Road Tripping the Apocolypse

After going through most of the quests in Oilville I was level 13 and hardly gaining any experience from quests or mobs. It seems like after doing a few quests the experience drops off in a given area. I’m not sure if this is just how the game is or if it’s because of the boosted XP from Commander. While I’m striving to do a majority of quests in an area, when the quests are only giving 50-100xp it’s hard to justify after a while. So I set off to follow the story quests to see where they would lead me to. The hope was one of these storylines would drop me off in a town that was more appropriate for my level.

I had a few added to my journal as I leveled up. Two quests at level 5, one at level 7, and one at level 13. So far I’ve been following the “Build an ATV” quest around which led me to Oilville and then up to Old Kingman. But Old Kingman has a prison complex which Greg and I had a ton of fun doing the last time we played so I was waiting to quest through this area with him. So I picked up the “You’re Dying” questline which last saw me in Embry Crossroads siphoning DNA from all sorts of creatures to fix my own.

The next quest for “You’re Dying” took me up to Rest Stop which is right above Old Kingman. As it turns out, the town of Rest Stop is overrun by creatures called Festering Rotters. I was able to wade through the festering hordes and find only two people left in the whole place: a woman worried her husband hasn’t come back from rounding up sheep and another clone of Lifenet Technicahian Grahm. Grahm tells me that there’ a malfunctioning Lifenet facility in the mine just out of Rest Stop that’s spitting out bad worker clones. Once the clones degrade they become the festering rotters. Which explains why there were so, so, so, many all over the place. There’s also a sample of Alpha Clone DNA down there that will help fix my own DNA.

Shut off the Lifenet Pod and get the Alpha Clone DNA from a mine crawling with crazy clones. What could go wrong?

Not much actually. This quest was pretty smooth to get through. There were two long corridors, the closest branch lead to the quest room the other one lead to nowhere, I checked….In the quest room, I had to run around and find a keycard and a fuse box to turn on the freezers. Once the freezer was on and the Lifenet station was shut down I was able to grab the Alpha DNA and track back out of the cave to give the news to Grahm.

Grahm sends me on my way to get some more Alpha DNA samples to a town far to the north called Trumble. On my way up I made sure to hit every fast travel LifeNet station so I didn’t have to make the journey multiple times. Fallen Earth has a big map and the towns are few and far between with not much in the middle. This is great for giving it that barren wasteland post-apocalyptic feel but not so great for traversing the map. I even made a detour over to the Trailer Park life net station to the east so could hit it later.

Trumble is where the road trip ended. I found my limit of mobs I could fight at my current level and with my equipment. These guys were level 15 and no joke. I could handle one but as soon as another one aggroed on me it was lights out. It turns out Old Kingman was the town I needed to be in right now. So I fast traveled back and got working on crafting some new medium pistols. Hopefully, the adventures through Old Kingman will be just the right difficulty.

Out From Boneclaw

Before I get into today’s post I just wanted to give a little public service announcement to anyone who wants to start playing Fallen Earth. It seems that not all accounts are getting the Commander benefits that allow you to gain XP and ap faster, halve harvesting time, and, most importantly, lets you craft 30 items at once. I learned this the hard way when my first character could only craft 3 things. I’m not sure if it’s related but my first character was created on my old GamersFirst account. I created a new account and a new character and had Commander and all of the associated rewards.

Commander’s Aura is the green one.

You can check that your character has commander status in the buff bar (The green one in the picture above) and a star in the upper left corner of the character information as pictured below

Commander Star in the upper left corner

It seems to vary from person to person what each account is receiving. Some people have been getting dune buggy’s and ATVs without the commander status while others have been getting commander status without all the extras. Just double-check your account/character has Commander status because it will make things so much easier!

