My OSRS Free to Play Goals

Runescape has always been a game about setting your own goals. It does very little in the way of telling you what to do. There are some “Adventure Paths” in the beginning that give you some ideas but for the most part it’s up to you.

To keep everything managable and relearn the game I decided not to get a memebership off the bat. While the free to play version is a very tiny percentage of the total game, there’s still a lot to do. Plus, holding off on the membership let’s me see if this is a passing interest or if this is something I want to stick with for a while. So far, I can say it’s the latter.

My goals before I subscribe are to complete all the free to play quests and visit all the old locations I remember from back in the day. I have the most nostalgia for the free to play area a that’s where I spent just about all of my time as a kid. I figure, if I get through all of that and still want to play then I’m actually interested and not just riding the nostalgia train.

There is a fantastic wiki for Old School Runescape that is helpful beyond belief. It even rivals the amazing Warframe wiki. Even so, I’m trying to complete quests without going straight to the wiki. Runescape’s quests usually have a lot of moving pieces and items to gather to complete them. However, it’s also notoriously obtuse sometimes. If I can’t figure something out in a resonable amount of time I’ll go ahead and use the wiki.

Without any prior knowledge, it leads to a lot of walking back and forth between spots of the map. This can be a pain when you get an item walk across the free to play map and then are told you need another item form the place you just came from….But it also adds to the sense of adventure! At least for me.

The last goal is to play the way I want without looking up to many guides. I have a bad habit of rushing to a games subreddit and sponging up all the knowledge there on how to “play correctly”. OSRS is more about the journey than the destination, as it were, because reaching end game takes so dang long.

In the back of my mind, I keep thinking I should have made an Ironman character. This limits you to not being able to trade with others and you have to do everything yourself. But at it’s core, I have fond memories of trading and selling materials in Runescape so playing without trading just wouldn’t be the same game. For now, I’m playing a kind of semi-ironman. Gathering most of my materials but buying things from the Grand Exchange that I either can’t by from a shop in the free to play areas or would take to long to get my skills up to craft myself. So far I’ve only bought an adamant platebody and a rune scimitar. I enjoy the crafting skills in Runescape so it’s not a chore to gather and craft my own materials most of the time.

I’m enjoying my time in OSRS much more than I thought I would. I have a habit of playing something heavily for a week and abandoning it. But with OSRS I feel like I’ll be playing for quite a while.

Runelite: The OSRS Client I Didn’t Know I Needed.

I’ve decided to start up and try out Old School Runescape again. I had previously made an effort to play earlier this year and bounced pretty hard off of it. I meant to write a post about it but never got around to it. This time, I was told by a friend that if I was going to play OSRS I really should use the Runelite Client.

Runelite is a third party, open source, client for OSRS that adds a ton of quality of life features to the game. I haven’t had a chance to dig into a lot of them and some of them may not even be relevant for me until later. My favorite so far is the XP Tracker. It’s simple, a bar that shows how far you are in a level and a tracker that displays XP/hr and how many actions are left until the next level. If I’m being honest, this is the thing that’s hooked me back into the game. Watching numbers go up is one of my favorite things in gaming.

There’s also the Skill Calculator which shows you how many actions you would need to perform to achieve a desired level. There’s the Grand Exchange tab where you can search an item and see the average price on the exchange. There’s the World Hopper that will let you sort not only by player number and region but also ping. There’s also a screenshot button to take screenshots easily which will automatically take screen shots of completed quests and levels up too.

Runelite comes with a ton of plugins that add a ton of information to the game as well. Looking through these plugins there is a ton that Runelite’s doing out of the box that’s not in the actual game. Simple things like overlays on fishing spots that tell you what kind of fish are there, adding additional information to the World Map, showing hit points of enemies you’re fighting, showing item stats and prices in your inventory, and labeling items on the ground. There are plenty more and even a plugin hub for player created plugins.

I’ve been playing Old School Runescape pretty much every day this week and I do not feel like I’m bouncing off of it this time. I know part of that is fueled by nostalgia but the QoL improvements Runelite brings to the table help me stay engaged with the game. So if you’re thinking about trying out Old School Runescape I would recommend using Runelite.

Heading Back to Runescape

The year is 2007. I’m in 7th grade and all my friends and classmates are abuzz with some game called Runescape. It’s this game you play online with other people and there’s so much to do!

I was no stranger to playing games in a web browser. These were the prime years of gaming when Miniclip and Newgrounds were the go to source for free games. But unlike those flash games, this one saved your progress.

