Finishing up Heart of Thorns

Well at least the personal story part. I’m sure there’s still a ton to do outside of that. Considering the personal story only required getting 5 out of 23 total masteries and the fact that I didn’t need to explore any of the Dragon’s Stand zone means I have more to do there. But I also know that if I stop the progressing the story to dig in now, there’s a good chance I won’t pick it back up. Long term, I’m going to take my current character, Vale Faelight the Sylvain Guardian, through all of the story first before venturing out to other aspects of the game or other characters.

I was surprised how short the story was for Heart of Thorns. Only 16 chapters and it probably took me around 10 hours in total to complete. I would hazard a guess that the core story felt longer because chapters were broken up by level requirements. Heart of Thorns, on the other hand, only required masteries to move the story along which did offer a nice break to explore and participate in events. The lack of Renowned Hearts threw me off at first but after a little while I preferred the dynamic events.

As I mentioned when I first got here, Heart of Thorns open world felt more difficult than the core Tyria. It did force me to pay a little more attention now that things weren’t face-roll easy. By the end of the story, I didn’t find myself staring at the downed screen quite as often.

As for the story itself, I preferred Heart of Thorns to the core story. The whole build up a large army and lead it storyline didn’t do much for me. Heart of Thorns’ storyline of a rag tag bunch behind enemy lines going to save their friends and defeat a big dragon was definitely more my style.

Playing a Sylvari lead to way more little interactions than I thought it would. Surprised that was the case, when everyone’s the hero I would have thought the story would be the same for everyone. Every once in a while I was questioned by Pact soldiers whether I could still lead because of the influence of Mordremoth. Some of the story missions had Mordremoth talking to me. On the final mission, I chose Caithe and Cnmach to come with me and someone made a comment about everyone going in to the final fight being Sylvari. What can I say? I love a good redemption arc.

It was so nice to get out of the same zones I’d seen a dozen times over and see some new environments. Gliding is a fun way to traverse the map but I enjoyed those first moments in (zone name) without the glider where one misstep would send you over the edge of a cliff.

For now, it’s on to Living World Season 3 but I have a feeling I will return to the jungle eventually.

Reminiscing on Dragon Age

A few months ago I saw the entire Dragon Age franchise on sale for like $15. At the time, I wasn’t looking for a big fantasy RPG of any sort let alone three. But I know me so I scooped it up for the inevitable day that I would be compelled to play it. That day has come. It was apparently last night.

This 1000% has to do with all of the news I keep seeing about The Veilgaurd coming out this October. Also because I can’t seem to do anything unless I make it into a project. So of course I’m like “Let’s play all of the Dragon Age games! I totally have time for that!” (I probably don’t…)

So there I was, creating a new characters in Dragon Age: Origins and reflecting back on my time with the series as a whole. Well – not really – but I needed a way to somehow segue into this next part! I make no claim that any of the following is actually accurate, I’m just jotting down what I remember, I didn’t bother to fact check anything other than the dates the games came out.

Dragon Age: Origins was one of the first games I played through on the PS3. I must have gotten it over winter break of my freshman year of college because by the time I picked up the physical copy, it was the ultimate edition. Fun fact, I used the remaining balance of my meal plan that semester to buy it.

What I remember most about Dragon Age were the commercials leading up to the games release. I distinctly remember seeing one at the movies is somewhere in between those Maria Menounos Noovie things they played before the trailers. Grey Wardens looked awesome! A fantasy game that wasn’t Lord of The Rings!

What I remember from my first playthrough of the game? Not a whole lot. I remember Alaistar, the swamp witch lady, a particularly challenging boss fight with a very large boss, and speccing my character out to be a sword and board warrior. That last part was my favorite, I liked that I could be an actual tank for my party taunting enemies and knocking them down. It wasn’t a role I played a lot of in other RPGs, preffering characters who used a bow over melee. I also remember the combat feeling like a tab targetting MMO complete with a big hot bar with lots of skills that somehow was manageable on a controller. I thought that was pretty cool too!

Other than that, I couldn’t tell you much about the story. Something about the templars hunting down mages maybe? But then, that might have been a bigger plot point in Dragon Age 2 which I also played, though never finished. I did finish Dragon Age: Origins. Spent plenty of nights that winter break sitting in front of the living room TV plodding my way through. I did start the DLC, but I think around that time, classes had started back up. I never got back to it and just played Dragon Age 2 the next summer.

