Finding the Fun in Lost Ark

I’m going to start this off by saying I knew very little about Lost Ark before it was announced it was coming to the West last year. Even after the announcement I didn’t do a whole lot of research into what the game was about. I tend to avoid hyping myself up or consuming a bunch of content about games I can’t play yet. All of this is to say, I knew very little about what to expect going in.

Over the weekend I put 8 hours into it. To give some context, after 8 hours I’m level 23 and have just entered Luterra. There are whole systems I haven’t seen or unlocked yet but I thought now would be a good time to capture my initial impressions.

I thought Lost Ark would grab my attention more than it has. I like MMOs, I like ARPGs, so combining the two should be right up my alley. Right? I don’t find myself with a burning desire to play but I keep launching it when I have some free time. The question on my mind over the course of this weekend is: Where is the fun? What’s compelling me to continue to play the game?

The fun is certainly not in following the story. It’s kind of bland and a bit generic. I’ve read every line of dialogue and the only thing I can tell you is there’s a priest looking for a powerful artifact and a demon keeps popping up to ruin his day. My character seems to be, at best, a side kick. Which is weird because at the start I was told I was the chosen one…I’m always the chosen one!

It reminds me a lot of the story in Black Desert. It seems exists as a back drop to a long tutorial, unlocking more systems as it progress, rather than provide an interesting narrative.

I’m always excited when this guy shows up. He seems to be the one voice actor having any fun.

Then there’s the side quests, which I’m not sure why they exist. Typically, I would expect the side quests to flesh out the theme of the zone and add a little flavor or some lore. Maybe even offer a diversion from the main quest. But the side quests are as much on rails as the main story. In most cases, they’re just on the way to the next main quest. I

There seems to be three types of side quest. Go kill X% of enemies, go collect X amount of things from enemies, go pick up something off the ground. Which, to be fair, is your typical MMO quest structure but the number of things you have to do for each quest are very small. They also offer so little lore/story and are so short and uninvolved that the rewards could be rolled in to the main quest line and I wouldn’t miss them at all. It feels like the only reason they are in the game is because MMOs have side quests and this is an MMO.

The fun doesn’t seem to be in the exploring the world either. At least not yet. The zones are filled with enemies who either don’t attack are easily outrun on a mount. They’re not an obstacle and certainly don’t pose a threat at all. There doesn’t seem to be much on the maps besides the designated quest markers and teleport areas. There are vistas to unlock and seeds to find in each zone so there are things to search for if you’re so inclined. I feel like these are something I’ll probably come back to rather than actively pursue right now

Everything else is just kind of there. The time’s I’ve veered off the main quest path I haven’t run into anything interesting

Am I training Agility in Runescape or playing Lost Ark?

Where I’ve found fun is in the combat. That’s really where Lost Ark is shines. I was expecting a sort of MMO Diablo and instead found myself in isometric Tera.

The control layout is kind of weird but pretty intuitive after getting used to it. It’s kind of like playing League of Legends with an extra row of buttons or a side scrolling brawlers like Dungeon Fighter Online and Closers. It let’s me pull off some nice looking combos with relative ease as long as I hit the right buttons. I have the first row down pat, it’s the second row that I’m miss clicking a lot right now.

When I first looked at the skill tree I was a bit overwhelmed with the amount of skills. But now that I’m level 23 there seems like there are just enough skills to keep things interesting. Since you can’t put all of the skills on your bar at once there’s some experimentation to be had on what skills work well together. There’s also enough options to switch things out and keep combat fresh.

There are also a ton of classes with “advanced” classes that look like they all play differently. It’s going to be hard to not roll some alts as I try to finish the main quest on my Shadowhunter.

Along with the combat, the dungeons are one of my favorite parts of the game right now. I find exploring the dungeons way more fun than exploring the world zones. For one, the enemies are actually an obstacle to overcome and sometimes even a threat. There’s also a strong urge to see what’s down this hallway that is clearly not the direction I’m suppose to go.

I’m glad that there’s an option to do the dungeons with people or solo. I did the first dungeon with matchmaking and found myself lagging behind the rest of my party. I tried the next one solo and on the hard difficulty just to see if I could and I haven’t been back to matchmaking since. I’m sure there will be a reason to party up as I get later in to the game but for now it’s nice to take my time through each new dungeon.