The next stop on the Fallen Earth adventure leads to the town of Embry Crossroads. Once I reached level 5, a quest popped into my journal to go talk to Grahm the Lifenet Technician in Embr. The Lifenet stations serve as teleports/fast travel for a small fee as well as respawn locations. They aren’t in every town but they’re close enough to the surrounding towns that it’s not too bad to get from place to place.

Grahm informed me that my DNA is degrading and he needs DNA samples to repair it. Apparently, while most of my character’s DNA is mammalian there are also bits of other DNA in there too. So I set out to kill more of the local wildlife and extract DNA from them. This particular quest has a 30 minute time so the samples don’t expire. It was more than enough time to get everything and return to Grahm.

The other quest that pushes you towards Embry Crossroads is the one to build an ATV. While I’ve upgraded my trusty horse, the ATV would, theoretically, let me get places faster. Though I seem to remember vehicles only going faster on roads while horses can off-road at a decent clip. I started this quest and ran a few errands for people around town to get some parts. There are only so many parts I can get in Embry so I’ll need to leave the town and travel some more before I can craft it. I’m not sure how necessary doing this quest is though. My account already has an ATV in the garage so I’m not sure if the quest ATV is any faster or has inventory slots. We’ll see once I craft it but right now it’s not a priority.

Most of the quests here focus on Blade Dancers yet again. This time, they’ve set up a base called the Junk Fortress and have been raiding the town for supplies. None of the NPC’s are happy about it. I made multiple trips to the Junk Fortress to take out specific people aka bosses, recover stolen medical supplies, and find a womans sister. The sister didn’t want to come back home and wanted to stay with the Blade Dancers. So my character was perfectly rational and my only decision was to shoot her…

There are some faction quests as well for the Bankers in Embry. They run the bank, bet you didn’t see that one coming. The quests reward reputation to the Banker faction. I’m not quite sure if I can do anything with it yet. There are some crafting-centered quests here too that will give some nice recipe books if you don’t have them already.

My personal favorite quest here was “Collection Call” where Ricky Vargas asks you to go around town and kill people who haven’t paid their debts. There’s no build-up to this, no reason you should do what this guy says, but this is the wasteland and when some random guy in a side alley says he’ll pay you 70 chips to kill 3 people, you just gotta do it.

After all of the questing and gathering I did here I was able to upgrade a couple pieces of clothing with Armor crafting. I was also able to make a new set of pistols. These are actual handguns that shoot bullets and not the pellet guns I’ve been using for the last 10 levels. They do offer a DPS boost but also take a new type of ammo. The ammo materials aren’t too hard to require so I was able to make two thousand rounds with the materials in my inventory.

Dipping the Feet Back in Fallen Earth

I spent my weekend running around the wasteland, shooting at coyotes and bandits, and stopping every few feet to pick up rocks. Yep, this is only the kind of experience Fallen Earth can give.

You can’t tell by looking at the blog but I was quite fond of Fallen Earth back when I was playing it in 2019. Apparently, I only felt the need to write one blog post at a time. The only other post was 8 months later right before the game shut down. But now it’s back and I plan on writing about it a lot more while I make my way through the Wasteland again.

Last time I played I just got out of the first sector, The Plateau, before I stopped playing. It looks like there are 9 areas in total so I didn’t really see that much of the game the first time around. But with everything being free in “Fallen Earth Classic” I intend to see it all. Or at least more of it than I did last time…it all depends on how long it keeps my interest I suppose.

One of the things I’m doing differently is taking on all of the quests in each town. Who knows how long the game will be around and if I’ll ever get to do them again. It will slow down the journey considerably I’m sure but it will also give me some time to collect a lot of materials while I run around doing quests. And since the game is about shooting things and crafting I think it’ll be just fine.

My starter town of choice was Boneclaw which is described as a combat-focused town. There are two other starting areas, Midway, which has a crafting focus, and Clinton Farm, which has a support focus. The last time played I think I started in Midway so I wanted something different and getting into some combat right away sounded fun at the time.

