Some Short Term Trove Goals

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It safe to say I’m back into Trove. The new update has breathed new life into the game for me. There’s also the added benefit of having an excuse to listen to podcasts again. I bought my patron pass for the month and have been happily plugging away at a few new goals.*

Level the Lunar Lancer to 30

The original idea was to level a new class specifically for delves instead of changing the stats around on my Dracolyte. I’m still leveling my Lunar Lancer to 30 but I’m not sure I want to completely switch over. I like the different play style but I know how long it takes to get a class to the stats I’ll need and it might just be easier to try and get my light up on my Dracolyte.

One of the added bonuses of the new class leaderboard rewards is having a reason to play another class. Originally, you just needed above 10k PR on every class to guarantee 12 empowered gem boxes a week. This lead to slapping a whole bunch of bad to ok gems and gear on classes and never playing them again. With the new system, playing them for a short time is the only way to get your Weekley boxes.

This week it’s the Shadow Hunter, the Revenant, and the Boomer Ranger. The Shadow Hunter is my second highest class and main farming class so that’s easy enough. I haven’t’ played the Revenant or the Boomer Ranger since they came out a few years ago. It turns out the Revant is quite fun and I may look at leveling him up after the Lunar Lancer hits 30. The Boomer Ranger still isn’t for me but I’ll run a few dungeons and challenges with him to get my boxes.

Level the Knight to 30

The knight is one of the original classes. I’ve disliked the Knight for as long as I’ve played Trove. But he does have one thing going for him: his subclass.

The subclass for Knight grants faster ground mount moving speed and up to 6 extra flasks. The ground mount speed is meh since you’re flying most of the time, though it could be useful for delves now.  The flasks are huge. Not only will it allow you to live longer but since activating flasks activates your emblems as well, it gives you more DPS. And if there’s one thing you want in Trove it’s more DPS.

Lucky for me, his class gem makes him much more fun to play. He’s been sitting at 20 for years but I’m finally getting around to leveling him to 30 for the extra flasks. I don’t enjoy it enough to want to play it often though. So I wait until Saturday, which is XP boost day, and pop a double ex[erience potion which has been working quite well. He’s currently sitting at 25. I should be able to get him to 30 either this week or next.

Erimatra, Scourge of the Everdark: +250 Magic Damage, 1% crit hit, +50 Magic Find

This is the next Dragon I’m after and only for that 1% crit hit. Sometime between the last time I played and last week I lost 3% crit hit. I’m not sure why but I’ve been slowly using the gem stat boost items to get my crit hit back to 100%. This will make it that much easier to do. It may not be the most important permanent stats to go for right now but I’m tired of seeing 99% crit hit…

The only thing I need to craft it now are 180 dragon coins. I should be able to get those through daily challenges and using my cubits to buy Dragon coins this week.

 

*This is definitely a post more for me to keep track of the things I want to do than anything else.

 

 

Delving into Delves

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I wanted to give the new Trove update a try last week but unfortunately, it wasn’t meant to be. Both Wednesday and Thursday the server was taken down for hotfixes which started right as I was able to play and ended after I was able to play. I finally had some time this weekend to spend time with the new content.

At first, Blades and I were worried. With Shadow Towers basically gutted we didn’t know how easy or hard it would be to obtain those needed rewards from Delves. We actually miss read the patch notes and thought it said you needed to clear 25 levels of delves to have a chance at getting a Shadowy Soul Cache to get a chance at these rewards. Which would have been insane considering each level takes 6 -9 minutes on average to complete. Turns out these actually spawn randomly after a boss fight after Delve level 25. Which is way more reasonable.

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I think the old shadow tower rewards are actually much easier to get with this update. It’s the same limit as before on Despoiled Divinity, Titan Souls, or Lunar Souls. Since Monday’s “Delve Day” bonus doesn’t increase the amount of these rewards like “Shadow Tower Day”  you end up getting the amount you used to get on Monday any day of the week. Plus you can run these by yourself if you don’t want to find a group that adds less friction to getting these rewards.

We ran exactly two public delves to see how they were and to gather enough crystals to make a private delve. It went exactly how I thought it would. Most people either ignored the objective, were AFK, or spent the time mining instead of fighting. It’s new content so it may get better once people understand what their suppose to do. The problem is the delve level is based on the collective level of everyone in it. If there’s not 100% participation from everyone it’s almost impossible to progress.

