Pokemon Go: From Mobile back to Handheld

Pokemon Go

In the month since Pokemon GO launched I’ve gone through a whole slew of emotions. At first I was super excited just like every one else. There were Pokemon that needed catching everywhere. It was fun to take pictures of Pokemon with the AR on and it was really cool to see where the closest Pokestops and Gyms were.

After the initial wonder wore off, I understood the basic rules of the game and how to progress. I ended up walking around my town and going places I had never been before. I also started to notice how many people were playing this particular game. People were out in droves near gyms and popular Pokestops  around the neighborhood capturing the creatures and chatting with each other.

Then came the hording. Flocks of pidgeys were captured and whole herds of evees were placed into my backpack. The alpha of the herd was fed the weaker members. Survival of the fittest at its finest. I made a career change from Pokemon trainer to Pokemon exterminator. Lately, I’ve been opening the game less and less. I feel like I’ve experienced everything it has to offer and I had a great time doing it.

Two years ago I bought Pokemon Alpha Sapphire on the day of its release. I never got the chance to play the original on the Gameboy Advance and I was all about seeing that generation of Pokemon in 3d. I put a couple of hours into the game before I set it down and never picked it back up again. I’m not sure why this was, I spent a good amount of time playing Y with a bunch of friends in college. However, as my interest decline in Go I had the urge to pick Alpha Sapphire back up again.

Here’s where I have to applaud Niantic and the Pokemon Company. They’ve created a game with enough features to stir up nostalgia but not enough to overshadow the fun of the handheld games. If anything it was the lack of some features that made me pick up my 3DS and sink sometime into Alpha Sapphire. I’m 4 badges in and still playing.  Now that I’ve gotten back into the 3DS game I’ve started to think I just might buy Sun or Moon in November. You got me back Pokemon and I never would have guessed it would be from a mobile game.

Furi: So Hard It’s Fun


I spent all of this week trying to down the second boss in Furi, one of July’s PS Plus freebies. I don’t normally play games in the “so hard it’s fun” genre. I like some challenge in my games but I’m not a fan of the all challenge all the time style. But after playing Dark Souls 2  last weekend, I was in the mood to test my difficulty limits.

The story began with a pretty cut-scene. I escaped from my cell,and picked a fight with my captor, the Warden. The fight, which was basically the tutorial, went well. I lost some lives but overall I beat him on my first try.  Brimming with confidence, I started the long walk down to the next level and the new boss all while a man with a rabbit head filled me in on her. Upon arrival I was thoroughly trounced again and again by the Hunter.


In this twin stick shooter/hack and slash game, each boss has 6 phases and each phase you are given full health and 3 lives. If you lose a life during a phase the phase starts over and the boss gets their health back. Lose all three lives and the whole thing starts from phase one again. Starting over and over had me yelling at my TV more than I’d care to admit. Everything you just did for the past 20 minutes didn’t count.

That’s what I thought at first. But as I came back to challenge the boss once or twice a day  I noticed I was getting better. Taking the approach of playing it a little each day instead of trying to power through it for hours definitely helped make it least frustrating.  I was dying less during the early phases, I started having more health on my last life on the later phases, my parries were getting better and I knew the attack animations and how to avoid them. I was getting better as a player. What surprised me was that even though I wasn’t going anywhere in the game, I felt like I was progressing.Finally on Friday I kicked the second boss into a pit with a cry of victory  and was on my way to the third. Maybe this one won’t take so long to beat.


Backlogged: Tengami and Where is My Heart?

I haven’t done this in a while. July has been a crazy month for me in my non gaming life. Between going on vacation and taking on some more responsibilities at work  there hasn’t been a whole lot of time to work on my backlog. These games I actually finished back in June but haven’t had the chance to write about them. Both were under 2 hours long, I wish Tengami was longer but Where is My Heart? couldn’t end soon enough.


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Developer: Nyamnyam

Playtime: 114 minutes

Tengami is a point and click puzzle game in a world that looks like its made out of paper. The game itself  reminds me of an interactive pop-up book complete with tabs to pull and flaps to flip. The goal of the game is to go through each level and find a flower to put back onto the Cherry Blossom tree.

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Each of the four levels reflect the four changing seasons and have a few puzzles to solve on each. The puzzles are difficult but not impossible to solve without hints. The glowing circles on the interactive parts of the world were very helpful. While I tried to use hints sparingly, there were some puzzles I just couldn’t wrap my head around to start until I looked up a walkthrough.

