Making a Return to Temtem

It’s been two years since I’ve played Temtem. The last time was just after Blapril 2020. . Logging back in to an MMO after an extended period of time is always tough. I had a party full of Temtems of which I had a vauge idea as to why they were there and what they did. I had a storage full of other Temtems of varying levels, most of the lower variety, which I assumed is why they were there. I also had a log full of quests and, after looking at the map, couldn’t figure out where they were suppose to lead to or where I had to go to finish them. I made the executive decision to ignore those completely.

I spent my first few hours running around this grassfield looking for fights. Brother was the one who mentioned he wanted to play the game again and his Tems were around level 30 already. Mine were not and I had some under level 25. I catching up to do. I got most of my Tems to 30 with my water type Tem, Umishi, falling just short at 29. I put the Cowards Cloak on him which is an XP share item since most of the Temtems in the feild were Nature type. Water and Nature don’t mix.

Umishi did evolve in to Ukama at some point in my leveling. I learned that 50 SV is considered a perfect stat which can change when a Temtem evolves. Ukama ended up with 50 SV in Special Defense. I have no idea if that’s good or not but I got an achievement for it so it’s something!

One of the nice thing about co-op is that if your partner hasn’t fought a trainer yet you get to fight them and obtain the rewards again. The partner battles are interesting. Each person gets to use their first 3 Tems to create a team of 6. I didn’t realize this until I summoned one of Brother’s Tems and wasn’t able to control it the rest of the battle. You still retain your own team of 6 outside of battle and can swap out Tems that have been knocked out or aren’t looking good into the combined team for the next battle.

This week we took on the second Dojo Leader, Rawiri. This is the Fire type Dojo and much like Sophia the trainers and Dojo leader here have multiple types of Temtems. For this Dojo, eveyone had a mix of Fire and Nature types which is clever. Fire is weak against Water but Water is weak against Nature so, yes, you can bring your Water Tem out to knock out the Fire tem but it’s going to get beat up by the Nature Tem as a result. It forces you to come up with a strategy other than exploiting the type weakness to win.

My character appeared without clothes in this battle for some reason

After beating Rawiri, we continued on with the main quest. We had some technical difficulties with a cable car that was suppose to take us to another zone. Somehow I ended up spawning outside the cable car and got stuck. I rebooted my game but wasn’t able to see my co-op partner anymore. In an effort to see if we could interact at all I challenged him to a Casual Battle. It was a close fight, coming down to my final Temtem and Brother’s (PancakeJohnson above) final two. I lost but my last Temtems put up a valiant effort.

After the battle we were able to see each other again. We tore off to the next zone, anxious to find some new Temtems and explore again. We found a tube that appears to lead to a housing sector. When talking to the real estate agent they let us know that the volcano next door was currently active and they wouldn’t sell us a plot. Maybe when we get further in the story this will open up. I wasn’t expecting housing in a game like this but I’ll definately be trying it out once I have the ability, and money, to get a plot.

We did get to the zone the main quest wanted us in. There was a whole host of trainers to fight along the way and a few new Temtems we hadn’t seen yet. At one point, we ended up on a detour without a place to heal our Temtems with a bunch of trainer fights. I’m not sure how, maybe we’re still a little over leveled, but we made it though a gauntlet of fights with a few Temtems still hangin1g on. At the end of the night we rushed the detour to get to a healing station.

I’m looking forward to playing some more and seeing if I can russel up any new Temtems. I sure won’t be waiting another two years to play again, especially with the game’s launch right around the corner.

TemTem: It’s Not Exactly PC Pokemon

 

20200428070644_1.jpgI want to start this off by saying I know that TemTem is early access. It’s very difficult to forget as it’s plastered everywhere. There’s also this giant notification that you get when launching the game. I also know that early access games can change a lot from the time they “launch in EA” to the time they “actually launch”. You can see the roadmap here. There’s a lot still to come.

So I wasn’t expecting a finished game. From most of the reviews I expected a not quite finished but very playable game. And so far that’s what I’ve gotten.

This weekend I spent some time re-acquainting myself with the game and working towards beating the first Dojo. I bought this a few weeks ago after a friend picked it up. The main draw for me was a Co-Op pokemon game so I wasn’t too interested until someone I could play with had it. I played around 2 hours that first day and didn’t touch it again until last week. At the time of this writing I have 12 hours in the game but I haven’t done enough Co-Op to form an opinion on it yet.

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For the most part, TemTem is a reskinned pokemon you can play on PC. Which isn’t necessarily a bad thing. After so many years of learning which pokemon are which type and what those type match-ups are, it’s refreshing to have to learn something new. This leads to situations where using certain attacks will do very little damage. But after a while, I’m starting to learn what moves to use when and when my TemTems are about to be at an extreme disadvantage.

I was going to list all of the similarities and realized it would just be easier to list what’s different: The Battle System. While it’s still turn-based and relies on knowing type match-ups it has a few key differences that make it it’s own.

The first is that every battle is a doubles battle. With two TemTems out at all times there’s some interesting strategies and synergies. My favorite is to use Chain Lightning with a partner who’s resistant to electric damage. Chain Lightning hits 3 TemTems clockwise so you hit both of your opponents and your partner. When you forget your partner is a water type things don’t go so well…

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Then there’s the stamina system. Instead of PP in pokemon where each move has a limited number of uses TemTem has stamina amounts for each move. Each TemTem has a different stamina pool based on their stats. You can use a move if it exceeds your stamina pool but it will take a chunk of your health depending on just how little stamina you have. If a TemTem overexerts itself by using all of its stamina it needs to rest for a turn. I find this adds a bit more strategy to battles. Do I go for the big hit and hope for a knockout or do I reserve my stamina for a few rounds with little attacks? Do I sacrifice some health and take out the opposing TemTem this round or take 2 rounds to KO?

I will say that TemTem is harder than recent Pokemon games. There is a lot of grinding involved to level up a newly added team member. In the first few zones, there aren’t a lot of effective type match-ups so battles go on longer. After the first Dojo when you h have access to the water, leveling new TemTems is easier but still slower than recent

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The whole game feels tougher thanks to the doubles format and the stamina system. I find that I have to switch TemTems mid-battle a lot more than I do in Pokemon. Beating Sophia, the first Dojo leader, took me two tries with about 2 hours of leveling in between. Unlike Pokemon’s gym leaders, Sophia had different types of TemTems so I couldn’t exploit one type match up the whole time.

Whether or not it’s worth the $35 price tag right now remains to be seen. Judging from the steam reviews there are 30-40 hours of PVE content right now. 12 hours in, I’ve only beaten 1 dojo and there appears to be 4 in the game right now so I’d say that’s about right. The game also just got competitive matchmaking, if you’re into that kind of thing, which is sure to extend the time you can spend with the game.