Private delves are where this whole update shines. The private delve portals are a one time use and the level is based on who places them and who joins them. Delves are broken into two parts: The first is the delve objective which can range from kill x number of creatures, kill x number of a specific creature, clear x number of rooms of creatures, mine x amount of ore, or find and activate 4 monoliths. The second part is defeating the lair boss that spawns at the end of the map once you complete the objectives. The delve objective is on an 8-minute timer and the lair boss is on a 3-minute timer.

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Jay and I were placed in Delve level 118 using our highest Power Rank classes. We were able to make it to level 124 before we couldn’t kill the boss in time. The trickiest parts were the monolith objectives. Once the monolith is activated a bunch of creatures spawn and you have to kill them all to complete that monolith. The issue becomes when you think you’ve cleared it and move on. I can’t tell you how many times we ended up in the boss room and then had to rush backward to find the one enemy we missed hiding under the stairs…

We also found a bit of cheese here too. If you open a private delve with a low power rank class and have another low power rank class join you’ll end up at a very low-level delve. Once inside the private delve, you can switch your class to a high PR but the delve level won’t change. I’m not sure if this is intended but I’ll tell you it very easy to get all your rewards for the week when you start out at level 85.

Private delves don’t let you use mounts or wings that aren’t bought with inert geodes. I had forgotten just how painful it is to navigate Trove without these things. Once we got our mounts we were in a much happier place with the update. Now we’re working on getting wings so we can glide around in the caves which will make traversal even easier.

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Delves also attempt to mix the combat side of Trove with the Geode non-combat side. There are some utilities from the Geode tool kit that are nice like a grappling hook and increased movement speed but I haven’t found a use for much else. Jumps and mounts can replace these for the most part so I don’t find myself switching into Geode mode very often. There was a new vacuum utility added that seems useful so I may have to do some Geode to get that.

All in all, I think Delves is a fantastic update with a lot more to do than the Leviathan update. I was a bit worried about Trove for a while there. The last few updates had been nothing to write home about after Gamigo took over. Gardening was overhauled which was needed but wasn’t something I was interested in. Leviathans added randomly spawning mega bosses to Geode Topside which had some rewards but wasn’t something that pulled me back into the game. Delves give me some new goals to work toward and I already have a few projects in mind. I’m sure I’ll be able to get a few month’s worth of playtime out of this.

 

 

Breaking Resolutions

It looks like my New Years Resolution lasted until April. That’s probably the longest I’ve ever kept one anyways. And, to be honest, technically I broke it but I don’t know if I broke it in the spirit of things. I set out a lofty goal to only by a select few games that I was looking forward to in 2020. The problem with that is there are things that I didn’t know about in 2019 or maybe my interests changed a bit. Or maybe I just wanted to lift a self-imposed restriction.

You’re probably wondering what this is all about. I ended up buying 3 games this week, two of which are out of the ordinary for me, all of which are multiplayer. Remember that last paragraph where I said I don’t think I broke the spirit of the resolution? When I made said resolution I had single-player games in mind. I’m making a real effort to go through my backlog. More of a conscious effort anyways. But multiplayer games tend to be on the uncomputable side of things so it’s hard to count them as adding to my backlog.  There’s the whole social aspect too. I didn’t just buy the game to play on my own. I specifically bought them to play with my friend group some of which I rarely get to play with.

Yes, I know, I don’t have to justify anything to anyone. Except maybe myself. So without further ado, here are the games I picked up this week.

TemTem

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Pokemon on PC? Yes, please. This is one of those games I didn’t even know existed until a month or two ago. Since then I’ve been hemming and hawing about whether I should get it or not. As a rule, I tend to avoid early access games but the reviews mentioned there were about 30-40 hours worth of gameplay here. What pushed me over the edge was one of my friends picked it up. The possibility of co-op Pokemon was just too good to pass up.

GTFO

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Look, I know, I didn’t expect to buy am early access, survival, shooter that’s difficult just because either. But when two of your friends buy it and say it’s too hard with just two you have to be a good friend and help them out.

Hunt: Showdown

Because I didn’t learn my lesson from the last 3 battle royales I’ve played. But this one’s got some PVE mixed in with PVP. It also looks like it’s meant to be played in duos which is the biggest selling point for me. I actually don’t know that much about it but Greg does and wanted to try it out. Since I was buying games anyways I threw it in there.