Boneclaw is a town of outcasts. The Slaughter Kings are at war with the Blade Dancers and they seem to be competing over territory here. Since the Slaughter Kings are the ones doling out the quests, my side in the conflict was chosen for me. With Boneclaw being a combat-focused town and all I was tasked with killing lots of things. Blade Dancers, giant ants, coyotes, giant scorpions, prairie chickens. If it breathes near Boneclaw, I’ve probably killed it.

I also wanted to make sure that my gathering trade skills were always leveled up at all times. Since Fallen Earth is all about scavenging around to build your items it’s important to be able to gather at every node you see. Geology was easy, there were a whole lot of copper veins right outside Boneclaw and I needed the copper anyway to make ammo for my pistols. Nature proved to be a little bit of a challenge to get going. Every so often I would run into a level 1 node but most were 15+. It turns out that skinning prairie chickens are a really good way to level it up early on. There’s plenty of prairie chickens and they only require 1 nature to skin!

Salvaging took the longest to level up. Almost everything out there was level 15 or higher. Every so often I would get lucky and find a level 1 node. It doesn’t help that the level 1 nodes don’t look any different visually from the level 45 nodes so finding them was a challenge. It took me until I was almost done with all of the quests in Boneclaw to level up.

After finishing everything up that I could it was on to Embry Crossroads to continue the story and find out why my clone is dying and why this time it will be for good.

Fallen Earth Is Back!

There is some hope though. While the game in its current form is being taken offline there are plans to continue working on a new version. It’s hard to say how this will play out. I’m giving it a 50% chance that Fallen Earth will return to us. I personally hope it does. Fallen Earth is such a unique game in the MMO space I think a fresh coat of paint and better server performance could do it some good. I also think reworking the free to play model would also help in the future. When your game has such a heavy focus on crafting, it’s frustrating when you can only craft 2 items at a time that take 15+ minutes without paying.

Kluwes- Spetember 5.2019

This was the last post I wrote about Fallen Earth about a month before the game was taken offline with the promise of bringing it back in a sort of Fallen Earth 2.0. The game went dormant at the end of 2019 and the longer we went without any news about the rerelease. In fact, there wasn’t much news at all. Most of the news at the time coming out of Little Orbit was about APB Reloaded and another game they were working on. After a while, I kind of forgot about the game as a whole.

But, much to my surprise last week there was a tease from Matt Scott that Fallen Earth Classic had a nice ring to it. Then a few days later it was happening soon. Then the servers went live yesterday. And well…I’m back on a horse riding around the post-apocalyptic wasteland again.

Fallen Earth Classic, as the name implies, isn’t a total revamp of the game. It’s a re-release of the game as it was before it shut down. Along with the game being relaunched the server was also upgraded which means pottentially less lag. But the best part about all of this is that it’s absolutely free. Everyone gets the highest tier sub which is fantastic as it makes the so much more playable. So honestly, I’m really happy with what the re-released Fallen Earth has to offer right now.

I think it’s awesome that Little Orbit brought this version of the game back online at all let alone for free. Sure, part of me wonders if this is a test run to gauge actual demand for a refund. I could see someone saying “Look we gave it ways for free and no one is playing it”. Even if it is, I’m going to enjoy as much of the game as I can while it’s around. Second chances don’t usually come around for these types of things. Well, official ones anyway.

So how about that New World?

New World launched this week. You don’t need me to tell you that but I’m doing it anyways.

I wasn’t sure if I was going to stop in this week on account of next week I hardly be able to play at all. But alas, Tuesday morning rolled around and I just couldn’t resist picking it up. A $40 price tag is exactly that sweet spot for me for I’ll buy this and give it a go. Any more and I would have been waiting to the blogs and reviews before dipping my toes in.

I didn’t play in any of the betas. By the time I got around to remembering there was an open beta earlier this month it was already over. I haven’t really followed the news about it either. I remember when it was announced, I remember a beta last year and reading some blog posts about it, and that’s about as invested as I was in it. But when the new Western MMO launch happens you just got to be there.

