Finishing Up fallen Earth’s Sector 1

Over the past few weeks, I’ve gotten into a nice rhythm with Fallen Earth. At first, I was playing it all of the time, but after a week and a half, I started to space my sessions out a bit more. I have this tendency to get really into a game and then abandon it a few weeks later. But I’ve done my best to stick with it and venture around. It’s not my main game but it is something I’m playing at least once a week. Having a friend along who is also playing has been helping me keep my interest.

My focus has shifted a bit from crafting all of the things to doing all of the quests. I was chasing the “You’re Dying’ quest around Sector 1 which serves as the main story quest to move the plot along. That is until I hit a spot where I could not reasonably survive so it was back to the towns to do quests and level up for me. My questing took me through Old Kingman, where bandits were holed up in an abandoned prison, it took me to Coppermine where bandits had holed up in a mine, it took me to Pass Chris where bandits probably were holed up in something. There’s a theme here in the Sector1 towns.

Watchtower also had a mine, also filled with bandits, but it was also being attacked by Sandworms. Lots and lots of sandworms. The main questline here had me looking around for the best way to get rid of the sandworms. We settled on sprinkling radioactive dust on them. Bad for the worms, probably also bad for the people of Watchtower.

Throughout my travels, I had acquired some better armor, a nice combat vest, a very protective blue, plaid shirt, and most recently a leather skirt that offered more protection than the pants I was wearing. I was also able to considerably upgrade my pistols. They can shoot actual bullets now instead of pellets.

The pistol path is rough for a character just starting out. I saw several people talking in global chat about how pistols were really for your second or even your third character. Not only do I have to craft two of every weapon upgrade but they eat through ammo like no other. But they look cool and do a decent clip of damage so I live the pistol lifestyle. I haven’t had too much of an ammo issue thus far the upgrades for the guns themselves are really what’s hard on my chips.

After Watchtower, I decided to take another crack at the “You’re Dying” quest. I ended up in an underground bunker filled with mutants. Apparently, these are sentient beings, not just grotesque cannon fodder. They trade, they talk, they even take people as slaves. But I was sent to mow them down, rescue some slaves, and take their stuff!

The Toro Bend facility is quite large and I died multiple times trying to complete various quests within it. There was a room where degraded clones kept spawning every few seconds. At one point I walked into the room and was chased around in a circle by 30 plus enemies until they backed me into a corner and sent me back to a respawn point.

Lucky for me, there were two other people in the place who also needed to complete the “You’re Dying” quest. Once we teamed up, everything was much easier to deal with. It’s like I’m playing a multiplayer game or something…

The next part of “You’re Dying” wants me to travel to Sector 2 and leave the barren desert behind. I’m approaching level 20 and I feel it’s the right time to leave. I’m constantly three to five levels higher than every enemy around me at any given time. I’m not sure if this is how the game was or if this is the result of the boosted XP from the Commander Aura everyone is getting. Either way, it doesn’t stop a couple level 15 mutants from chewing through my health bar.

I don’t remember much about Section 2 other than there are trees there and it looks a little better than Sector 1. I apparently made it all the way to Sector 3 before the shutdown but I don’t remember a difference between 2 and 3. I guess, I’ll see when I get there.

Road Tripping the Apocolypse

After going through most of the quests in Oilville I was level 13 and hardly gaining any experience from quests or mobs. It seems like after doing a few quests the experience drops off in a given area. I’m not sure if this is just how the game is or if it’s because of the boosted XP from Commander. While I’m striving to do a majority of quests in an area, when the quests are only giving 50-100xp it’s hard to justify after a while. So I set off to follow the story quests to see where they would lead me to. The hope was one of these storylines would drop me off in a town that was more appropriate for my level.

I had a few added to my journal as I leveled up. Two quests at level 5, one at level 7, and one at level 13. So far I’ve been following the “Build an ATV” quest around which led me to Oilville and then up to Old Kingman. But Old Kingman has a prison complex which Greg and I had a ton of fun doing the last time we played so I was waiting to quest through this area with him. So I picked up the “You’re Dying” questline which last saw me in Embry Crossroads siphoning DNA from all sorts of creatures to fix my own.

The next quest for “You’re Dying” took me up to Rest Stop which is right above Old Kingman. As it turns out, the town of Rest Stop is overrun by creatures called Festering Rotters. I was able to wade through the festering hordes and find only two people left in the whole place: a woman worried her husband hasn’t come back from rounding up sheep and another clone of Lifenet Technicahian Grahm. Grahm tells me that there’ a malfunctioning Lifenet facility in the mine just out of Rest Stop that’s spitting out bad worker clones. Once the clones degrade they become the festering rotters. Which explains why there were so, so, so, many all over the place. There’s also a sample of Alpha Clone DNA down there that will help fix my own DNA.

Shut off the Lifenet Pod and get the Alpha Clone DNA from a mine crawling with crazy clones. What could go wrong?

Not much actually. This quest was pretty smooth to get through. There were two long corridors, the closest branch lead to the quest room the other one lead to nowhere, I checked….In the quest room, I had to run around and find a keycard and a fuse box to turn on the freezers. Once the freezer was on and the Lifenet station was shut down I was able to grab the Alpha DNA and track back out of the cave to give the news to Grahm.

Grahm sends me on my way to get some more Alpha DNA samples to a town far to the north called Trumble. On my way up I made sure to hit every fast travel LifeNet station so I didn’t have to make the journey multiple times. Fallen Earth has a big map and the towns are few and far between with not much in the middle. This is great for giving it that barren wasteland post-apocalyptic feel but not so great for traversing the map. I even made a detour over to the Trailer Park life net station to the east so could hit it later.

Trumble is where the road trip ended. I found my limit of mobs I could fight at my current level and with my equipment. These guys were level 15 and no joke. I could handle one but as soon as another one aggroed on me it was lights out. It turns out Old Kingman was the town I needed to be in right now. So I fast traveled back and got working on crafting some new medium pistols. Hopefully, the adventures through Old Kingman will be just the right difficulty.