Runescape wasn’t my first introduction to online games but it was close. That honor goes to the colorful world of Club Penguin. I remember playing around with my friends in that game but when I look back I’m not sure what we saw in it. Maybe it was the novelty of talking to other people, however limited that may have been. More likely it was my first introduction to dress up with online games and I was enamored with getting the next piece of clothing.

I remember it took me a while to catch on to the Runescape hype. But I don’t remember what it was that finally got me to play. It was probably the fact that it was all my friends were talking about at the time and I wanted to be included. This was

Runescape became the only game I played for a good 1.5 years. What I liked the most was there were skills to level up that didn’t involve fighting. I could be a cook, I could fish, I could make armor. Most of my days weren’t spent fighting monsters but chopping trees and mining ore. In fact, the only reason I participated in combat at all was to hang out with my friends.

During the summer we’d all meet up at the library to play on their computers together. You’re library card got your 1 hour of computer time so when our hour was up we’d go do other things. I had one friend who collected other people’s library card numbers so he could play all day since he didn’t have a computer at home.

Eventually, I moved on to Guild Wars.But I’d always look for games that had the same amount of non combat skills as Runescape and never quite found one. Runescape was so niche and started many, many years of MMO gaming. I’ve been curious to go back and see if it would still hold my interest today.

A Small Note About a Big Change

No need to adjust your RSS feed you’re still in the right place! Though things may look a bit different.

What’s with the new name?

When I started this blog I was in a bit of a rush to choose a name. The Newbie Blogger Initiative was fast approaching and I wanted a cool and quirky blog name. The original idea for the title I’m Not Squishy was suppose to be a call out that I tend to only play glass cannon type characters/ casters and end up dead a lot. This never translated well to the blog and over the years I’ve been thinking about changing it.

When I was writing heavily in the beginning of the year I realized most of my gaming time isn’t spent on my own but with the same group of people. As a group we’ve been playing together for 5 or so years. Right about the time I started this blog actually.

About 3 years ago we started the WelpSquadTV Twitch Channel. At the time I wanted to keep Twitch and my blog separate. But lately, it’s become apparent that both of these things are a big part of my life. So I’ve decided to align my blog branding a bit more with our Twitch branding. Though we’re streaming a lot less these days, the Welp Squad as a friend group is going strong.

Thus Many Welps was born. A name I feel confident that will mean something to me and I’ll feel confident publishing under for years to come.

Did you know you mispelled Whelp?

That mistake was made 3 years ago with the birth of the twitch channel my friend. Whelp just looks wrong to me now…Plus my domain wasn’t taken.

What’s this mean for future content?

Besides the name, you won’t see a massive shift in content. It will still be as it’s always been: a place I write about what I’m interested in in the moment.

No More Ads.

Besides the opportunity to change the name of the blog and grab that sweet, sweet, .com domain, a big reason I upgraded my WordPress plan was to get rid of the ads on the site. Now if you’re reading in an RSS feed you never noticed but some of those ads were weird….and now I have the piece of mind that they won’t be showing up in between my paragraphs.

Game Plan: June 2020

To the Moon

Halfway through the year. In a lot of ways, it feels like we should be farther along but it also feels like it came out of nowhere. Luckily we’re heading straight towards summer and some beautiful weather.

I’m starting to feel a bit of a gaming rut coming on. I haven’t been too interested in much lately. I think sitting at my home desk for work and play is starting to take its toll. I’m frustrated with Phantasy Star Online 2, my Trove patron is running out which I’m not sure I’ll renew, and I don’t have a strong desire to play much of anything. This happens every so often but usually, it’s in the winter for me for some reason. A few weeks or a month off games and I’ll be back at it with a passion.

A week or two ago I decided I wanted to inline skate again. It’s something I loved to do back when I was growing up but fell out of it around high school. I’ve had this in my head a few times over the years but I never knew where to buy adult skates or if they came in my shoe size. I have big feet, shoe shopping is a nightmare. I figured while the weather’s nice I’d actually buy a pair. They’re on the way now and should be here by the end of the week!

May Goals in Review:

Most of May’s goals got sidetracked by the new Trove update. It’s what I played for most of the month. I enjoyed my time with it but don’t know how much longer I’ll be sticking around in Trove at this point.

Try out TemTem:  I played TemTem a few times in May. The problem is I’m playing with a friend co-op and out leveled him a bit. I’ve been waiting for him to catch up so I didn’t play this as much as I would have liked.