At the end of each level you are rewarded with a Haiku

While it did feel a like cheating to use a walkthrough for some puzzles, I really wanted to see more of the world. I love the art in this game, it’s simple,unique and very visually pleasing. Couple that with the great soundtrack and you can see why I didn’t want to spend hours figuring out that a few symbols were actually Japanese numbers.

I wish the game was longer. It seemed as soon as I was really getting into it it was over. That’s one of the issues with short games. Overall it plays really well, the character walks a bit slow but other than that it’s a really enjoyable experience that I highly recommend.

Where Is My Heart?

Where is My Heart? They’re all over the place.

Developer: Schulenburg Software

Playtime: 98 minutes

I picked up this game in a Humble bundle a year or two ago. What started off as a cute platformer with an interesting idea became a headache after about 10 levels. Where is My Heart tells the story of a family of forest spirits whose world has been fractured. You are tasked with guiding them through each level to put their world back together and gather  hearts.

Hey Ma, I’m in two places at once!

The main feature of the game is the shattered world, the level is broken up into different pieces and shuffled around. This adds a challenge to the platforming. Jumping out of one square could drop you into one across the screen. After a few levels, this becomes more of an annoyance than anything special. It’s not the easiest platforming and when you don’t know exactly where your character is jumping to, it ends in a lot of missed jumps and miserable deaths.I wouldn’t recommend trying to play this in one sitting, I ended up with a headache trying to keep track of how all the shattered pieces were connected together.

Each forest spirit can power up and transform to have different abilities. This adds a few more mechanics to the game. For example the Rainbow spirit, who looks like a fluffy marshmallow, jump and rotate the screens to get to hard to reach places. The Deer spirit can jump higher than the rest and the bat spirit can reveal hidden passages and platforms.

The spirits are allergic to spikes and water. I must have died 50 times on this levle.

I think I would have liked the game if it was a normal platformer. It’s challenging enough as such but throwing in the confusing, jigsaw, shattered levels makes it frustrating. I understand why they did this, it’s a unique idea and it is fun for the first few levels and if you took this feature away, it’d be just another retro looking platformer.

Out with the Old and In With the Older…and Older


I tried, I really tried to get another 5,000 blocks placed in trove this weekend but my heart just wasn’t in it. As the two week long anniversary event drew to a close so did my interest in doing anything in the game. So I threw in the towel at 6,000 and decided I could live without the extra 5 Golden Ticket Chests.

I don’t know what this is

This morning I opened my new shiny 13 Golden ticket boxes and got a whole lot of nothing. I wasn’t really expecting anything out of them but there’s always a chance with lock boxes, part of the excitement of opening them I suppose.Honestly, I just wanted some new mounts to ride around on, that would have been nice not sure I’d be all that excited for a full year of patron subscription.

While it was fun for a short period of time, I got bored of the endless zerg in the higher level portals. Plus it always crashes when I launch Spotify along with it. If I’m going to mindlessly grind I want some music to grind to. I’ll definitely try it out when it comes to consoles though.

Dark Souls 2

I’ve played Demon Souls, I’ve played half of Dark Souls, I finished Bloodborne, but I never got around to playing Dark Souls 2. It’s my friend Jay’s favorite game and he’s been bugging me for years to play it. For years I’ve been telling him that if I ever found it for 5 dollars or less I would get it figuring that would by me sometime. Well I walked into my local game store a few weeks ago and found Dark Souls 2 Scholar of the First Sin for exactly 5 dollars and, keeping my word, prominently bought it. Which,means yet another game to add to my backlog

Dark SOuls

This weekend I started playing and streaming Dark Souls 2 partly because I had some friends who wanted to watch and partly because I wanted to try streaming solo. Me, Jay, and some other friends had been streaming Diablo 3 as a group which was a blast but I wanted to see what it was like by myself. It was a fun time, I’m sure my more experienced friends had a good time heckling me very time I died as well as giving me a few pointers.

I sunk about 4 hours into it Saturday night. I played Demon Souls and Bloodborne mostly Co-op so this is the first time I’m trying to complete a Souls game completely by myself. So far it’s been difficult but fair and I had a good time with it.

World Of Warcraft-Trial Edition


I never played WoW at all. Ok that’s not true, I played a few private servers in high school with friends but that wasn’t fun. You were too powerful and gained everything too quickly. It probably wasn’t the best way to be introduced to a game. Of course, the game was around when I lacked any sort of disposable income of my own and my parents didn’t understand why I needed to pay monthly to play a game.