And I got the full experience! I knew there was going to be queues but man, those were some queues right? I knew for sure I wasn’t getting in Tuesday, I got home from work late and figured by the time I got through the queue it would be way to late to actually enjoy playing. I woke up earlier than usual Wednesday, figuring I might be able to beat the crowd and dable a bit before work. Unfortunately I was met with server maintenance! I was able to get in right as the servers came back up that morning and run through some of the tutorial quests.

Thursday night I decided to brave the queue for a chance to play. When I got online I was only 67 deep and that number was slowly going down. Right until it was stuck at 17 players for 2 hours…..Today I was off from work and woke up with my wife in the wee hours of the morning and beat the crowd.

Not today queue, not today.

Having no previous experience with the game everything was new and shiny, sort of. I keep getting the impression that I’m playing a weird, piecemeal, game that doesn’t quite all go together but it kind of works. The gathering and crafting feels like a hold over from a survival crafting game. The supply crates on the map feel straight out of a Battle Royale. The combat feels like an early access souls-like knock off/ Oh and there’s also this whole open world faction PVP thing you can just completely ignore but seems like kind of the focus of the whole thing.

But like I said, the whole thing kind of works for me.

Relatively speaking, I haven’t put that much time into it. I’ve played for a total of 6 hours and I’m still very much in the honeymoon phase. I’m taking it slow and taking it all in as I go. I’ve been trying all of the weapons to see which one I like the best. So far, I’m a fan of the rapier, ice gauntlet, and war hammer.

I’ve been following along with the main questline at a steady clip. I chose my faction and everything: Go Team Purple!

To be completely being honest though, the majority of my time spent in New World has been doing manual labor.

I can’t help myself. I think playing Runescape at a young age (and much more recently) instilled a compulsion to mine and chop trees. Especially, when the mining and cutting of the trees has level that goes up…it’s a problem, probably. But I’ve been happily swinging away at them gathering those materials and bringing them back to town to engage with the crafting system that also has levels attached to it.

Oh and there’s fishing which I haven’t even looked into yet. I’m going to be a very happy camper in New World even if I never swing a sword again.

Chasing Goals in Warframe

I’ve been playing Warframe for a good month an a half now with no stopping in sight. In fact, it’s the only game I’ve been playing over that time period. I’m still a bit suprised how much it’s grabbed me but I think it’s come down to two things.: My friends are still playing it and I can consistelntly find new goals to work towards.

The former has been a great way to keep my interest since I have people to discuss the game with and maybe even compete a little bit. The later is really what keeps me going though. Warframe is such a big game with so much content that I’ll have goals to work towards for a while.

So far I’ve acomplished:

  1. Finding and upgrading a few weapons I like and can use effectively for the rest of the game
  2. Finding a Warframe I really like to play. Gauss is just so much fun to play. Gotta go fast!
  3. Crafting an Archwing Launcher to I can fly around the open world areas.
  4. Unlocking the Archgun Deployer so I can use a giant gun to shoot things anywhere.
  5. Building a Railjack.
  6. Completing a lot of the story quests.
  7. Achieving Mastery Rank 15.

I’ve managed to do all of this since I’ve been back in the game. Some of them have been easy and some of them, like the Archgun Deployer, involved a 2 week reputation grind to get. But all of it has been enjoyable content to do.

Next up on goals to chase are:

  1. Completing all of Nightwave
  2. Completing the remaining story quests
  3. Chasing down the parts to Octavia Prime
  4. Collecting all of the Plague Star Blueprints before the event ends.

I’m sure I’ll find more to chase after as I continue to play but for now this is my current list of goals in the game. I especially what to catch up on the story quests as the next major story piece comes out in a few months.