Play More Animal Crossing: Zero animals were crossed this month. I can safely say I’m over it. My wife still plays it every day and I watch her sometimes but I’ve had no desire to play myself.

Finish Pokemon Mystery Dungeon: Rescue Team DX: Nope didn’t touch it. Hard to say if I’ll ever finish it at this point. The desire wasn’t there this month

Read 1.5 books: This one I did and exceeded! I actually read 2.5 books this month. I finished Imaginary Friend. I wouldn’t recommend it, it’s long and the pay off isn’t worth slogging through the last half of the book. My wife recommended Where the Crawdads Sing by Delia Owens which isn’t something I would have picked out on my own. I ended up finishing it in a week and would highly recommend it. My wife and I also book clubbed Eleanor Oliphant is Completely Fine by Gail Honeyman another book I wouldn’t have picked out but enjoyed immensely.

 

June Goals:

Like I said at the top of the post, I haven’t been in the gaming mood as of late. This will probably be a light month for posts overall. You never know, inspiration could strike again sooner than expected!

Participate in the To The Moon Play-Along: I’m still committed to participating in this event hosted by Naithin at Time to Loot. I think it’s a cool idea and I can definitely play the small time chunks it’s been divided up into.

Commit to playing group games on the weekend: Our weekend gaming sessions are the best way to keep in contact with my close friends across the country so I’ll still be playing and posting about those. We’ve decided to alternate GTFO and Warframe every week so we don’t get bored. GTFO is releasing a new lockdown next week so that will be a nice change of pace even though we didn’t finish the first one.

 

Warframe: Just a Bit of Railjacks

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We took a break from GTFO this week as it’s been getting stale for a few of us. I think we’re going to move to play every other week to break things up. Before we started GTFO, our Saturday night group game was Warframe so we headed back over there this weekend.

It’s surprising what was a month and a half off a game will do to your enthusiasm about it. I still enjoy Warframe but logging in last night I didn’t have the excitement I had for it not too long ago.  I was farming and progressing on my own, crafting warframes and weapons left and rights. Now I’m just not as into it.

Unbeknownst to us, one of our group members didn’t stop playing when we did. So when we came back to the game last night he had a nice surprise for us. A Railjack.

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Now me, being great at avoiding spoilers, didn’t really know what a Railjack was. I assumed it was a ship and you did space ship things in it. I thought it was a one-man thing. But I was wrong. The Railjack was MUCH bigger than I thought it’d be and the gameplay much different.

It’s basically a 4 man crewed ship and each person has a role to fill. There’s the pilot who drives, a gunner who guns, an engineer that mans the forges and patches up wholes in the ship, and the ship boarder who flies around on an Archwing and takes over enemy ships. The whole thing reminds me of Guns of Icarus.

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I was the designated engineer for the night. I couldn’t do much because my engineering was level 1 but I fixed a lot of holes in our hull when our shields went down!

The issue we ran into was only the guy with the RailJack could use intrinsic to level up certain roles. So while he kept unlocking all these useful perks the rest of us were stuck at the basic levels. We were hoping it was upgraded to the ship but sadly it was upgraded to the warframe.

It was a fun diversion from the usual gameplay but at the rate we play this game I don’t think the rest of us will be seeing our own Railjacks for a long time.

GTFO: On to Septic and Power Corrupts

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I wasn’t able to play with the squad last week. They managed to complete Pathfinder and Sacrifice without me. Since we had gotten so very close the times I played and because they take a while to run I’m not too worried about getting them completed for me. Once we clear the next two on the tier someone can drag me into the third tier lobby.

This week we attempted Power Corrupts and Septic. We’ve been putting these off as they have the most annoying mechanic so far: the cysts. These are basically proximity mines on the walls and ceilings that will explode when you get too close. They take a good chunk of health and leave you with some infection level. If your infection goes over 20% you take damage over time until you’re at 20% health. These can be “disarmed” by shining a flashlight at them but they will regrow after a few seconds. It’s quite annoying getting hit by these when you forget where they are.

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Power Corrupts has the players carry 4 batteries to put into generators across the map. It didn’t seem too bad at first. But then we noticed that most of the sleepers in the rooms were the large ones. These can’t be killed in one hit with a hammer and they take a ton of ammo to take down. We were running into rooms with 5 to 9 of these constantly. It also didn’t help that we were finding nothing but glow sticks in any of the lockers. With no resources and no way of effectively dealing with the big enemies we were not having a good time.