With all the hype around Legion coming at the end of next month, I wanted to sit down and try for myself the king of MMO’s.  I started my exploration into Azeroth as a Draenei Monk. It was a pleasant way to pass the time doing quests, killing things, looting things, leveling up. All of it was great, the quintessential MMO experience. I managed to get to level 15 this weekend and plan to get to my account level cap of 20 next weekend.

I like games with a lot of classes. With 13 classes to choose from it looks like it would keep my attention for a while.If it wasn’t for the inability to delete my character I would have re rolled countless times and probably not made it past level 10. But I like my name and being a blue space goat felt right so I stuck with the Monk for the weekend. Plus,those hooves look like they’d hurt to be kicked by.

Though strangely enough, playing World of Warcraft over the weekend actually made me miss Final Fantasy 14. If it wasn’t for No Man’s Sky coming out in a few weeks I would have plunked down some cash for the starter edition of Wow or Heavansward and upped my sub to FF14. I have a feeling most of my gaming time in August will be taken up by my quest to explore the universe and name some plants and creatures. Maybe even fly some spaceships or something.

The Least Impulsive Steam Sale Ever

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I finally pulled the trigger and checked out my cart on Steam. In total I bought 5 new games and spent around $15 dollars. This is way less than I’ve bought or spent in previous years.Hey, I’m not complaining.

So Long and Good Riddance Flash Sales

This is the first Steam Sale I’ve been through that didn’t have flash sales. I know a lot of people were upset that these flash sales wouldn’t be appearing this year and at first I agreed with them. But as the week went by, I realized I’m really glad they didn’t make an appearance.

Sure, it was fun to check back every 8 hours to see what the new deals were and to see if that one game I really wanted would go on sale for cheaper, but that was rarely the case. Most of the time, the games I bought from the flash sales were things I didn’t even have an interest in at first but the price and the time limit had me scooping up game after game. A lot of these games I still haven’t played two years later.

No Rougelikes 2016

My first steam summer sale I discovered this lovely genre of game. I had never heard of or played a rouge like in my life. Randomly generated levels? That sounds cool! The game is different every time you play? Wow that’s crazy! If you die you have to start over? SOunds like a fun challange! I promptly bought all of them I could find. I really like the genre but my steam library is drowning in rougelikes and rougelites. I refrained from getting any this year as I haven’t actually beaten any of the ones I’ve gotten.

Single Player Only

I have a friend who I game with on a weekly basis, we play anything and everything together. So when my second Steam Summer Sale came around, we bought  a ton of multiplayer games. We have tried out almost everything we bought for multiplayer over the next year, but a lot of the games either don’t have a single player mode or don’t have a very good single player mode. When we didn’t play them together anymore, they just sat in my forgotten.

This year we both realized that we had so other games to play through that we didn’t need anymore filling up our co-op backlog. We stuck to buying only single player games that we  wanted to play and I think that’s saved us both some money.

Avoiding Early Access

I don’t really have anything against Early Access as long as a game is still being developed and is not just an excuse to make a quick buck on  a half finished game. I’ve bought few early access titles in the past and they have all eventually made it to a full release. This year I decided to avoid them.

I wanted to spend my money on games that are complete this year.There are certainly a lot of early access titles I’m interested in like Project Zomboid, Software Inc, Factorio, and Secrets of Grindea but a lot of these weren’t even on sale. I want to play a complete game, I don’t want to pay to beta test a game and wait for updates to fix things and balance the game. I’ve realized that I have so many games to keep me occupied that I can wait for release before adding more to my library.

More Demos Please!

I love when I see the Demo download button on a steam games store page. Every game should have a demo, it has helped me decide whether to buy a game or not on numerous. Before buying any game I usually meticulously research it to make sure its what I want and the kind of game I want to play. Having a playable demo to get just a taste of the game is extremely helpful. There were a few games I had in my cart ready to go this year and then tried the demo and promptly removed them.

The Final Cut

At the beginning of the sale I put everything from my wishlist that I wanted into my cart, as the days went on I thought about which games I really wanted and which games I could go without. At the end I was left with 5 games.

  • Aquaria– Metrovania set underwater
  • The Cat Lady-Point and Click horror/thriler
  • The Secret of Monkey Island– I keep hearing about this game and I’ve been really into Point and Clicks lately
  • Monkey Island 2– I’m a sucker for bundles…
  • Siralim– It’s like Pokemon meets Dragon Warrior and it’s suprisingly addicting
  • Space Pirates Aliens Zombies– I’ve been wanting a top down space game for months and this one looked pretty



Backlogged: Out There Somewhere

Screenshot (130).pngDeveloper: MiniBoss

Time to Beat: 2 hrs

It’s a puzzle platformer with teleportation and shooting aliens how could it not be fun? After getting shot out of the sky and landing on an unknown planet one loan astronaut and his trust teleportation gun must make his way across the planet collecting ship upgrades and health canisters to repair his ship and beat the big bad boss.