Dragon Age 2 I remember being more of an action game. Less create your own character and more you’re going to play our character but you can change their looks and pick their class. I don’t know how true that is, it’s been ten plus years since I played it. I think the main character actually had voice lines which I always preffered over the Silent Protagonist type.

For that game, I switched it up and played a mage. Again, I think a big plot point of that game was outlawing mages or something so I thought it was an interesting background to try out. I distinctly remember being a gravity mage that pulled enemies together and flung them all over the place while my party wailed on them. Good times.

Dragon Age: Inquisition dropped the fall of 2014, the year I graduated from college and had just started living with my then girlfriend/now wife. It wasn’t a game that was on my radar anymore, I had fallen off of gaming in general during college, well except for League of Legends. We played a lot of that.

I think my mom gifted it to me for Christmas that year. I distincly remember creating a character in the likeness of my now-father inlaw which my now-wife did not find it the least bit funny. I, on the other hand, found it very amusing…I remember some cutscenes, an interegation of sorts, then being thrown out into the world and not getting very far.

You know what also released in the fall of 2014? Destiny. That had a hold on me for at least a year and there wasn’t’ much time for anything else.

Hunt: Showdown – Hmmmm hmm hmm hmmmmmm!

Hunt: Showdown has one of my favorite video game theme songs ever. I would recognize it anywhere. Its so catchy it’s about the only thing I remembered about my time playing the game four years ago. It’s also stuck in my head right now after revisiting the game this week to check out the big 1896 update.

Port Sulphur Band does all of the in-game music for Hunt and is made up of Crytek employees. They do both the soundtrack music and all the trailers and event music. According to their Spotify bio:

Since their first album released in 2019, Port Sulphur Band have become a cult phenomenon, with over 26 million streams across three albums, and live shows in Paris, Las Vegas, and Frankfurt. 

They have more music than I would have guessed. The original Hunt: Showdown soundtrack is just six songs coming in at 18 minutes long. I guess you just don’t need that much music in PVP game. They also have quite a collection of in-universe music outside of the OST. Their music gives more insight into the lore of Hunt and fits the vibe of the game perfectly.

The tragedy of Hunt:Showdown is it has such an interesting world but the only way to interact that world is through a PVPVE extraction shooter. This world of supernatural, wild west, with zombies and monsters and the hunters that battle them is ripe for good stories. I would love to see a story mode for this game – I’m not holding my breathe though.

Unfortunately, most of my story with the world of Hunt is walking around for 20 minutes without a soul in site and being mowed down by other players on my way to extraction.

This Week In Screenshots: Set to Music

I’ve been listening to the Heart of Thorns soundtrack on the way to work this week. Only the first handful of tracks though, because I’ve found some can lead to some spoilers. I can, in fact I probably will, write a whole post on how I got into listening to game soundtracks on their own but…this is not that post. Just something short and sweet for Saturday.

Heart of Thorns has some great music and I thought it would be fun to match up some screenshots I took to the tracks I’ve enjoyed this week.

Hope you’re having a great weekend!

The Pact Laid Waste

The Jungle Provides

Jaka Itzel

Far From Home

Tarir, the Forgotten City

Creator Appreciation Week: Parsec

It’s Creator Appreciation Week here in Blaugust-land. In years past, I’ve used topical week to talk about podcast that I love. I haven’t been listening to many new podcasts as of late, so this year I’m switching it up and giving a shout out to Parsec. If you’ve never heard of Parsec before, it’s an extremely low-latency remote desktop application geared towards gaming. And it’s free for personal use!

My main use for it is using it to play games that don’t support online multiplayer. My friend group is spread throughout the US so we use it a lot to play couch co-op games like the teenage mutant ninja turtles game. We’ve also used it to play single player games in the “pass the controller” style while sitting on our virtual couch like Little Hope.

I’ve been using it for years and it has always worked as advertised. We still get some latency, nothing is perfect, but for the most part controls are smooth and the frames don’t stutter much. We’ve even used it to play a mildly successful run of Dark Souls 3 where each of us were in charge of a single control of the character. I was on attacking, Blades was on healing and dodging, and CC was on movement. It was wild!

It’s a nice application, and while it can have some weird audio issues with Discord sometimes, I haven’t found another program like it.

Ready for Heart of Thorns

Last week, for the first time, I got a character through the Living World Season 2 content which triggers the first quest of Heart of Thorns . I’ve been playing Guild Wars 2 off and on now for over a decade. It’s taken me quite a while to get here!