We reset a few times thinking we were just getting bad spawns. Unfortunately, it looks like rooms filled with big enemies is par for the course. The one saving grace was the lack of alarm doors. We ended up using our turrets a lot to set up traps and funnel the big guys into them.

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Just when we thought it couldn’t get much worse, we ran into a room with 4 scouts at the end. Luckily, our objective wasn’t in that room but still, 4 scouts are terrifying! The farthest we got this weekend was setting up 3 generators. The last one was behind an alarm door that we didn’t have enough ammo to complete.

Septic features the cysts even more heavily than Power Corrupts. You’re tasked with finding a fog turbine and brining it to extraction. There were many big rooms with large groups of small enemies so this took us a bit of time. You can’t shine your flashlight at cysts in rooms full of sleepers because they’ll get alerted. Not only were we watching for stirring sleepers but we also had to keep an eye on the walls and ceilings too.

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We managed to get the turbine and were rewarded with whole sections of the map with infection fog. Going in there without the turbine leads to 100% infection pretty quickly so everyone had to stay around the person with the fog turbine. To make matters worse, there are also enemies littering the dense fog. Good thing we brought a Bio Tracker or we’d be alerting things left and right.

I’d say we were halfway through the mission when discord disconnected our point man from voice chat. Perfect timing as he had the fog repelled and we were in a large room full of fog. With our communication, broken things declined very quickly. Before we knew it enemies were alerted but we had no idea where they were coming from.

Communication is key.

 

Holding Pattern

Since the beginning of the month I’ve been putting off starting new games that require a large time investment. This is due to the announcement that Phantasy Star Online 2 would come out sometime at the end of May. Up until Monday, this still hadn’t been announced. Now that I have a date, May 27th, I’m even more reluctant to start any new games.

It’s not that I have these high hopes that an 8-year-old game is going to rock my socks off. Phantasy Star is an IP that I really enjoyed on PSP. It always felt like a single-player MMO and well…here’s the MMO version of that. I think it’s going to be something fun and a bit nostalgic for me. Plus my friends are excited about it and that means it’ll have more sticking power for me as long as they stick around.

For the most part, I’ve avoided spoilers of any kind. Just this week I’ve been looking into what class I might want to play and what the monetization looks like. There’s a premium subscription with some boosts so I’ll probably end up getting that. Subs are my preferred spending in free to play games anyways.

I did see that there’s a talent point reset for purchase. That brings me back…way back to the days where I played Flyff. That game taught me always to look at a guide before I messed around with stats on a character. I couldn’t afford a stat reset so my first character there was a mess of stat points and low damage.

It’s a little weird that I’ll be getting the launcher to form the Microsoft Store. It’s not a place I think of when I think of video games. The only game I’ve bought from there was Forza Horizon 4 and until just now, I forgot I even owned it.

So for now, I’m sticking with games I know. Lots of Trove and our weekly GTFO runs until Wednesday. It’s too bad it releases on a Wednesday, I have Monday and Tuesday off!

 

Backlogged: The Fall

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Time to Finish: 3.5 hours

I’ve had The Fall recommended to me many times over the years. It’s the kind of sci-fi story I like with philosophical questions, a lot of atmosphere, and robots. Who doesn’t like a good story about robots?

I picked this up a week or two ago when the Indie MegaBooth sale was going on. For the low price of $2 I got a short little game with a solid story. It’s a point and click adventure game with some light combat elements.

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Things I Liked:

Story: The game follows A.R.I.D an AI onboard a military-grade combat suit. After falling from who knows where and landing on an unknown planet, Arid wakes up with the sole purpose of protecting its pilot. We later find out that Arid has crashed on a domestic robot manufacturing facility and anything deemed faulty is disassembled. To get to the medical bay Arid must pass eight tests designed for domestic AI as a military AI.

Arid: It’s a cool idea to have the player be an AI controlling a suite with an unconscious human inside. As an AI, Arid has a set of directives it must follow: Must not misrepresent reality, must be obedient, must protect the active pilot. Arid does all of these things but in a “creative” way. There are a lot of systems locked behind “organic operator approval” but these can be unlocked if Arid finds a way to make them necessary to protect the pilot. Things like getting shot at by a turret to unlock the camouflage system. Technically needed because the pilot’s life was at risk but it’s also a contradiction to put the pilot at risk to protect the pilot. This game is full of interesting decisions made by Arid to achieve its objective.