Oh, and the soundtrack for this game is awesome. I find myself in zones just listening to the music for a bit before I move on. It’s free to listen to over on Lost Ark’s Korean site here if you’re in to that kind of thing.

I’ll still be playing Lost Ark for a while. I would like to see the other systems I haven’t unlocked yet and progress to the end of the main story to see how the game pans out in the long run. I haven’t looked through the cash shop enough to see what kind of issues might reside there but for now I’m happy to continue to play the game for free and see what else is out there in Arkesia.

Home is Where the Crafting Stations Are

I am not a builder. That specific mechanic that is so prevalent in sandbox games is not something I take time out to focus on. This tends to be a detriment when I play these types of games with others who are builders. They want to spend time making things look pretty where I just want to run off and engage with the rest of the game. But when I’m on my own, I do as I please.

I have played Trove 6 years now and my cornerstone (personal housing space) looks like this:

It used to have walls but I go rid of those…easier to access all the stations on the go.

My house in Chimeraland is looking much the same. Now you will notice it has walls and even a second story! This is partly out of necessity, I built my house on a slope so there is only so much space I can expand to on one level. Putting in some stairs unlocked way more space to expand on the second level. The walls on the first floor are there because it looked weird without them. On the plus side I can run up the walls to the second level and crawl through the windows on either side of the house. Accessibility to my crafting stations is a must.

I like Chimeraland’s building system better than the voxel based building system of other sandboxes. Each piece needs to touch another piece and they snap together like Lego. It’s the same kind of system No Man’s Sky uses as well for base building. Using walls, floors, and roofs instead of cubes/blocks makes it easier to male things look nice without much effort. 

While my house, aka the crafting station conglomerate, isn’t very homey my Foaming Waters, my chosen starting area, has started to feel like home. Here and the surrounding areas are where I have been spending the majority of my time in Chimeraland.


This location has provided everything I’ve needed so far in the early stages of the game. To the east is a pleasant valley in between two mountain peaks. Here ore spawns are plentiful and there are even a couple totems not too far from my house.

Sometimes the forest catches fire!

To the south is a small forest where I do my logging. It is down the slope from the house but it doesn’t take too long to get there. This seems to be where the majority of my neighbors have decided to build their homes. There’s also a lake further south to fish when I’m so inclined.

To the west are more mountains with more ore, fossils, and a variety of gathering nodes. There’s also one lone house I can see from my second story way off to the west. Otherwise, I seem to be the only one to build up here thus far.

I suspect anywhere you land is going to be a good starting area. Some maybe more than others but given the choice to land anywhere in the world there has to be some harvest-able nodes to get started. I’m guessing this is why nodes aren’t locked behind life skill levels but instead give an increased chance to drop higher level materials.

I have roamed a bit outside the Foaming Waters. I recently trekked all west to Serpent Beach where I found a teleport there. I’ve also gone 15 miles north to a humanoid village located in the Isle of Mist for one of the tutorials. I didn’t stay too long and haven’t been back since.

I’ve been focusing mostly on leveling up my housing to unlock more crafting and utility stations. Currently I’m at housing level 8 and this is where I’ve hit a wall with the resources available in my area of choice. To get to level housing level 9 I’ll need crystals which have to be mined from the bottom of the sea which means I’ll at least need to get back to Serpent’s Beach. Luckily it’s only a teleport away. It also means I’ll need an underwater mount of some sort.

That’s what I’ll be aiming for next!

Taking It All In

This totally looks like an efficient way to hatch an egg

Somehow I’ve gotten to level 25 in Chimeraland and I’m still doing the tutorial. It’s not from lack or trying. I’ve done everything Bell, has asked. I’ve built a house, I’ve gathered materials, I’ve learned to craft, I’ve learned about equipment, and pets, and on and on. But there is still more to learn. She just wants me to do more.

Bella now has me building a Base which is a separate thing from my home. But I might be able to use base parts in my house? I’m not sure yet. It’s at least a place to grow the saplings I’ve been getting from gathering plants. But again, I’m not sure what I have to do to get them to grow. I bet Bella will tell me eventually.