Out of all of these, I have the highest hopes for TemTem as something I’ll be playing regularly. I think GTFO will be a great game to play with some people I rarely get to play games with. I’m curious about Hunt: Showdown. I have a feeling I’m either going to play it once and never touch it again or have a great game I can play with Greg regularly. We’re playing later today so we’ll see how it goes.

 

 

On a side note, I’m downloading Call of Duty Warzone as I write this. Just add that to a list of things I’d never thought I’d say. 

Things are weird

It’s been about a week now since Ohio went into quarantine. Last week felt like that part in a made for TV disaster movie where you’re getting to know all the characters. This week feels like when the storms on the horizon and all the main characters are waiting for it to hit.

Fortunately, I haven’t been impacted by this too much. I consider myself lucky that I work for a company that can function with a fully remote workforce. I’m thankful that I’m still working when a lot of people I know are not since everything is slowly shutting down. I started a new job about 4 months ago and was just getting a handle on how everything was working.  everything is completely different but with new challenges come new opportunities to grow.

The biggest change for me has been learning to work from home. I always thought it’d be hard to do. I thought there would be too many distractions. It turns out, it’s not that much different from working in the office once I get going. The only difference is my cat would like to help me work now…Even when my wife is home it’s easier than I thought it’d be.

No, it turns out the biggest challenge for me is when work is over. Most days, I’m playing games on my PC after work. Now that I spend all day in my home office, it’s the last place I want to be at the end of the day. As a result, the Switch has been getting a lot more playtime in my house. Also, a lot more reading and Netflix has followed.

It’s a weird time we live in right now. We’re living through a historic event, one we will hopefully never have to live through again. I still can’t wrap my brain around it. How the whole world has shut down and how the most mundane things like going out to eat just don’t exist right now.

I hope all of you stay safe and healthy out there.

 

Nearing the End of Amalur

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I’ve finished up the desert zone Detyre and I can confidently say it is my least favorite zone. The Gnomish city of Adessa wasn’t only confusing to run around, there were a bunch of Gnomes there who thought they were better than me and kept saying so over and over again! Detyre itself was, ok. Each zone had it’s own story again and most of that story was helping a Gnomish mining corporation kick people out of their homes and businesses….the Gnomes are wonderful people in Amalur. I enjoyed the Red Marches the most. The whole zone takes place in a big canyon which leads to some great screenshots. There’s also a tunnel system you have to go through to get to places you can see but can’t reach any other way. I thought that was nifty.

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The main story leads me to find Fomorus Hughes, who raised me from the dead, in some cave trying to recreate the Well of Souls. It turns out the gnome templar who was funding his operation also wants me dead…I hate these gnomes. After finishing up with that quest like and the zones of Detyre it was off to Mel Senshir to break a siege.

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Mel Senshir feels like where the game should have ended. It’s this massive battle where you’re completing objectives and hunting down the big bad Niskaru Balor who you must stop or Mel Senshir will be burned to ashes. The fight with the Balor is the first time I’ve actually lost a boss fight. I mean, this one has mechanics that need to be avoided, I couldn’t just meteor strike my way through it. The battle culminates in a thrilling conclusion where I rip the beast apart with my magic Fate powers and am celebrated as a hero!

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And then I’m told I have to go to a swamp. I can’t even enjoy my time as the “Hero of Mel Senshir”, which the locals now address me by,  because Gadflow still has to be stopped. I had mentioned that I was excited to see the zones of a Klurikon and Alabastra. The zones have cool names like Cursewood and The Twighlight pass. I though Klurikon was going to be more of a spooky foggy place but it’s actually a rotting swamp. The winter Fae live over here and while their counterparts, the Summer Fae, represent life and growth, they represent death and decay. So this swamp is their holy ground. The Midden is my favorite zone in Klurikon. It’s supposed to be a fae graveyard celebrating decay. But the Tuatha are using it as a graveyard for the mortals they kill. The most interesting set piece here is the Gallows Tree which takes up most of the zone and has hundreds of bodies hanging from it. Again, it’s supposed to be a celebration symbol as the Fae do not actually decay when they die. But the Tuatha stuck a bunch of mortals up there who do. Everyone in the zone keeps complaining about the smell.

