of the map. This is where the generators are located and the branching paths to the rest of the rooms. It’s slightly annoying to get around to to the giant trench that runs around the whole room and only one or two spots to cross safely. I definalty fell into the trench more than a few times…

The next door is a security door with enemies pounding on it. We set up a turret and two mines which made short work of anything that came out. At this point we’re hurting for ammo and tool refills but finding nothing. Typically, in this branch there’s a scout we end up having to deal with. We got lucky this time and the scout spawned in a room we didn’t need to go through, or so we thought. Turns out there’s a second scout that spawns a bit further down. We’ve found that the Hel Rifle makes the scouts way less dangerous. One shot to the head takes it out usually and we don’t have to deal with a scout alarm. We found the next power cell and headed back to the main hub.

The second is easier. There aren’t any scouts or many enemies. Which is good because we’re all low on ammo. Nothing eventful happens in these rooms and we quietly escape with the third power cell.

The last door is located in the hub room but down a ladder. If you don’t have 3 power cells the bottom of the ladder is filled with fog and will cause infection quickly if you go down there. This door is actually really easy. You can set up mines at the botton some c-foam and a turret at the top of the ladder and watch all the enemies die without firing to many bullets.

There was a scout in these clusters of rooms. I accidentally triggered it at probably the worst time. There’s never a good time to accidentally trigger a scout but when most everyone has 10%-0% ammo it’s usually a game over. Somehow we survived though and ended up finding some ammo packs and crawling our way back to the hub.

Placing all 4 power cells in the generators causes the lights to turn off. Who would have guessed? This leads to a group scan as enemies start pouring into the room. The first time we ever did Purification we assumed we’d need to run to the end and defend extraction totally missing the first group scan by the generators.

This time we knew better. We sealed up the doors as best we could leading to us. Placed the mines at as many doors as we could and started the scan. Nothing got to us on the first scan.

We ran back to the extraction point which has a very long group scan. Lucky for us it was in the same spot we usually trigger the first room so we were well versed in defending that spot. It was an easy finish.

Overall,Purification was probably my least favorite on this tier of the rundown. Once you know the general lay out and how to approach some rooms it’s not difficult. But it also doesn’t bring anything knew to the table mechanics wise and there isn’t anything all that interesting about it. Plus, it takes a long time. Our clear time was an hour and a half. Getting to the third door take about an hour so a failure on Purification is so denominational.

My 5 Nostalgic Spots of Runescape

One of my first goals was to give myself a healthy dose of nostalgia by visiting my old haunts from 2007. Being a free player at the time I spent a lot of time a very small section of the Runescape map. Thanks to Old School Runescape I can visit these locations as they were and as I remembered them.

The Lumbridge Cow Fields

What I remember most fondly doing here is collecting cow hides and making the run to Al Kharid to tan them and train crafting. I didn’t care to do that this time around and used these cows to train my combat stats up to 30 or so. It’s a bussling hub on the Free Worlds where only the fastest clickers can claim a cow before the guy with the bow tags it. Looking at things now, I think the Lumbridge Castle Bank may have been a quicker run than going all the way down to the Al Kharid bank.

The Karamja Docks

For some reason I have a very vivid memory of spending a Thanksgiving morning here fishing for lobsters. I couldn’t be bothered to run all the way back to Draynor Village to bank raw lobsters so I’d wait for someone to start a fire and I’d cook them until I had a full inventory. Then I’d take the ship back to Port Sarim and sell them to the fish shop. It would net me a thousand gold or so and I’d rinse and repeat this to train fishing and make some cash. There’s now a bank deposit box in Port Sarim but I still used the old method for nostalgia’s sake and made me just enough money when I needed it.

The Top of The Wizards Tower

My go to place to train Magic. there’s a level 82 lesser demon up here that has quite a bit of health. The demon is locked in a cage so he can’t hurt you. Unfortunately, that also means you weren’t able to get loot unless you had runes for Telekenetic Hand. I once again found myself here not only for the screenshot but also to train my magic up for a quest.

The Hill Giant Lair

I used to stand int his exact spot, bow in hand, ready to click on the next giant to appear. They couldn’t get around the bones so I was free to hit them without any risk. I haven’t touched my Range skill yet this time so I’ve spent the majority of my time here training my melee combat stats to 40.

The 3 Coal Rock Spawn in the Dwarven Mines

I had quite a high mining level back in the day. I want to say it was around 70 but I’m not 100% sure. I mined mostly coal because it sold well and was relatively quick to get once my mining was high enough. I used to have to fight bots for every node and would usually mine it before them. It was then a short walk to one of the banks in Falador and then back to this spot. I made the trip here to get coal to make some steel items. The bots weren’t here and I could mine in peace.

The Willow Trees of Draynor Village

There’s no telling how much time I spent here. In fact, this is probably the place I spent the most time my first go round in Runescape. For whatever reason woodcutting appealed to me. It was my favorite skill in the game even though it was releatively hands off. The main problem in for free accounts and woodcutting is that once you reach level 30 there isn’t anything but Willows to cut until you hit level 60 and can cut Yews. Yews were my biggest long term goal because they sold really well. I funded all of my cosmetics from cutting yew logs. One summer, I decided I was going to get the Guthix Trimmed Rune armor set. I had to gather 1,000 logs to sell for enough gold. So there I was me and the bots cutting yew logs outside of Varrock.

I think I eventually figured out I could make more money cutting Willow trees than Yews because they were faster to collect and there was less time running to the bank. So back to Draynor I went and there I stayed until my last log out. By the time I stopped playing Runescape I had level 88 woodcutting. It was my crowning achievement of my account at the time. The Runelite Calculator says it would take 60k willow logs to go from level 60-88 from cutting willow logs. Like I said, who knows how much time I spent there.

Woodcutting doesn’t interest me as much this time around. There’s so much more I want to explore once I get a membership. But I did get my woodcutting to 30 just so I could take a screenshot in Draynor Village.