The Domestic AI Tests: These tasks take up the middle of the game. In order to leave the facility, Arid has to be marked as a domestic AI and in order to do that, it must pass eight tests. Things like cleaning, getting a baby to stop crying, walking an old woman across the street. Except Arid is a military AI so it goes about solving these problems in a “unique” way. I don’t want to give anything away here but if there is one reason to play this game it’s the creative ways Arid gets through these tests.

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Things That Could Have Been Better:

The Controls: First and foremost this is a point and click adventure game. There are a lot of items to interact with and places to put them. But you can only see these when your pistol and flashlight are out. Eventually, you get a laser sight for your pistol to make it easier to aim. You lose the ability to see the interaction points when the laser site is out so I found myself constantly switching between modes which I found slightly frustrating. Also, while interacting with objects you have to select the X in the middle to get out of the interaction menu. But if you forget that and hit the escape button instead it doesn’t do anything. Which is fine, until you leave the interaction menu the correct way and the main menu opens…this was really the most irksome thing about the controls for me.

Combat:  It’s playable, it does its job, but it’s not great. You can take cover and fire your weapon. It all seems a bit clunky but luckily you don’t have to engage in combat often. I wouldn’t let the combat dissuade anyone from playing the game.

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Other Things of Note:

This is part of a trilogy. This game came out in 2014, its sequel The Fall Part 2: Unbound came out in 2018. The third game is not out yet and I couldn’t find any information on its development.

With that said, this feels like a complete game. It has an ending that feels final and feels like it could continue at the same time. Some episodic games have a tendency to leave cliff hangers to get you on board for the next one. I would rather have a complete story with room for more. The Fall does this very well. I could never play the other game and feel like I got the whole story.

The puzzles could be challenging at times but I got through them without looking at a guide!

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Some Short Term Trove Goals

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It safe to say I’m back into Trove. The new update has breathed new life into the game for me. There’s also the added benefit of having an excuse to listen to podcasts again. I bought my patron pass for the month and have been happily plugging away at a few new goals.*

Level the Lunar Lancer to 30

The original idea was to level a new class specifically for delves instead of changing the stats around on my Dracolyte. I’m still leveling my Lunar Lancer to 30 but I’m not sure I want to completely switch over. I like the different play style but I know how long it takes to get a class to the stats I’ll need and it might just be easier to try and get my light up on my Dracolyte.

One of the added bonuses of the new class leaderboard rewards is having a reason to play another class. Originally, you just needed above 10k PR on every class to guarantee 12 empowered gem boxes a week. This lead to slapping a whole bunch of bad to ok gems and gear on classes and never playing them again. With the new system, playing them for a short time is the only way to get your Weekley boxes.

This week it’s the Shadow Hunter, the Revenant, and the Boomer Ranger. The Shadow Hunter is my second highest class and main farming class so that’s easy enough. I haven’t’ played the Revenant or the Boomer Ranger since they came out a few years ago. It turns out the Revant is quite fun and I may look at leveling him up after the Lunar Lancer hits 30. The Boomer Ranger still isn’t for me but I’ll run a few dungeons and challenges with him to get my boxes.

Level the Knight to 30

The knight is one of the original classes. I’ve disliked the Knight for as long as I’ve played Trove. But he does have one thing going for him: his subclass.

The subclass for Knight grants faster ground mount moving speed and up to 6 extra flasks. The ground mount speed is meh since you’re flying most of the time, though it could be useful for delves now.  The flasks are huge. Not only will it allow you to live longer but since activating flasks activates your emblems as well, it gives you more DPS. And if there’s one thing you want in Trove it’s more DPS.

Lucky for me, his class gem makes him much more fun to play. He’s been sitting at 20 for years but I’m finally getting around to leveling him to 30 for the extra flasks. I don’t enjoy it enough to want to play it often though. So I wait until Saturday, which is XP boost day, and pop a double ex[erience potion which has been working quite well. He’s currently sitting at 25. I should be able to get him to 30 either this week or next.

Erimatra, Scourge of the Everdark: +250 Magic Damage, 1% crit hit, +50 Magic Find

This is the next Dragon I’m after and only for that 1% crit hit. Sometime between the last time I played and last week I lost 3% crit hit. I’m not sure why but I’ve been slowly using the gem stat boost items to get my crit hit back to 100%. This will make it that much easier to do. It may not be the most important permanent stats to go for right now but I’m tired of seeing 99% crit hit…

The only thing I need to craft it now are 180 dragon coins. I should be able to get those through daily challenges and using my cubits to buy Dragon coins this week.

 

*This is definitely a post more for me to keep track of the things I want to do than anything else.