This tutorial is very similar to a lot of other mobile games I’ve played. Specifically of the free to play rpg/gacha game variety. System menu upon system is thrown at you in rapid succession. You’re shown how to do it, usually with a big “TAP HERE” icon, and it’s never talked about again. Then you’re on to the next thing.There’s not much depth in the explanation regardless of how much or little depth there is to any given system. 

At least Chimeraland let’s me ignore the tutorial whenever I don’t feel like doing it. I’ve found this helpful to get a grasp on things after I’ve felt like I’ve done too much at once. I look around the menus, I take some time to go out and gather or craft something that looks interesting. Or I’ll wander around looking for a cool beast I haven’t seen yet. I only start the tutorial up again when I find something I want to do but can’t figure out how.

I like an open floor concept


Figuring out how to level up my house was my first run in with this. Unlocking crafting stations, building parts, and all other sorts of stuff are tied to the housing level. It turned out to be a very simple menu that I would have eventually found on my own…probably…but it was nice to be shown too. It’s based on the number of build points you have and requires some materials to increase the level in case you were curious.

As it turns out, Bella gets a bit tired of talking sometimes. Every once and a while the tutorial quest will ask me to go do explore on my own for a few minutes. The equivalent of the game telling you it’s busy and to entertain yourself or play outside or something. As I’ve gotten farther in to the game that time has gone up from 5, to 15, now to 30 minutes.

An amusing hobby indeed.


Not to worry though, Bella’s  got some friends in the tutorial menu and each of them, presumably, has their own set of tutorials. So if I’m itching for more tutorial while my other tutorial is on a smoke break I’ve got more tutorials I can do!

I’ve clicked through some dialog and each one seems to be there to explain something a bit more depth. One is focused on how to raise your power rank, one is focused on gathering, and one wanted to send me 15 miles away to a humanoid town to get some quests. I’ve left these alone for the most part. 

These plains don’t look all that dusty

The constant tutorial doesn’t bother me too much. It’s there when I want it but can otherwise be ignored. I’m not nagged to do it if I simply choose not too. Completing it showers me with items and materials and lots and lots of currency as well. Sometimes it’s nice to be guided a bit when I don’t feel like sandboxing.

I do wonder if I’ll get to a point soon where Bella will leave me and I’ll know it all. There’s a lot going on in the game already so I can’t imagine how many more systems/menus there are to explain. Maybe Chimeraland takes the adage that the leveling process is the tutorial and the real game starts at the level cap a bit too seriously…

We shall see.

Chimeraland First Impressions

I was faced with a rather interesting choice once I completed character creation. Where did I want to be born in the world? There are two continents to choose from and the game let’s you know the choice isn’t permanent. You can travel to the other continents at any time. Not having to commit to an area of the map when I have no idea what I’m doing will probably lead to a lot less character re-rolls.

There doesn’t seem to be  a difference between the two. One was labeled “hot”. I took that to mean more populated rather than the climate but whose to say at this point. Wanting to be where the people are, I picked that one and was presented with a 3D map of the continent. I chose a nice little spot at the foot of the Eastmound Benevolent Mountains. It just seemed like a place a small cow creature should start out.

Then I was unceremoniously ejected in to space. I found my character hurtling to the ground like I was dropping for a battle royale. 

Thanks Bella!

After landing gracefully on my feet I started following the tutorial. If you’re familiar with mobile game tutorials you know how this works. A few lines of dialogue from your friendly, neighborhood, NPC guide followed by an overlay showing exactly where to click/tap/what button to press to open a menu or do a thing. There are cutscenes with a voiced narratoion sprinkled in to explain the more involved systems.

Our friendly NPC guide is in Chimeraland is Bella. So far she has walked me through everything from opening my inventory to capturing monsters with a crossbow and everything in between. Each “quest” finished offers a reward. Sometimes it’s equipment I need to complete the next step of the tutorial, sometimes it’s money, and sometimes I have no what the item used for. That’s ok because I seem to be getting a lot of everything.

Inventory is plentiful. There’s 400 inventory slots and you start out with a large carrying capacity. It looks like carrying capacity can be increased further by leveling up. Which is great for me, I’m a “let’s pick up everything” sort of player if a game allows me to be. 

