
Last week, I upgraded my last piece of Crystal 5 gear to max which is a big step in my Shadow Hunter’s progressive. It also means I now need to gather new materials in the Long Shade Adventure world, which is the current end game area of Trove, to upgrade all my gear to Mystic tier.
I popped my head into the Long Shade to see how much damage I’m doing and it’s not nearly as much as I thought it’d be. I can do damage, and I can kill dungeon bosses but it requires using a health flask to activate my Martial Emblem to do 250% increased damage for 3 seconds. It’s slow going. I also don’t feel quite right checking out new (to me) content without Blades.
So while I wait for him to catch up in the upgraded gear department, I’ll busy myself with squeezing out some more damage.
The best way to increase my damage, now that my gems and gear are fully upgraded, is to increase my Light stat.
I know it increases damage but I didn’t know what it actually did until I read the wiki. The Light stat, decreases the effect of the Darkness stat of enemies. Great ,what’s darkness? Darkness, it turns out, is just damage reduction that only applies to enemies. Light comes from gear, gems, collected dragons, the star chart and Geode Mastery. I’m currently sitting at 11.6k light the majority of my missing light is from Geode Mastery.
That’s because I’ve been avoiding Geode for years.

Geode is a separate game mode, where you wander around a cavern collecting crystals and materials to craft upgrades to Geode specific modules. The more you upgrade your gear the longer you can survive in the cavern and the deeper you can go to find rarer materials.
I have mostly ignored Geode for the majority of my Trove career because it is a slow and tedious game mode but every level of Geode Mastery provides 10 light. I’m currently at 60 out of 100 Geode Mastery so I’m over halfway there!

The good news is, I only need crystals from Geode. Every other material needed to upgrade modules or craft collectables for mastery can be bought off the player market. It’s not cheap, but it saves a ton of time and I generate a decent amount of flux by just running dungeons to complete my daily star bar that I can log in for 20 minutes a day and have enough flux for materials.
On Mondays, the daily bonus includes triple crystal drops, so I’ve spent a few Monday nights on Geode runs. As a result, I was able to upgrade my Vacuum module (which sucks up all of the crystals in an area) to max. Not only does this increase the range but it has the added benefit of doubling all crystals collected by the vacuum.
I didn’t realize, until yesterday, that the majority of Geode Mastery comes from craftable collectibles and not, as I previously assumed, leveling up modules. I, wrongly, assumed I had crafted most of this stuff years ago. I have many costumes, allies, and tomes to craft that will give quite a significant boost to my Geode mastery. This was a relief because, compared to the modules, they’re all relatively cheap to craft. The only bottle neck, again, is crystals.
Now that I’ve been doing it regularly, Geode isn’t as bad as I thought. It’s something different to do to break up a play session and it works just as well for listening to a podcast. There’s also a chance to loot Crystal piniatas which sell for 40k a pop. So there’s some money to be made there as well. At least enough to cover the next upgrade/collectable!

















Trove, as of the time of this writing, has been down for 50 hours. On August 27th, the team announced there would be a 12-hour downtime as they moved the server to a new location. They must have dropped it somewhere along the line, maybe down a flight of very large stairs. As usual, players are calling for fair compensation for not being able to play for 2 days. I’m more than content to play something else, maybe a certain MMO with a new classic server.