I’ve had numerous challenges getting started in Guild Wars 2 over the years. I was obsessed with Guild Wars in high school; Guild Wars 2 always felt like a game I should love. But each time I would start up a new character and run through the starting areas yet again, I encounter the same problems that cause me to bounce each time.

I didn’t gel with weapon swapping. It was all fun and games until I hit level 10 and this feature unlocked, Not being able to see the cool downs on abilities on the swapped weapon drove me crazy! It felt like I was guessing most of the time when to swap between weapons. Plus, I didn’t understand the combat system all that much which led to confusion about which weapons synergism together.

Not using both weapons in the attack animation when dual weilding the same type of weapon annoyed me. It bothers me to no end that the basic attack for dual weilded weapons only uses one hand. It’s not so much that the skills use separate hands for animations, but I always thought if I had two swords/daggers/axes/ whatever equipped my character should swing both of them for a basic attack. A petty reason to be sure, but it still bothers me.

Combat stats are slighty confusing. I understand that GW2’s whole thing is breaking the holy trinity and stuff but did it have to go and change all the standard stat names too? Easily solved by reading the descriptions of course. Not arguing there.

Over time, “Do I really want to run through Metrica Province again?” became a problem. After a few dozen attempts of leveling up past 20 all the starting areas are worn out. Every time I came back, I rolled a new character, ran the same handful of starter zones, got bored, and logged off months or years. Doomed to repeat the cycle once more.

With all that said, you would think I would have move on. I have no problem with dropping games normally – usually to my friends’ dismay. But there’s something about Guild Wars 2 that I want to like. Reflecting on it, part of it is definately nostalgia for the Guild Wars IP. I have such fond memories of playing that particular game with friends and participating in the end game stuff. One of the only MMO’s that I’ve really been deeply involved in. Some of the other features that I want to like are the horizontal progression, the miriad of things to collect, and the world is Just. So. Pretty!!

Over the winter, I took my annual tour through Tyria yet again. But something was different this time or maybe I was different. I created a Guardian, which I had always avoided doing because I I already had one of those. I made a Sylvari because I had spent the least amount of time in their starting area. I took my time to read the additional dialogue, the Renowned Heart text, the *ahem* tool tips for the combat stats and skills. Amazing right, when I actually sat there and read the descriptions of things they were not confusing at all. A revaluation, I know. I also went out and looked up some newbie guides just to make sure I had a basic grasp on everything.

On top of that, I found that weapon swapping didn’t really bother me any more. Once I started to understand the combat a bit better, I found that weapon swapping had it’s own rhythm to it. Now, I could still be doing it wrong, but my skills seem to be up on my secondary weapon by the time I run out of skills on my primary or very shortly after.

I was playing regularly for a month or two. I got through the core story for the second time ever. I went through the Living World Season 1 and got half way through Season 2. I was enamored enough that I bought the rest of the Living World I was missing along with End of Dragons and Secrets of the Obscure. Then I promply fell off the whole gaming train in general.

Flash forward to this week. As chance would have it, I accidentally clicked on the Guild Wars 2 launcher on my desktop instead of whatever game I was looking forat the time. I saw there was a new expansion coming out and got the inkling to play again. I had a blast last week finishing up the rest of the Season 2 story. Now I’m finally ready to start Heart of Thorns. I’m excited to see a part of the game I’ve never seen before, check out the whole gliding mechanic, see those vertical maps, and continue the story that has been set up for this expansion!

Long Books from the Library

As I was attempting to catch up with my Blaugust feed this week, I came across Axxuy’s post on checking out big books from the library. I’ve been doing a lot of reading this year and, subsequently, have done some thinking on my own reading habits.

Auxxy says:

I’ve checked out many books of short stories or poems and some of the breezier nonfiction. But I stay away from the big books, even the ones I would like to read. The trouble of course is that you do have to bring the books back, and sooner than later. I feel cramped by the due dates.

I find myself frequently avoiding checking out big books. Even those I’ve had on my to-read list for years.

I am lucky enough to live in an area with three large library systems. I rarely buy books and can almost always find what I’m looking digitally unless a title is very popular and/or very new. There are usually enough copies (or lack of interest from other patrons) that my loans auto-renew. Still, due dates do add some extra stress to finishing a book. Even more so with digital loans. I have been guilt tripped many times by Libby informing me there are multiple people waiting for a book that I haven’t opened in a week.