I do still wonder how long Warframe will continue to hold my attention. I’m notorious for getting really in to games for a short period and then moving on to something else. I think it will continue to hold my interest as long as I have things to work towards and people to play with!

Dusting off Warframe

I’ve been playing Warframe off and on for…let’s see…5 years now? 5 years that sounds about right. In those 5 years I haven’t gotten very far and have clocked around 250 hours according to Steam. But I still like coming back to warframe every once and a while to see what’s new and make a little more progress.

Usually what happens is someone in my friend group gets the urge to play. Then we’ll all go down the Warframe rabbit whole for a week or two and subsequently leave the game on the shelf for months or years on end. This time around, we’re making a bit more of a concerted effort to stick with the game for a few months and see how that feels.

For the past 2 weeks now I’ve been trying to play Warframe a bit every day and find something to work on. It’s one of those games that has so much to do and so many systems to work on that if I don’t have a clear goal in mind I get lost. My goal right now is to get rid of my Kuva Lich who I accidently made last summer. It’s a charming enemy that not only steals rewards from missions on the planet it controls but constantly taunts me while it’s doing it….

Like everything in Warframe, the process for excommunicating the thing is a bit convoluted. It’s a good thing such an amazing wiki exists and there’s countless informative websites and videos out there. From what I understand, in order to kill the Lich I need specific mods for a weapon called a Parazon. These mods are obtained from Requiem Relics which are awarded sometimes during Kuva Siphon missions and always at the end of a Kuva Flood mission. There are eight of these special mods but only 3 are needed to kill the lich. Except you don’t know which three you need.

In order to find out the right mods you have 2 options: kill thralls during missions on the Lich’s controlled planet or trial and error every time your lich comes to visit on one of these missions. I went with the first option and killed enough thralls over several missions to see which mods I needed on my Parazon. At this point I had gathered 6 out of 8 of the Parzon mods and of course the two I didn’t have were the ones I needed…

Once I had the mods I needed the real fun begins. The mods need to be in a certain order for it to actually kill the Lich. This is the stage of the process I’m on now. Basically, I have to run missions on the planet it controls and kill thralls until it’s angry enough to come after me on the mission. Every time it loses a third of it’s health I get the chance to stab it with the Parazon. If the first mod is in the correct position then the fight continues until you hit the lich with the wrong mod in the wrong spot. At which point it disappears and you have to run more missions to piss it off and try again.

On top of all of that, there’s now a Rail Jack portion which I haven’t even looked in to.

The whole thing has been quite the project but I’ve been doing a little everyday so I don’t get burnt out on it. I’ve also been doing a lot of reading about the mechanics of damage in Warframe, how to build weapons, how to build warframes and I’m getting a better handle on how the game works overall. It’s definitely made things more enjoyable than it has been in the past. I can see myself sticking with it for a while as long as I have another goal to work towards.

Of course, now that I’ve said that I’ll probably drop it next week.

Max Level in New Genesis

Over the weekend, I hit level 20 on my Techer main class. This is currently where the max level stands in New Genesis. Getting there didn’t take all that long, just over 3 weeks of pretty casual play. There were some days where I spent hours killing mobs and doing quests but the majority of my play time has been to log in, do the dailies/weeklies, and then log off. The hardest parts of the whole leveling experience was finding/upgrading gear to hit the required Battle Power to move the story along and unlock new zones.

Now that I’m here at level 20 there isn’t a whole lot I want to do on this character. That isn’t to say that there isn’t anything else I could be doing.

I could get my sub class up to level 20 but I’m not sure how this would benefit my character. Skill points are acquired by doing instanced Cocoons instead of leveling up. I’ve done all the Cocoons already so my main class and my sub class have all the skill points they need. I think hitting 20 on my sub class would boost the damage of my secondary weapon, the Rod. I hardly use the rod since I can cast just find with the wand and still dish out melee damage without having to weapon swap.