I’ve been playing this game off and on for months. It came in a bundle with Polarity and a few other indie games. Every once and a while I remember I have it and complete a level or two, get stuck and stop playing. My backlog challenge has actually forced me to finally beat it.

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The mechanics are quite simple. You can jump, you have a teleportation gun that will teleport you to a location where the beam hits a wall, and while teleporting you carry your momentum with you. This leads to a lot of puzzles being solved by jumping, firing the beam, landing on the ground and then jumping as soon as the beam hits the wall to jump higher. Along the way there are (insert name of item here cause I can’t remember it) that you can collect that will make your ship stronger, I think, I didn’t go out of my way to collect them which is why  the boss fight at the end was so difficult.

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Let’s talk about the last boss real quick. So most of the game is a puzzle platformer except for the very  beginning and the very game. At these two points in time, the game is a side scrolling space shooter a la R-Type.

I was not prepared for this, the game didn’t prepare me for it, it just threw me in there and said “hey, if you want to actually beat this game play a completely different game.” It’s not that it was hard, it was unexpected and took more than a few tries to get through. I’ve never been that great at dodging bullets and missiles in games like that. What I enjoyed a lot more was the mini boss fight which actually had you use the skills you’d developed through the game and put them to the test. That fight was a lot more fun and a lot less frustrating.

I actually want to go back after the backlog challenge is over, and try to find all the ship upgrades. I would like to know how much easier it makes the final fight plus it’ll add some extra puzzles. I’m not going to lie, I actually had to look up the solutions to two puzzles. As a rule I don’t like doing this but I was banging my head against the wall trying to figure out where exactly to jump. In my search for the solution, I saw that the entire game can be beaten in 17 minutes which gives me hope my next play through can be under 2 hours.


Backlogged: Polarity and Cosmic DJ

The great thing about short games is that they’re short. You can sit down, start the game, beat it, see the credits, and have plenty day left to spare. This week I was able to check two games off my backlog list. Well, one was a game. The other was more of  a muppet infused fever dream.

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Total Play Time: 2 hours

Polarity has you take on the role of a hacker trying to break in to one of the most secure systems in the world. And by hacking, I mean solving 3D platforming puzzles. It’s kind of like portal except the portals are replaced with moving colored cubes around.

You can switch between 2 polarities, blue and red. While your polarity is red, you can pass through red gates and lasers and vis versa for blue. There are blue and red cubes that when placed on corresponding platforms, will unlock doors, turn on jump pads, and raise or lower platforms. The  levels are a mix between puzzles solving and obstacle courses that test how well you can switch polarities on the fly.

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Each level has 3 data pieces to collect that unlock additional levels

I think this one is also a mobile or tablet game. It ran really smooth on my laptop even with the graphics all the way up. I finished the first 11 “story” levels in just under an hour but I enjoyed the gameplay so I took a swing at completing the bonus levels as well. I’m glad I did, the bonus levels were a lot more interesting. They took longer to complete and required a little more thinking and reflexes. There was only one pesky data piece I wasn’t able to collect in the single player puzzles but I can live with that. Sadly I was not able to try out the co-op campaign because the game didn’t recognize the PS4 controller.

Cosmic DJ

Pure Nightmare Fuel

Total Play Time: 70 minutes

This was an experience. I have no idea why this game was in my steam library, maybe a friend gave it to me, maybe it came in a bundle I honestly don’t know but it was there. I played it and it was glorious.

You are a Cosmic DJ  spoken to by a disembodied voice who calls himself the Cosmic Conductor. Steve4 (really that’s not a typo) has invaded the universe and is pumping out bad vibes. The Cosmic Conducter decides it’s your job to fight off the bad vibes and fix the 5 Jamtennas. Each Jamtenna has its own weird story to play through including but not limited to headless corgis, robot bands, and two felt puppet best friends.  You’re only goal is to make sweet jams by looping sounds togetherr, eventually filling up the jam bar, and moving on to the next scene.

It’s hard to put into words exactly how strange this game is so here’s a bunch of screen shots instead:





So if you ever find this game lurking in your steam library turn the lights off, put on some headphones, and save the universe with the power of music.