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Klurikon and Alabastra have fewer locations and fewer side quests than the previous zones. This was a blessing as I’m starting to get a little burnt out on the game. There is a new faction questline for the House of Sorrows in Klurikon. To be honest, I’m not really sure what the point of it was but I did a lot of running around to collect “Sorrows” before someone else did which was supposed to aide in my fight against the Tuatha. It runs you through some dungeons throughout Klurikon but nothing really interesting comes out of it.

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Alabastra was even shorter than Klurikon. It’s actually very streamlined and I believe I only did one or two side quests here. There are some tunnels that will bypass some of the zones and get you closer to the final boss. I didn’t take many screenshots of the place as it’s just various shades of gray rock and blue crystals. At this point, I also stopped delving into dungeons. They were marked on the map and I kept expecting quests to lead to them but they never did so I never went in. Also at this point I’ve stopped looking in chests and even looting enemies because I haven’t seen single gear upgrade since Mel Senshir.

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I’m always surprised how long these zones take to get through. They don’t look that big on the map but by the time I finished Klurikon I had added another 5 hours to my playtime. Alabastra took another 3. I’m not complaining, I enjoyed my time but I also felt like both zones should have been over sooner.

 

 

 

October Gaming Goals

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Yes I’m still here after all!

Towards the end of every year, I have periods where I totally lose all interest in gaming. I’m never sure when it’s going to be but it’s usually around November/December. I never know how long it’s going to last and it’s usually because my interest shifts to reading more. I think sometimes I just need a break from the hobby. I always come back though, and with a renewed vigor. This year it happened to come in September and it turns out it’s hard to post to a gaming blog when you don’t actually play any games. It’s safe to assume I didn’t hit any of my gaming goals last month. Well except for Trove. Getting dragons isn’t too hard when there are a ton of podcasts I wanted to catch up on.

But alas, it’s October. I love October. In the beginning, Fall is starting to get underway and all the colors change., in the middle we have horror movies galore, and we cap it all off with Halloween,

As much as I love the horror genre, I’ve never played through a horror game. I picked up 2 in the summer sale this year, Outlast and Observer, for just this occasion. I’m hoping to get through at least one of them. They aren’t too long, 5 and 7 hours respectively, so even an hour a night I can finish them by the end of the month. I’m leaning towards playing Observer first due to its sci-fi setting.

Progression in Trove has been slow going. I’m still working towards getting more dragons that I already have the eggs for. Upon the docket this month is Aurym, Keeper of Histories andDraccolatl, The Mellower. Aurym because he looks cool and Draccolatl because the fragments have been sitting in my inventory for a good 6 months.

Finally, I plan on puttering around Star Wars the Old Republic a bit this month. One of the books I’ve been reading in September is Champions of the Force by Kevin J Anderson. It’s the third book in the Jedi Academy Trilogy and it’s reminded me how much I like the Star Wars expanded universe. Plus with an expansion on the way at the end of the month it seems like a good time to dip my toes in.

Audio Drama Sunday: The Black Tapes Season 1

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The Black Tapes is a weekly podcast from the creators of Pacific Northwest Stories, and is hosted by Alex Reagan. The Black Tapes Podcast is a serialized docudrama about one journalist’s search for truth, her subject’s mysterious past, and the literal and figurative ghosts that haunt them both. Do you believe?

The Black Tapes is all I’ve listened to this week. It’s consumed my commutes, it’s taken over my gaming time, I can’t stop listening to it. I finished up season 1 on Friday and I’m on the first episode of season 2 now.

What’s keeping me hooked is the style and the consistency with how the story is told. It sounds exactly like a documentary podcast and sometimes I find myself forgetting that it’s fiction. The cast does a great job selling the authenticity of the story.

So let’s talk about that story. It starts with Alex Reagan, the host, going on a ghost hunt. While she’s talking to ghost hunters and paranormal researchers, the name Richard Strand keeps coming up. Strand turns out to be a skeptic in the field and has an institute that’s sole purpose is to disprove proof of the paranormal. There is a million-dollar prize offered for those who can provide unrefutable proof of the paranormal. Alex set’s out to interview him and in his office, he has a set of black VHS tapes. These are videos of paranormal occurrences that can’t be proven false yet because the technology isn’t there to do so. Sounds like a bit of a cop-out to me…

The show focuses on Alex and Strand revisiting the Black Tapes and talking to people who were involved in them. The first few episodes lead you to believe that this is going to be the format of the show. But as Alex reveals more Black Tapes content the more connected they all seem.