By far, my favorite part about the inventory are the tabs for each category of item. It’s nice not having to search through the entire inventory to find something. Especially now when I have to hover over each item to see what it does.

In case anyone was wondering…

There doesn’t seem to be much of a story which is fine since I’m not playing a sandbox for the story line. Bella tells me that she was the one who shot me out in to space. Thanks for that Bella…She also tells me there were some people who killed and ancient go thousands of years ago and that there is some sort of war going on now. Oh, and I’m the destined one because of course I am. Destined for what? She never really explained that.

I’m most excited about the gathering system so far. I’ve always liked gathering as an activity in games. I find it relaxing wandering around and collecting stuff. I think that’s due to my early exposure to Runescape where the majority of the game was gathering to craft and/or to sell to other players so I could buy nice looking armor. Likewise, I always use Runescape as my ideal standard for a gathering system. I like when numbers go up and I like when I can progressively gather better things.

Chimeraland’s gathering system definitely has numbers going up. Each skill, mining, logging, plant gathering, fishing, scavenging, needs to be leveled up. While the level doesn’t seem to effect the nodes I’m able to hit I think it affects the resources I’m able to extract from the node. Each gathering skill also has a skill tree which is something I don’t think I’ve seen before. There are skills for getting more resources per hit, getting better resources, and spending less energy on hit.

The energy thing concerns me a bit. Each time you use a gathering skill it spends 4 energy from the pool. This is per action so each swing of the axe depletes 4 energy. Energy regens at 100 energy per 10 minutes. In theory, there is a max amount that can be gathered in a given time frame and then I would need to wait to do more. I’m not sure how this will ultimately affect the game play. For one, the energy pool is huge, starting out at 10,000 energy points. The tool tip says that there are foods that restore energy and that the *base* energy recovery rate is 100 per 10 minutes. Which leads me to believe that the base energy recovery rate can be increased and that I can find energy restoring food eventually.

I sure hope so, because as I log back in while writing this post to check some things, it looks like energy only recovers while you’re online.

That’s a rather large bird

I’m honestly surprised with how stable my connection here. I’m assuming all of the servers are in the SEA region and I’m in the US. I haven’t gotten disconnected or felt the game was lagging at all. A couple hours in to the game I experience rubber banding maybe once but nothing that’s made it unplayable. I’ve had worse lag playing Trove.

There’s so much to write about this game and I’ve only played one time. I’ve played survival sandboxes before and have the basic mechanics down. But the way Chimeraland works these systems in with MMO progression has been very engaging so far. It feels familiar but different and a little esoteric all at the same time.

Chimeraland – Creating Weird and Wonderful Characters

Chimeraland is a game that wasn’t even on my radar until a few weeks ago. That’s when I started reading Bhagpuss’s recent posts about it. It sounded like there was a lot of fun to be had with the myriad of systems in the game and the huge world in which it takes place.

At first I thought the game was region locked. I was under the impression that this was a mobile only game. So when I went to try and download it on my android tablet I got an error that it wasn’t available in my country. A quick return to the game’s web page showed me I missed the big “Download on the PC” button . The mobile version appears to be only available in Singapore, Indonesia, Thailand, Malaysia, and the Philippines while the PC version had a global release. Which is just as well, I’d much rather play on PC.

It didn’t take long to download or update the game. I thought the launcher crashed at one point while it was trying to patch but, it turns out, I was just being impatient. Once the game launched I had no issues making an account and getting logged in.

There are currently 14 servers in Chimeraland to choose from. All but two of them were flagged as busy. The last two had a “recommended” tag on them. The first one I couldn’t register a character on because there wasn’t enough room so I went for the other recommended server. Then it was time to create my character.

There are 16 races to choose from in Chimeraland. Well, more like 12 since four of the races are different flavors of Human. I’m not sure why anyone would want to play a human when there are so many other weird and wild races to choose from. I mean just look at some of these!

The character creator has two different modes, free and precise. Free has you choose your race, age, and gender through a wheel interface. I found this pretty frustrating to use (maybe it’s better on mobile?) so I switched to precise which is your typical character creator.