I am a life long reader but I am a slow reader. I’m constantly below the “Typical time to read” on Kindle books by at least a few hours for fiction books. Who know’s how accurate that stat is though. I finish one or two average sized books a month. Sometimes three if I’m really pushing it. This used to bother me, but it doesn’t so much any more. I found forcing myself to try to read faster just wasn’t enjoyable. It’s not a competition after all.

The time required for me to finish a book makes me hesitate to grab long books of the digital and physical shelf. I really need to be in the right head space for it. If the book is more than 400ish pages it’s probably the only book I’m reading until for the next 3 weeks. But when the mood strikes, and I go to check out something big, I know most of my free time will be spent reading. I recently read Kelly Link’s The Book of Love which is just over 600 pages. It’s, by far, the longest book I’ve read this year. While I did enjoy it, I had to spend an average of 2 hours a day reading to finish it before the 3 week loan ran out. Leaving me with little time to do anything else.

If it’s non-fiction, then forget it, I’m buying the ebook and I will absolutely spread it out over several months no matter how long it is.

February 2023 Goals

January was all about Elite, Elite, Elite. I didn’t play much else and I defiantly did not write about anything else. Last month I started my career as a Commander, I took a trip out to the Eagle Nebula and found a prison colony, I talked about some third party tools I’ve been using, took a detour to on my way home and stopped at a few more nebulas, and supplied my home station with literal tons of landmines.

Top Played Games of January 2023

Game TitlePercent of Total Playtime
Elite: Dangerous80%
7 Days to Die13%
Pulsar Lost Colony2%

It’s not often that I fall down a gaming rabbit hole quite this hard. There’s just something about it that has captured my imagination in a way games haven’t in a long time. As I’ve gotten my bearings back and I’m getting more established in the game I feel that initial excitement plateauing but that was bound to happen. I don’t feel like I’ll be dropping it anytime soon but I may find some time to play something else this month just to switch it up.

I haven’t written to much about my ongoing 7 Days to Die game with Brother. We’re on Day 23 and are just becoming self sufficient on food and medical supplies. I can’t believe we’ve been playing every week since November and that I’m still having fun with it.

Pulsar Lost Colony

The squad decided to play Pulsar last weekend which I hadn’t played since February of last year. I forgot how much fun it is as a multiplayer game and we’re looking to play it again soon.

February 2023 Goals

Unlock the Engineered Detailed Surface Scanner: If I had posted this yesterday, getting the Engineered FSD would have been a goal too but I just unlocked that last night. The engineered detailed surface scanner is the last module I want before I go on another trip out into the galaxy. It increased the scanning radius per probe which will make mapping planets faster and more efficent. This should be a quick goal to complete. I only have a few more raw Niobium to gather before I’m able to unlock it.

Travel Outsided the Inner Orion Spur: The Inner Orion Spur is the region of the galaxy where Earth and the rest of the Bubble are located. There’s 42 regions in total but I don’t think I want to go too far from our home region. Maybe a region or two away to do some exploring. The only thing I still have to figure out is do I want to go towards the galactc core or away from it.

Participate in this month’s Humble Bundle Community Review: I kind of missed the ball on this one last month and forgot to sign up. I ended up picking up the bundle anyways because I’ve been wanting to play Grow: Song of the Evertree for a while now since it’s from the same developers as Yonder

Read Two Books: My interests between reading and gaming fluctuate every few months where one takes over the other. I feel like I’m in the middle of that interest transition where I want to do both and sometimes I just don’t have time to do that. February is a short month but I think between audiobooks and reading I can knock out two this month.

The Dark Pictures Anthology: Little Hope – Big Impressions

Looking for something spooky to play this October? Do you like narrative driven games with where you have to make decisions? Do you like watching hours of cut-scenes? How about quick time events? Then I have a game for you!

The Dark Pictures Anthology: Little Hope (here by known as Little Hope) is part of October 2022’s Humble Choice. It also happens to be the game I’ve chosen to take a look at for this month’s Blaugust Reviews Humble Choice. Little Hope is typically priced at $19.99 so with the bundle you’re getting a 35% discount. Not bad, but it’s been as low as 60% off through various store fronts.