What makes this show work for me is the opposites that are Alex Reagan and Dr. Strand. Alex is the journalist with an open mind and although she says she doesn’t believe in the paranormal it seems very clear that she wants to believe. Strand on the other hand, is a full-blown skeptic. Everything can be disproven with science and logic. Every time Alex brings up a piece of evidence that seems like it’s irrefutable, Strand is there to knock it down.  The show wouldn’t be as interesting without that dynamic. It would be like countless other horror shows and movies. It leaves me waiting for evidence so compelling that not even Strand can disprove it.

I’m glad I’m listening to the show after it’s finished so I don’t have to wait between episodes. Especially between season 1 and 2. Season 1 doesn’t end with wrapping any of the plot points up. In fact, there’s even more questions raised. It’s not a satisfying finale but luckily I can just press play on the next episode.

I’m a bit worried though. I’ve heard from friends that the podcast ends on a pretty big cliffhanger. The Black Tapes released it’s final episode on November 7th, 2017, it’s not coming back. But that worry is offset with just how well this story is told so I’ll take a disappointing ending to be able to listen to 2 more seasons of this.

 

WoW Classic is Not for Me

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Rogue Stuff

I’m gonna be that guy. That guy that comes out and says, I’m not into WoW Classic. I tried,  I really did. I put in some hours over the long weekend and most of the time I asked the question: “Am I having fun?”.  That answer was no far more often than not and I’m trying to figure out why.

I managed to get an undead rouge to level 10 by the time I packed it in. At first, I liked the novelty of no quest markers on the mini-map. That ended fairly quickly when I had more than a couple active quests and couldn’t figure out where the NPC was for the turn in. Those quest markers have become such an integral part of games now it’s hard to imagine a game without them.

I tried a few characters. Before the undead rogue there was a dwarf priest who I got to level 9. I wasn’t enjoying having to wait for my health and mana to come back up after one or two rounds of combat. I rolled an Orc Rouge to check out their starting area. I stuck with that for a level or 2 until I had the idea that I really wanted to play an undead rogue.

I can see where everyone else is coming from. The sense of community in the game is great. General chat is full of people talking and sometimes even being helpful. There are roving groups, random invites, and even some conversations to be had while leveling. I joined a guild and had a good time chatting with the people there but that isn’t enough to hold my interest.

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I spent a good chunk of time on my priest like this.

I know a lot of that is because I don’t have that nostalgia to get me into the game. I don’t have friends who want to play it with me either. I came in curious to see how it all began, what it was like 15 years ago. Turns out, games have come a long way in 15 years, I’m sure to no one’s surprise.

I would have loved this game in 2006. I was a freshman in high school, this was exactly the kind of game me and my friends would have loved playing. Many of us were playing Runescape the year before and I think most of them would have been playing World of Warcraft if they could have gotten a subscription. Classic is grindy in a way my highschool self would have loved. Grinding weapon proficiencies, joining groups to level, finding quests in a giant world, and working on professions. There’s a ton of time to be sunk here and that’s just something I don’t have as much of anymore.

And I think that’s what it’s really all about. I spent a good 10 or so hours playing to get to level 10. Unshared tags make it hard to get quests done. Grouping up is a way around that for sure but the quests still take a while because others are also doing the same quest that isn’t in your group. Everything feels slow and I just don’t like the pacing.

Right now, I can’t see myself putting a ton more hours into Classic. I may dabble a bit more in the coming weeks, I still have a full month subscription after all. Or maybe I’ll go try out retail again and see how that goes. In the meantime, I look forward to reading everyone else’s stories from their time in Classic. I’ve said this before, and it may just be true, I enjoy reading about WoW more than I like playing it.

Taking Down Ultra Hydra

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This week Jay and I took down Ultra Shadow Hydrakken with just the two of us. We’ve been stick on Ultra Vengful Pinata God for a month or 2. We try to clear the shadow towers on Mondays when the bonus is in effect for the Titan’s Treasure. It helps keep the flux fund up for the rest of the week. These are supposed to be for up to 8 players but Jay has enough power rank on his gunslinger to carry us both through the lower level ultra towers.