I could go out and look for rare weapon and armor drops. The problem with this is that my gear is just fine at the moment. All of the 4 star weapons and armor can be bought off the market for dirt cheap. We’re talking like 1,000 Metesa cheap. The 4 star armor is a bit more expensive but not by much. The rarity comes in the form of Fixa attributes which add additional stats to a weapon or armor. For now, these stats seem pretty minimal and since I’m not much of a min-maxer I’m not too motivated to go out and look for these right now.

I could go and hunt Gigantix but that seems like more of a hassle than it’s worth. Gigantixs are a special type of boss that spawns in the exploration zones when it rains. To actually do any damage to them you need to be level 20 but the game doesn’t actually tell you that. They also scale off of player proximity so what happens is you have characters of all levels running to these things which jacks up their power and makes them really hard to kill. It’s essentially a public DPS check on a really short timer. From what I’ve seen, people who are actively hunting these things are also not very pleasant….

I was thinking about just switching my main class to Force to try that out but the skill system doesn’t quite let you do that. Switching Force from a sub class to main class doesn’t reset the skill points I already invested in the tree. So skills that were good for the sub class would leave the main class lacking. Of course, I could buy a second skill tree for $5 but I’m not inclined to do that right now. I’d rather make a second character while I have the slots.

And that’s exactly what I’ve decided to do next. I’m curious how long it will take this time around to get another character to level 20. Since I can share metesa, gear, and upgrade materials between characters it should be much easier to pass the Battle Power restrictions and open up new zones. This does mean I’ll need to do the cacoons again, get all of the fast travel points again, and do the main quest again but I don’t think that will be too bad.

Phantasy Star Online 2: New Genesis First Impressions

I’ve been thoroughly enjoying my time in Phantasy Star Online 2: New Genesis this week. Sure, it has it’s issues, lag being the main one, but I’ve played Trove long enough that lag doesn’t bother me as much as it used to. I’ve been eagerly awaiting it’s release since I played the beta and I’ve logged on every day since it’s been out. Something I can’t say often about any game. What makes things even better is that the squad has started playing as well!

After the beta I was torn between a few main classes to play: Fighter, Techer, or Force. I ended up going with Techer as my main class as it has a mix of support, melee, and ranged techniques. I haven’t felt the need to re-roll which is a good sign that I’m enjoying the class. The main mechanic of the class revolves around matching elemental attacks to the enemies weaknesses and throwing out a damage boost/incoming damage reduction buff. I chose Force as my sub class which gave me access to some close range AoE spells and a skill tree to keep my PP (mana) up. So far, I’m really enjoying the playstyle.

I’ve seen a lot of criticism that there isn’t enough content right now which I personally find is a non issue. Jumping in to the original PSO2 last year was a nightmare of menus, systems within systems, and really weird controls. There was a ton of content but so much that I didn’t want to sift through it all. I bounced pretty hard after a week or so. In New Genesis, there’s a lot less going on all the time and I can actually sit down and learn the few systems that are in place. The skill tree isn’t huge and for the most part I understand what each one does and how it would impact my character. The weapon upgrade system has some quirks but is understandable overall. The map is on the small side but the zones are varied enough that I don’t feel like I’m seeing the same things as I go through it.

I’m about 10 hours in and feel like I have a good thing going with this game.

That’s not to say it doesn’t have it’s issues. The lag is the biggest one hands down. Those first few days I couldn’t even follow the people I was playing with around because they’d be rubberbanding all over the place. Menus would take a long time to load. Sometimes, enemies will just stand there and not take any damage until things catch up and they’re just dead. It’s gotten better over the last week but it’s still there.

The other issue I’ve run in to is materials not respawning when the daily quests reset. If you collect too many materials in a zone and tomorrows daily quest happens to be getting those materials in said zone, you’re out of luck. It seems like materials are on a 24 hour timer from when you collect them rather than with the daily reset. This has lead me to not collect resources out in the world until I get the daily quest to do so. I’m hoping this get’s resolved because it’s terrible system when you need those resources to upgrade things.