Backlogged: Back To Bed

How Long To Beat Average Time: 1 Hour

My Time to Beat: 2 Hours

My cat woke me up earlier than I wanted this morning, so I decided to get started on my backlog challenge. There’s something to be said about playing a game about keeping a man asleep while not being able to get back to sleep myself. But I’m not clever enough to find it. So once the cat was fed and watered, I took a journey into some one else’s dreams.

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Back to Bed tells the story of Bob. Bob has narcolepsy and Bob has a tendency to sleep walk on the roofs of buildings.  I didn’t play as Bob, I played some sort of green dog with a persons face. As Bob’s spirit animal, it’s apparently my job to make sure Bob is returned to his bed without him falling to his death or waking him up.

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The foot prints show which way Bob will walk, I would have been so lost without them

The game starts out simple enough, as a puzzle game should. Bob walks in a straight line until he runs into something, then he turns clockwise and walks in a straight line again. You can move apples around for Bob to walk in to. Usually one or two of these can be found in each level. Sometimes there are portals that Bob will walk through and end up on the other side of the map. Other levels have “enemies” like dogs and alarm clocks which must be avoided or Bob will wake up.  In the second chapter, there are fish that can be moved around to act as bridges.

I’m not sure which cam first the PC or the mobile version, but Back to Bed recommends to play with a controller. Luckily the PS4 controller works with the game and the controls are really smooth.

Back to Bed has 2 story chapters each consisting of 15 levels. Once complete, 2 additional “Nightmare” chapters are unlocked which add an extra challenge.

There wasn’t one way to complete each level either. Sometimes puzzle games frustrate me because there is only one answer and if you miss a detail its not solved. This game had as much to do with timing as it did with the positioning of objects to guide Bob across. It lead to some pretty tense moments of shifting apples around frantically to stop Bob from falling off.

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Beware Walking Alarm Clocks

At first the Escher inspired levels, the weird robotic voice, and the subtly strange background music were unsettling. By the time I was five or so levels in I began to enjoy the whole surreal setting.  It adds to the challenge, not everything is as it seems. After the first chapter, I didn’t want to stop until I completed the game.

I forgot how relaxing and fun simple puzzle games can be. A good puzzle game should introduce you to the concepts and then mix them up to give the player a challenge. Back to Bed does a fine job of doing. I felt pretty accomplished when I finally found the solution to a level I’d been stuck on for a while. It was a nice change of pace from what I usually play.

Well it’s still early, and I think I myself will go Back to Bed…Screenshot (100)






Taking Inventory

Hello, hi, and welcome to my very first post here at I’m Not Squishy! This blog will chronicle my adventures through my backlog and serve as a platform to write about my unyielding love for MMOs,RPGs, and video games of every flavor.

Now I know what your thinking, having a backlog of video games is probably the biggest first world problem right next to the Starbucks running out of whip cream. Why does it matter if these games go unfinished? Well the truth is it doesn’t, but it sounds like a whole lot of fun trying to beat as many as I can!

Meet the Backlog:

It’s always best to know what your up against when you start a project. I took the time to actually look through my Bin O’ Games and see just how many games I have left to complete. The break down looks something like this:

PlayStation 4: 9 unfinished games*

8 PS4 Games
*Digital Download: Tom Clancy’s The Division


PlayStation 3: 32 unfinished games*

*Digital Downloads: Mass Effect 1, 2 and 3, Ni No Kuni Wrath of the White Witch


3DS/DS: 7 unfinished Games*

5 3DS games and a DS game
* Digital Download: Little Battlers Experience


Things didn’t seem so bad until I opened up my Steam Library. When I did….oh god, the horror!  I’ve only had steam for 2 years and only discovered Humble Bundle last year. This has resulted in a whopping 79 unfinished games, many of which I never even started up.  According to http://www.howlongtobeatsteam.com, it would take about a month of playing 24/7 to beat the main story in all of my games.

I’ve decided to tackle my Steam Library and my PS4 collection first because I can take pretty screenshots easily. (Full disclosure, my laptop is 4 years old and runs an Intel 4000 integrated graphics chip so the screen shots from steam may not be so pretty.) For Steam I’m going to start with the games that take the least time to beat and work my way up. For PS4, PS3, and 3DS I’m going to play whatever I’m in the mood for.

I’m going to consider the game beaten once the credits role and/or the last level is beaten, the main story is over, the goal is obtained at which point there names will be immortalized on the Games Beaten page.  Actually after sitting down and going through the collection I have found some games to add to the games beaten page.