I love a game with non standard race selections. When the opportunity arises I will go out of my way to pick something I’ve never had the chance to play before. So after looking through all the races I settled on the Octolow, a little, jacked, squid man. But as I started playing through the tutorial I realized that I had held back a bit and I could go weirder. I wanted to explore that a bit more. I deleted the squid man and went back to the character creator.

There are two things I learned from deleting my first character. You get one character per server and after deleting a character you can create a new one but have to wait 48 hours to delete the new one if you’re unhappy with it.

Back to character creator, I chose the one race that I knew I had never played before and might, possibly, never get the chance to play again. The Mudrake, the giant, only vaguely humanoid, fish woman. So started my hour long fight with the character creator to make this thing look good enough to play it.

Chimeraland has one of those character creators with a lot of sliders. I’m not a fan of these because they give the illusion of a lot of customization but in reality it’s really hard to make anything look good. You can have a million sliders for different parts of the face but when there’s only one face model it’s going to be either just slightly different or horrific nightmare fuel.

Case in point:

I’m not brave enough to use this as my character model

With a lot of finagling the sliders I was able to get the legs proportional to the body, and the body just small enough that it wasn’t clipping through the preview clothes. The real challenge was the tail which is a separate “accessory” and not part of the character model. No matter what I did it never quite looked like it was part of the Mudrake. More like it was glued on to the back. Also, the body, “hair”, and tail are different parts that don’t share colors so I had to match the colors on all three. These colors are on a slider and there’s no hex code or match button so I had to do it by sight.

Once I thought I had her looking pretty good I started the game. After I spawned I realized a glaring mistake: the head was too big. I looked like some sort of rubbery fish mascot and I just knew I couldn’t play looking at that, always thinking about it, having to stare at it…Unfortunately, I couldn’t play on the recommended server for 48 hours since this was my second character in 48 hours.

The in-game name generator ladies and gentleman

I chose a busy server and created a Cowdoo just so I could play the game this weekend. Sure, the Cowdoo isn’t as exotic as some of the other races, but I’ve never played a tiny, bipedal, cow in any game thus far so I’d call that a win.

I haven’t decided if I’ll keep playing on the busy server or re-create my Cowdoo on the recommended server when my timer is up. I’m really not sure if it’s jut recommended because it’s new or if there’s another reason for it. I did play for a few hours yesterday to get acquainted with the game but that’s a post for another time!

One more for the road!

Finishing Up fallen Earth’s Sector 1

Over the past few weeks, I’ve gotten into a nice rhythm with Fallen Earth. At first, I was playing it all of the time, but after a week and a half, I started to space my sessions out a bit more. I have this tendency to get really into a game and then abandon it a few weeks later. But I’ve done my best to stick with it and venture around. It’s not my main game but it is something I’m playing at least once a week. Having a friend along who is also playing has been helping me keep my interest.

My focus has shifted a bit from crafting all of the things to doing all of the quests. I was chasing the “You’re Dying’ quest around Sector 1 which serves as the main story quest to move the plot along. That is until I hit a spot where I could not reasonably survive so it was back to the towns to do quests and level up for me. My questing took me through Old Kingman, where bandits were holed up in an abandoned prison, it took me to Coppermine where bandits had holed up in a mine, it took me to Pass Chris where bandits probably were holed up in something. There’s a theme here in the Sector1 towns.

Watchtower also had a mine, also filled with bandits, but it was also being attacked by Sandworms. Lots and lots of sandworms. The main questline here had me looking around for the best way to get rid of the sandworms. We settled on sprinkling radioactive dust on them. Bad for the worms, probably also bad for the people of Watchtower.

Throughout my travels, I had acquired some better armor, a nice combat vest, a very protective blue, plaid shirt, and most recently a leather skirt that offered more protection than the pants I was wearing. I was also able to considerably upgrade my pistols. They can shoot actual bullets now instead of pellets.

The pistol path is rough for a character just starting out. I saw several people talking in global chat about how pistols were really for your second or even your third character. Not only do I have to craft two of every weapon upgrade but they eat through ammo like no other. But they look cool and do a decent clip of damage so I live the pistol lifestyle. I haven’t had too much of an ammo issue thus far the upgrades for the guns themselves are really what’s hard on my chips.

