This week was pretty boring in the world of Melvor. I decided to get Agility, one of the less exciting but extremely helpful skills, maxed and out of the way. As I talked about last week, Agility provides a huge amount of passive bonuses. At level 99, the Passive Pillar slot is unlocked which provides even more bonuses. The idea here is to customize your Agility course to maximize passive buffs and debuffs to suit what you’re setting out to do. I figured I’d get this out of the way now so I could have access to all of the obstacles and the Passive Pillar to take me through the rest of the game.
Now the trick is gathering up all of the materials again to slot the correct obstacles for the buffs I want.
|Attack 82/99 (+0)||Strength 95/99 (+0)||Defense 77/99 (+0)|
|Hitpoints 84/99 (+0)||Ranged 77/99 (+0)||Magic 90/99 (+0)|
|Prayer 91/99 (+0)||Slayer 73/99 (+0)|
I didn’t fight a single thing this week. I didn’t even Item Alchemy enough items to raise Magic up a level.
|Woodcutting 105/99 (+0)||Fishing 117/99 (+0)||Firemaking 99/99 (+0)|
|Cooking 101/99 (+0)||Mining 105/99 (+0)||Smithing 102/99 (+0)|
|Thieving 90/99 (+3)||Farming 114/99 (+0)||Fletching 99/99 (+0)|
|Crafting 87/99 (+0)||Runecrafting 90/99 (+0)||Herblore 91/99 (+1)|
|Agility 99/99 (+14)||Summoning 95/99 (+0)||Astrology 79/99 (+0)|
Agility is a necessary but boring skill to level up. To make things quicker I crafted thousands of “Performance Enhancing Potion IV” to make sure I didn’t run out before I hit max level. The potion grants -8% Agility Interval so it took 8% less time than it would have. I also equipped the Firemaking Skill Cape, Ancient Ring of Skills, and the Book of Scholars for a 16% XP increase. Sure, the Book of Scholars also gives -15% GP but Agility wasn’t going to make me a lot of money anyways.
Along the way, I tried to create a course that maximized completion time and XP. Every time an obstacle hit 99 mastery I looked for another obstacle to swap for it. Usually, this would be an obstacle with more XP and less time to complete but not always. There were some obstacles that I didn’t remove just because they are kind of a pain to get materials for.
It took me until Thursday to max out Agility. The rest of the week was spent getting enough GP and materials to buy the Pillar of Combat.
Completion Log: 54.88% (+0.8%)
|Skills 91.13% (+0.79%)||Mastery 32.35% (+1.96%)||Items 48.53% (+1.25%)||Monsters 42.59% (+0%)||Pets 57.78% (+0%)|
Completion didn’t go up too much this week. I did get a few items from Thieving that I haven’t found yet. The Training Shield which grants +3% Combat XP and adds 3% of my maximum hit to my minimum hit. I also found the Chef’s Spoon which grants +1% Cooking XP and Mastery XP as well as +2% chance to successfully cook and item.
Goals for Next Week
- Gather materials for the Agility obstacles I want so I can gear the buffs towards combat.
- Get the Damage Reduction Potion to Mastery Rank 90 so I can create Damage Reduction Potion IV
- Gather enough materials to make a lot of Damage Reduction Potion IV
- Restock Food Supply
Next week will be more preparation to take on the Volcanic Cave Dungeon. I don’t think setting up the Agility course will take too much time. I plan on using the Herblore Mastery pool to boost the Damage Reduction Potion up. The materials are hard enough to come by that I want to be making the strongest version of the potion right off the bat. This will probably entail creating a bunch of other potions to get fill up the mastery pool. I’ll have to figure out which one would be most beneficial to have a lot of. Once that’s done I’ll have to go out and get the materials for crafting the potion, mainly the Long Horns, the eyes are easy to come by. Finally, I’ll need to restock my food supply before I take on the dungeon. I’m running pretty low right now and I might be out after fighting a bunch of Raging Horned Elites for their horns.