Time to Finish: 2.4 hours
I got Sizeable in the Yogcast Jingle Jam 2021 bundle. A bundle I bought mostly to pick up Wildermyth and support charity. It also came with a few titles that had been on my wish list for year but never got around to buying. Sizeable was not one of these.
I was in the mood for a puzzle game and decided to look through my steam library first before going out to the store. A decision I should make more often than I do. That’s where I found Sizeable waiting for me. It seemed to give off the vibe I was looking for at the time.
Things I Liked:
The Simplicity: *Sizable* is a simple puzzle game. The goal is to find three pillars on the map. You’re able to shrink and grow most objects on the map and move them around. Some of them interact with each other or need to be placed in a certain spot or be a certain size. For example, on some maps, there is a pillar hiding in the trees that you won’t find until you shrink the tree and it falls out. I’m surprised this isn’t a mobile game as well. It seems like it would be a nice little game to play on a phone or tablet.
Collecting Turtles: In addition to the pillars, there is a hidden turtle in each level. They very in difficulty, from hiding in plain sight to secret compartments in the level. I found it fun to hunt for each turtle in the level before I moved on.
The Length of the Game: Overall, *Sizable* has a good chunk of content for what it is. There are 50 levels, each with their own theme and 10 extra secret levels. These are unlocked by finding all of the turtles. It doesn’t overstay it’s welcome but I wish it was just a little bit longer
Things That Could Have Been Better:
The Difficulty the Puzzles: I wish the levels were a bit longer. They don’t really vary in difficulty. Once you’ve done a couple of levels you’ve seen all the different ways to interact with the maps. I like my puzzle games easy but I feel like adding just one more pillar to find or an extra turtle on each level would give just a bit more playtime. With that said, some of the secret levels have interesting interactions. You can also play without the hints for the pillars on top if you wanted to. The game defaulted with them on so I left them there.