After Watchtower, I decided to take another crack at the “You’re Dying” quest. I ended up in an underground bunker filled with mutants. Apparently, these are sentient beings, not just grotesque cannon fodder. They trade, they talk, they even take people as slaves. But I was sent to mow them down, rescue some slaves, and take their stuff!

The Toro Bend facility is quite large and I died multiple times trying to complete various quests within it. There was a room where degraded clones kept spawning every few seconds. At one point I walked into the room and was chased around in a circle by 30 plus enemies until they backed me into a corner and sent me back to a respawn point.

Lucky for me, there were two other people in the place who also needed to complete the “You’re Dying” quest. Once we teamed up, everything was much easier to deal with. It’s like I’m playing a multiplayer game or something…

The next part of “You’re Dying” wants me to travel to Sector 2 and leave the barren desert behind. I’m approaching level 20 and I feel it’s the right time to leave. I’m constantly three to five levels higher than every enemy around me at any given time. I’m not sure if this is how the game was or if this is the result of the boosted XP from the Commander Aura everyone is getting. Either way, it doesn’t stop a couple level 15 mutants from chewing through my health bar.

I don’t remember much about Section 2 other than there are trees there and it looks a little better than Sector 1. I apparently made it all the way to Sector 3 before the shutdown but I don’t remember a difference between 2 and 3. I guess, I’ll see when I get there.

Road Tripping the Apocolypse

After going through most of the quests in Oilville I was level 13 and hardly gaining any experience from quests or mobs. It seems like after doing a few quests the experience drops off in a given area. I’m not sure if this is just how the game is or if it’s because of the boosted XP from Commander. While I’m striving to do a majority of quests in an area, when the quests are only giving 50-100xp it’s hard to justify after a while. So I set off to follow the story quests to see where they would lead me to. The hope was one of these storylines would drop me off in a town that was more appropriate for my level.

I had a few added to my journal as I leveled up. Two quests at level 5, one at level 7, and one at level 13. So far I’ve been following the “Build an ATV” quest around which led me to Oilville and then up to Old Kingman. But Old Kingman has a prison complex which Greg and I had a ton of fun doing the last time we played so I was waiting to quest through this area with him. So I picked up the “You’re Dying” questline which last saw me in Embry Crossroads siphoning DNA from all sorts of creatures to fix my own.

The next quest for “You’re Dying” took me up to Rest Stop which is right above Old Kingman. As it turns out, the town of Rest Stop is overrun by creatures called Festering Rotters. I was able to wade through the festering hordes and find only two people left in the whole place: a woman worried her husband hasn’t come back from rounding up sheep and another clone of Lifenet Technicahian Grahm. Grahm tells me that there’ a malfunctioning Lifenet facility in the mine just out of Rest Stop that’s spitting out bad worker clones. Once the clones degrade they become the festering rotters. Which explains why there were so, so, so, many all over the place. There’s also a sample of Alpha Clone DNA down there that will help fix my own DNA.

Shut off the Lifenet Pod and get the Alpha Clone DNA from a mine crawling with crazy clones. What could go wrong?

Not much actually. This quest was pretty smooth to get through. There were two long corridors, the closest branch lead to the quest room the other one lead to nowhere, I checked….In the quest room, I had to run around and find a keycard and a fuse box to turn on the freezers. Once the freezer was on and the Lifenet station was shut down I was able to grab the Alpha DNA and track back out of the cave to give the news to Grahm.

Grahm sends me on my way to get some more Alpha DNA samples to a town far to the north called Trumble. On my way up I made sure to hit every fast travel LifeNet station so I didn’t have to make the journey multiple times. Fallen Earth has a big map and the towns are few and far between with not much in the middle. This is great for giving it that barren wasteland post-apocalyptic feel but not so great for traversing the map. I even made a detour over to the Trailer Park life net station to the east so could hit it later.

Trumble is where the road trip ended. I found my limit of mobs I could fight at my current level and with my equipment. These guys were level 15 and no joke. I could handle one but as soon as another one aggroed on me it was lights out. It turns out Old Kingman was the town I needed to be in right now. So I fast traveled back and got working on crafting some new medium pistols. Hopefully, the adventures through Old Kingman will be just the right difficulty.

