Finishing Up fallen Earth’s Sector 1

Over the past few weeks, I’ve gotten into a nice rhythm with Fallen Earth. At first, I was playing it all of the time, but after a week and a half, I started to space my sessions out a bit more. I have this tendency to get really into a game and then abandon it a few weeks later. But I’ve done my best to stick with it and venture around. It’s not my main game but it is something I’m playing at least once a week. Having a friend along who is also playing has been helping me keep my interest.

My focus has shifted a bit from crafting all of the things to doing all of the quests. I was chasing the “You’re Dying’ quest around Sector 1 which serves as the main story quest to move the plot along. That is until I hit a spot where I could not reasonably survive so it was back to the towns to do quests and level up for me. My questing took me through Old Kingman, where bandits were holed up in an abandoned prison, it took me to Coppermine where bandits had holed up in a mine, it took me to Pass Chris where bandits probably were holed up in something. There’s a theme here in the Sector1 towns.

Watchtower also had a mine, also filled with bandits, but it was also being attacked by Sandworms. Lots and lots of sandworms. The main questline here had me looking around for the best way to get rid of the sandworms. We settled on sprinkling radioactive dust on them. Bad for the worms, probably also bad for the people of Watchtower.

Throughout my travels, I had acquired some better armor, a nice combat vest, a very protective blue, plaid shirt, and most recently a leather skirt that offered more protection than the pants I was wearing. I was also able to considerably upgrade my pistols. They can shoot actual bullets now instead of pellets.

The pistol path is rough for a character just starting out. I saw several people talking in global chat about how pistols were really for your second or even your third character. Not only do I have to craft two of every weapon upgrade but they eat through ammo like no other. But they look cool and do a decent clip of damage so I live the pistol lifestyle. I haven’t had too much of an ammo issue thus far the upgrades for the guns themselves are really what’s hard on my chips.

After Watchtower, I decided to take another crack at the “You’re Dying” quest. I ended up in an underground bunker filled with mutants. Apparently, these are sentient beings, not just grotesque cannon fodder. They trade, they talk, they even take people as slaves. But I was sent to mow them down, rescue some slaves, and take their stuff!

The Toro Bend facility is quite large and I died multiple times trying to complete various quests within it. There was a room where degraded clones kept spawning every few seconds. At one point I walked into the room and was chased around in a circle by 30 plus enemies until they backed me into a corner and sent me back to a respawn point.

Lucky for me, there were two other people in the place who also needed to complete the “You’re Dying” quest. Once we teamed up, everything was much easier to deal with. It’s like I’m playing a multiplayer game or something…

The next part of “You’re Dying” wants me to travel to Sector 2 and leave the barren desert behind. I’m approaching level 20 and I feel it’s the right time to leave. I’m constantly three to five levels higher than every enemy around me at any given time. I’m not sure if this is how the game was or if this is the result of the boosted XP from the Commander Aura everyone is getting. Either way, it doesn’t stop a couple level 15 mutants from chewing through my health bar.

I don’t remember much about Section 2 other than there are trees there and it looks a little better than Sector 1. I apparently made it all the way to Sector 3 before the shutdown but I don’t remember a difference between 2 and 3. I guess, I’ll see when I get there.