I’ve also seen reports that there’s a bug that takes large amounts of currency when you teleport with the quick travel system. I personally haven’t experienced it but there’s enough posts on the subreddit about it that I’m constantly checking my in game wallet. The game is a week old though so hopefully all the issues will be ironed out in time.

Overall, I really like this game and hope to be here for a while. Plus it looks gorgeous!

Back to Planet Calypso

I arrived back on Planet Calypso much the same way that I left it the first time. Being ferried by some one else. Except this time it was Greg and not some one my friend paid to pick me up.

Planet Calypso is the largest planet in Entropia Universe. As far as I can tell, the map here is about twice as big as Arkadia or Next Island. It’s also the most popular planet in the game and I believe where it all started. I distinctly remember those “MMOs you should play in (insert year here)” lists always having Planet Calypso and not Entropia Universe listed. There might have been some ads too that said Planet Calypso as well but I’m not quite sure.

The planet also boast the largest economy in the game. Often, I’ve seen suggestions of taking goods from one planet back to Calypso to sell because the market is bigger. A dangerous proposition as Space is an open lootable PVP zone. Go figure….

Like all of the other planets, Calypso has it’s beginner quests that give you free stuff. Guns, mining probes, a healing device. All things I’ve seen before and don’t seem to a lot of use to me now. But in a game such as this one does not forgo free stuff. So I ran around to different NPC’s with the exclamation marks to pick up my free goodies.

I tried to pay attention to the story being told. But honestly, I can’t remember a lick of it. I left off getting something off a beached boat for someone for some reason. I’m usually the read every quest or line of dialoge guy but Entropia’s writing isn’t’ doing it for me. Next time I go back to questing I’ll make an effort to pay more attention. If it’s anything like the last two planets I don’t think I’m missing out on too much. Maybe some fun dialogue here or there. Besides, shooting different shaped, sci-fi, slot machines is the real entertainment here right?

Speaking of hunting, Calypso does have a nice feature of the Codex. The Codex is a little progress bar that fills up depending on how many and what maturity level of mobs you’ve killed. Once a rank has been filled up, you get to choose a reward that is x amount of PED to a skill. This makes targeting skills/professions you want to level up easier. As the rank increases, the amount of mobs needing killed to fill it up increases but so does the reward. This replaces the old iron missions that I saw on Arkadia. I can’t decide if filling up a percentage bar is as satisfying as killing 5000 caraboks but the rewards are certainly better. I’ve been using mine towards the Paramedic Profession so I can use auto loot pills one day.

It’s worth noting that Next Island had this too but I totally forgot to write about it….plus I didn’t have much experience with it there.

We’ve been on Calypso for about a month now but I haven’t been playing nearly as much as I was in March. By far, the most interesting thing we’ve did was a team hunt with eight or so other players.

There was an event running a few weeks ago where Marcimex came to the surface. Typically, these guys are hard to get to and there’s some sort of boss you need to kill before you can get to where they spawn. For this event they were just in a field ready to be shot at. So Greg gathered up his friends list and we went out there with low powered weapons to hunt these things.

The idea is everyone was using weapons that did about the same DPS. Loot in this game is based on damage done so this spreads the loot out evenly. The bigger creatures can lead to bigger drops and you can potentially get more than you would taking one down by yourself. We were out there for a few hours, it was cool seeing other people in the game in a large party setting and we even got a few decent drops. I don’t think it was enough to cover the costs of what was spent (because why would it be?) but it was something a bit different to do.

Entropia’s new game smell and the initial curiosity I had for it is starting to wear off. I find my self logging in on my own less and less. I guess the novelty of it all is wearing off. I feel like I’ve seen a lot of the game in the last 3 months. There’s still pet taming I haven’t tried out yet and two more planets I haven’t visited so there are at least a few more posts to come.