Out From Boneclaw

Before I get into today’s post I just wanted to give a little public service announcement to anyone who wants to start playing Fallen Earth. It seems that not all accounts are getting the Commander benefits that allow you to gain XP and ap faster, halve harvesting time, and, most importantly, lets you craft 30 items at once. I learned this the hard way when my first character could only craft 3 things. I’m not sure if it’s related but my first character was created on my old GamersFirst account. I created a new account and a new character and had Commander and all of the associated rewards.

Commander’s Aura is the green one.

You can check that your character has commander status in the buff bar (The green one in the picture above) and a star in the upper left corner of the character information as pictured below

Commander Star in the upper left corner

It seems to vary from person to person what each account is receiving. Some people have been getting dune buggy’s and ATVs without the commander status while others have been getting commander status without all the extras. Just double-check your account/character has Commander status because it will make things so much easier!

The next stop on the Fallen Earth adventure leads to the town of Embry Crossroads. Once I reached level 5, a quest popped into my journal to go talk to Grahm the Lifenet Technician in Embr. The Lifenet stations serve as teleports/fast travel for a small fee as well as respawn locations. They aren’t in every town but they’re close enough to the surrounding towns that it’s not too bad to get from place to place.

Grahm informed me that my DNA is degrading and he needs DNA samples to repair it. Apparently, while most of my character’s DNA is mammalian there are also bits of other DNA in there too. So I set out to kill more of the local wildlife and extract DNA from them. This particular quest has a 30 minute time so the samples don’t expire. It was more than enough time to get everything and return to Grahm.

The other quest that pushes you towards Embry Crossroads is the one to build an ATV. While I’ve upgraded my trusty horse, the ATV would, theoretically, let me get places faster. Though I seem to remember vehicles only going faster on roads while horses can off-road at a decent clip. I started this quest and ran a few errands for people around town to get some parts. There are only so many parts I can get in Embry so I’ll need to leave the town and travel some more before I can craft it. I’m not sure how necessary doing this quest is though. My account already has an ATV in the garage so I’m not sure if the quest ATV is any faster or has inventory slots. We’ll see once I craft it but right now it’s not a priority.

Most of the quests here focus on Blade Dancers yet again. This time, they’ve set up a base called the Junk Fortress and have been raiding the town for supplies. None of the NPC’s are happy about it. I made multiple trips to the Junk Fortress to take out specific people aka bosses, recover stolen medical supplies, and find a womans sister. The sister didn’t want to come back home and wanted to stay with the Blade Dancers. So my character was perfectly rational and my only decision was to shoot her…

There are some faction quests as well for the Bankers in Embry. They run the bank, bet you didn’t see that one coming. The quests reward reputation to the Banker faction. I’m not quite sure if I can do anything with it yet. There are some crafting-centered quests here too that will give some nice recipe books if you don’t have them already.

My personal favorite quest here was “Collection Call” where Ricky Vargas asks you to go around town and kill people who haven’t paid their debts. There’s no build-up to this, no reason you should do what this guy says, but this is the wasteland and when some random guy in a side alley says he’ll pay you 70 chips to kill 3 people, you just gotta do it.

After all of the questing and gathering I did here I was able to upgrade a couple pieces of clothing with Armor crafting. I was also able to make a new set of pistols. These are actual handguns that shoot bullets and not the pellet guns I’ve been using for the last 10 levels. They do offer a DPS boost but also take a new type of ammo. The ammo materials aren’t too hard to require so I was able to make two thousand rounds with the materials in my inventory.

Dipping the Feet Back in Fallen Earth

I spent my weekend running around the wasteland, shooting at coyotes and bandits, and stopping every few feet to pick up rocks. Yep, this is only the kind of experience Fallen Earth can give.

You can’t tell by looking at the blog but I was quite fond of Fallen Earth back when I was playing it in 2019. Apparently, I only felt the need to write one blog post at a time. The only other post was 8 months later right before the game shut down. But now it’s back and I plan on writing about it a lot more while I make my way through the Wasteland again.