It was a whim dicision to try the next Ultra tower. I have gotten my Dracolyte’s Power Rank up by a few thousand over the weeks and I thought why not? Getting to Hydra was a bit rough, the mobs in the towers were a bit more difficult, taking flasks with almost every hit. Once we got into the boss room we switched up classes. Jay had his revnant with a tank build that netted him just over 10 million health. My 27k PR Shadow Hunter provided the DPS. It took us about 10 minutes to down Hydra. When you’re used to taking out these shadow tower bosses in under 30 seconds it felt like an eternity.

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One of the advantages of not burning the boss  is that you get to see the mechanics. Yes, there are some mechanics to the bosses in Trove. Hydra spits out green slime that coats a wide area and spawns adds. Luckily for me, Jay took most of the adds. The few that escaped his range hit my squishy shadow hunter for a lot. When Hydra gets down to around 40% health he starts sucking every player underneath him. After the first time I had to hang back the rest of the fight after one hit took 15 flasks.

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We tried Ultra Darknik Dreadnaught. We were feeling underpowered on our run to the boss room.  To my suprise we almost had him but just didn’t have enough power to finish the last eigth of health. Out of the two fights, this one was my favorite. Draknik has 2 different sheilds, a bunch of rockets that leave fire you shouldn’t stand on, and one move that forces players to run to the corners or be one shotted.

So now I have another goal for Trove: to two man all of the shadow tower difficulties. I definatley need to put some more PR into my shadow hunter and my dracolyte. We’ll see what we can get our time down too on Ultra Hydra over the next few weeks. I’ve been lacking some drive to play Trove lately but a new goal is just what I need to get me back into the game. Plus, I still have plenty episodes of the No Sleep Podcast to listen to while I play.

 

VAST Horizon: Adrift- Ghost

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Dr. Nolira Eck is finally able to open a communications channel and hear a distress hail to the Bifrost.

S1 E5
Released: July 22nd, 2019
Length: 31 minutes

If you’re keeping track you might be wondering where episodes 2-4 are. Truth be told, I ran out of time to get my thoughts together for those 3 episodes before this new one came out last week. Even this write up is a bit later than I would have liked it to be. They’re good you should listen to them. Norlira does some crazy stuff, we learn there’s another life form on the ship, and she names the AI Ali.

I still like how the world-building happens in bits and pieces throughout the episodes. This week we learned that humanity has spread far a wide throughout the galaxy via a lecture. Expansion to the point where the lecturer questions if we should be expanding even more

.Where episode 1-4 were fast-moving and action-packed, episode 5 gives us a bit of a breather with a more reflective tone. Even though it’s not as exciting, it’s an important mommnet. So far the dynamic between Norlira and the AI has been built around survival. Ali is calculating the best routes to take, the amount of time Norlira has to get things done, constantly reminding her that there is no one available to help her. In this episode and even a little bit in episode 4, Ali seems to be trying to understand Norlira more and questions why she does some of the things she does. Tanja Milojevic does a fantastic job with Ali. There are times when she seems almost human. Other times I’m reminded it’s only an advanced computer when it repeats words and phrases the exact same way.

—-Spoilers Ahead—-

At the end of the last episode, Norlira had reached the communications bay and was receiving a distress signal. We learn that this distress signal is coming from an escape pod of a seemingly different ship that also ran into something. The child, Po Yano, is the sole survivor.

Norlira desperately tries to contact Po but it seems the escape pod can only broadcast out. What resonated the most with me is this scene where Norlira is determined to let Po know that she’s not alone which is something that Ali can’t understand. There’s this great exchange between the two where Norlira keeps arguing she needs to try to help this girl and the AI keeps calculating the chances of saving Po at zero. And even when it’s revealed that this broadcast was just a recording, Ali doesn’t understand why Norlira is still upset.

Norlira has overcome incredible things given the circumstances. She’s gone outside the ship, she’s traversed areas of the ship with no life support, she’s crawled through maintenance shafts in the dark, and yet she can’t save this scared girl trapped and alone in space. To me, it seems Norlira is trying to come to terms with just how helpless she is in her situation. You can hear the defeat in her voice when she says “…She tried so hard and there was no one here for her, she was alone, she died out here alone. Just like I will.”