I’ve been enjoying my time in Elder Scrolls Online the past few weeks. High Isle is such a pretty zone; I’m constantly stopping to take screenshots. It hasn’t been too bad starting out in the latest chapter either. The story seems pretty self contained so far. I’m sure prior knowledge might enchance it somewhat but I’m having no issue following along. So then why did I decide to roll another character and start in the base game?
My general rule of thumb is my first character in any MMO is going to be a practice child. It’s the one I’ll use to figure out the game and when I think I have basics down, roll a new character. I wasn’t 100% sold on the Dragonknight class after the first few levels. A melee range mage is a cool concept but after 18 levels it just wasn’t clicking for me. As I did some research around the class I found it was a very good DPS and tank but one of the worst healers. If I’m going to eventually venture out to group content I’m going to want to heal. With all that in mind the urge to re-roll got stronger and stronger.
ESO seems like the kind of game you’ll only want to run one character through in it’s entirety. I’m enjoying the quests and exploration the most right now but that’s because it’s new to me. I don’t think I’d have the same excitement retreading quests and zones I’ve already done before. I set out to make a character I could play for the long term.
I did some more research on classes this time around. After running through a good chunk of High Ilse I became enamored with the High Isle Druids and their lore. I wanted to make one of my own so I made a Breton Warden. Now me and my bear companion can roam around Tamriel and have a much better healing kit for when I eventually want to try dungeons.
My first character made it far enough in to High Isle that restarting there wasn’t appealing. High Isle aslo seemed more geared toward later game characters with dailies, world bosses, and a substantial card game which screams I’ve done everything in this game already and now I just want to play cards.. It makes sense though seeing as this is the latest expansion for the game. With that in mind I elected to experience things from the beginning and chose to start in Stros M’Kai. By the time I get back to High Isle the story won’t be as fresh.
I met Captain Kaleen and Jakarn here, two prominent characters in High Isle. I knew I’d seen them somewhere before!
Stros M’Kai is a much smaller zone than High Isle was which was probably to be expected now that I think about it. One of the things that struck me though was how much the quest structure differed here than in High Isle. In High Isle, every side quest felt like it’s own adventure with multiple quests in the chain. Here in Stros M’Kai the side quests are one off “go here, do the thing, come back” type of quests but there are more of them scattered around. I much preffer the side quest structure from High Isle. I do wonder if this will come back in the base game or if that structure will return once I’m in to Morrowind.
I’m also surprised to see that this base game started zone is just as pretty as High Isle was. I think it’s the lighting
While the zone is smaller I’m not trying to complete each zone before I move on. Finding all of the Sky Shards and Wayshrines is enough for me right now. I’m very much in to the seeing the story and doing quests and don’t want to kill my enthusiasm by trying to complete zones right now. I completed the main quest in Stros M’Kai and am off to the Orc island of Betnikh.
Back in the olden tymes Stros M’Kai was basically a tutorial zone so I think that is why the side quests are somewhat simpler. Like there was a “tutorial” section, but then there were these smaller “OK we’re going to ease you into the game and teach you a few more things” zones, one for each faction. When you move to the next zone I think you’ll find you get more of the ‘side-story’ side quest vibe.
Ah ok that makes sense!