Last time I played I just got out of the first sector, The Plateau, before I stopped playing. It looks like there are 9 areas in total so I didn’t really see that much of the game the first time around. But with everything being free in “Fallen Earth Classic” I intend to see it all. Or at least more of it than I did last time…it all depends on how long it keeps my interest I suppose.

One of the things I’m doing differently is taking on all of the quests in each town. Who knows how long the game will be around and if I’ll ever get to do them again. It will slow down the journey considerably I’m sure but it will also give me some time to collect a lot of materials while I run around doing quests. And since the game is about shooting things and crafting I think it’ll be just fine.

My starter town of choice was Boneclaw which is described as a combat-focused town. There are two other starting areas, Midway, which has a crafting focus, and Clinton Farm, which has a support focus. The last time played I think I started in Midway so I wanted something different and getting into some combat right away sounded fun at the time.

Boneclaw is a town of outcasts. The Slaughter Kings are at war with the Blade Dancers and they seem to be competing over territory here. Since the Slaughter Kings are the ones doling out the quests, my side in the conflict was chosen for me. With Boneclaw being a combat-focused town and all I was tasked with killing lots of things. Blade Dancers, giant ants, coyotes, giant scorpions, prairie chickens. If it breathes near Boneclaw, I’ve probably killed it.

I also wanted to make sure that my gathering trade skills were always leveled up at all times. Since Fallen Earth is all about scavenging around to build your items it’s important to be able to gather at every node you see. Geology was easy, there were a whole lot of copper veins right outside Boneclaw and I needed the copper anyway to make ammo for my pistols. Nature proved to be a little bit of a challenge to get going. Every so often I would run into a level 1 node but most were 15+. It turns out that skinning prairie chickens are a really good way to level it up early on. There’s plenty of prairie chickens and they only require 1 nature to skin!

Salvaging took the longest to level up. Almost everything out there was level 15 or higher. Every so often I would get lucky and find a level 1 node. It doesn’t help that the level 1 nodes don’t look any different visually from the level 45 nodes so finding them was a challenge. It took me until I was almost done with all of the quests in Boneclaw to level up.

After finishing everything up that I could it was on to Embry Crossroads to continue the story and find out why my clone is dying and why this time it will be for good.

Fallen Earth Is Back!

There is some hope though. While the game in its current form is being taken offline there are plans to continue working on a new version. It’s hard to say how this will play out. I’m giving it a 50% chance that Fallen Earth will return to us. I personally hope it does. Fallen Earth is such a unique game in the MMO space I think a fresh coat of paint and better server performance could do it some good. I also think reworking the free to play model would also help in the future. When your game has such a heavy focus on crafting, it’s frustrating when you can only craft 2 items at a time that take 15+ minutes without paying.

Kluwes- Spetember 5.2019

This was the last post I wrote about Fallen Earth about a month before the game was taken offline with the promise of bringing it back in a sort of Fallen Earth 2.0. The game went dormant at the end of 2019 and the longer we went without any news about the rerelease. In fact, there wasn’t much news at all. Most of the news at the time coming out of Little Orbit was about APB Reloaded and another game they were working on. After a while, I kind of forgot about the game as a whole.

But, much to my surprise last week there was a tease from Matt Scott that Fallen Earth Classic had a nice ring to it. Then a few days later it was happening soon. Then the servers went live yesterday. And well…I’m back on a horse riding around the post-apocalyptic wasteland again.

Fallen Earth Classic, as the name implies, isn’t a total revamp of the game. It’s a re-release of the game as it was before it shut down. Along with the game being relaunched the server was also upgraded which means pottentially less lag. But the best part about all of this is that it’s absolutely free. Everyone gets the highest tier sub which is fantastic as it makes the so much more playable. So honestly, I’m really happy with what the re-released Fallen Earth has to offer right now.

I think it’s awesome that Little Orbit brought this version of the game back online at all let alone for free. Sure, part of me wonders if this is a test run to gauge actual demand for a refund. I could see someone saying “Look we gave it ways for free and no one is playing it”. Even if it is, I’m going to enjoy as much of the game as I can while it’s around. Second chances don’t usually come around for these types of things. Well, official ones anyway.