I have heard of The Dark Pictures Anthology series before but never played one. There are currently three of them with a fourth set to release in November. They’re all cinematic, narrative-driven, choose your own adventure-esques, horror games with multiple endings. The stories are independent of each other so you can start with any of them. You can either play by yourself, with up to five people locally, or with one friend online. I ended up playing with Brother online via Parsec but technically we played the single player version of the story.

I’m no stranger to this type of game. One of my wife’s favorite games is Until Dawn and we’ve played through that at least three times together. We’ve also played through most of the Telltale games too. Little Hope isnt’ much different from either of those.

Well, Little Hope, is a little more graphic than I remember Until Dawn being at least. It earns it’s M rating for Blood, Intense Violence, and Strong Languaue pretty regularly. On a side note, I completely forgot games had ratings and didn’t realize you could see them on Steam.

It’s hard to talk about the story without spoiling anything so I’ll leave you with the store description:

“4 college students and their professor become stranded in the abandoned town of Little Hope. Trapped by an impenetrable fog they try desperately to escape whilst witnessing terrifying visions from the past. They must figure out the motivation of these apparitions before the evil forces at work drags each of their souls to hell..”

The story starts off with a bang, get’s pretty weird, and I was not expecting the ending at all.

The gameplay revolves around watching cut-scenes, making choices, doing quick time events, and doing some point & click adventuring. The choices you make, the secrets you find, and the quick time events you complete or fail all affect the story and it’s outcome.

I know some people find quick time events annoying but I’ve never had a problem with them. We did, however, missed the explanation of how to do them and failed almost all of them until about 4 hours in. Unlike your typical quick time event where you’re prompted to press a button in time, the quick time events in Little Hope have you move your cursor and click an area on the screen to succeed. I didn’t test the game with a controller but I wonder if that would have given us a more standard quick time event mechanic.

There are sections of the game where you need to walk around and find things to interact with. I think this might be better with a controller than a keyboard and mouse as well. The keyboard and mouse controls have you click to move which ends up feeling really weird in a bit claustrophobic in a 3D space. It also leads to some awkward camera angles and is kind of a pain to navigate in general. One time we got stuck and couldn’t move at all which forced us into taking a decision we might otherwise not have made.

We completed the story in about 6 hours (we got lost in a few walking sections and were also trying to find all the intractable points we could). It was so enjoyable that we immediately started up a new play through after the credits rolled.

Completing the story unlocks an alternative path. This time you’re making decisions in scenes and for characters you didn’t have control over before. This is great because I don’t feel like I’m playing the whole thing over and just making a few different choices. This is a completely new set of choices to see how everything plays out so I’m not really sure I can say I finished the game. Feels like I’m more so halfway through it.

Is this a game worth picking up this month’s Humble Choice? If you like this style of game then absolutely! If I don’t play any other games from this months bundle I’d still be happy with my purchase.

Little Hope has been one of my favorite games I’ve played recently. Which is weird because its the least well received game of the series. If this is how food the worst of the bunch is I’m definitely going to pick up the rest of the series!

Planning Ahead

Blaugust is in full swing as we enter week two. It’s been great to be able to come back to the blog and get so much writing in this month. As always, it’s a amazing to see so much content in my Feedly feed too.

Every year. I’ve always felt a few days of Blaugust makes me think more like a blogger. I come up with more ideas and think about things differently. Theres also that extra boost of motivation to post everyday. But writing every day and posting every day are two different things.

Writing is more or less the easy part given that I have some idea off what I want to say and enough tine to bang it out. Editing, finding pictures, adding/fixing links, and formating is a whole other ball game that sometimes takes longer than writing the actual post.

This past week has been so busy and I found myself struggling to get posts out on time. The posts went live, sometimes at the eleventh hour, but I’m not sure I was completely happy with how they turned out.

At the start of the month I had myself a nice 4 scheduled post buffer. It was nice to work on posts a few days out, polish them up, and put them out. These last few days writing and posting on the same day has not felt quite as enjoyable.

I’ve never been one to plan or work ahead. Usually I write when motivation strikes. Probably explains the sporatic posting I’ve done here over the years.However, I’m starting to think that if I’m going to get 31 posts out this month I’m going to have to give myself some more buffers. Baby Kluwes keeps my schedule just unpredictable enough that I should take advantage of writing when I can, aka at nap time or bed time, and write multiple posts in a day.

The inportant part here is the writing. If I can get some first drafts written I can do all the polishing and bloggy bits later or on the day of if need be. Of course, life just gets in the way sometimes and thats ok too.

We’ll see how it goes!