Time to Finish: 2.5 hours*
It’s always nice when a game that I’m looking forward to comes out unexpectedly. I’m not sure how long ago I put this one on my wish list but it has been a while for sure. Every few months I would see it on the list, click on the store page, and see that it still didn’t have a release date. Eventually, I just forgot about the whole thing. Until Thursday when I got a email from Steam that it was finally out. Which I found a bit odd as most things seem to release on Tuesdays.
As a child of the late 90s and early 2000s, I will always have a ton of nostalgia for the Turtles. It was one of my absolute favorite Saturday morning shows. Right up there with Power Rangers and Pokemon. Surprisingly, I don’t remember actually playing a TMNT game until I played Turtles in Time with Greg a few years ago on the SNES. There have been quite a few over the years but recently the IP has been used to either make mobile games or cameos in other games.
Things I Liked:
The Arcade Style: My cumulative experience with arcades and arcade cabinets come from the following places: Chuck E. Cheese, Mini Golf/ Go Kart Places, the occasional bowling alley, and those trendy Retro Gaming bars that are so crowded you can’t play anything. If you stuck this game in a cabinet with a CRT TV it would be right at home in any of those places. And probably in an actual arcade as well. This game knows exactly what it is and executes perfectly on it. Gameplay, Music, and graphics come together in one nostalgia fueled arcade dream.
The story mode may be short but it is perfectly paced. Any longer than the two and a half hours it took ups to beat and I’d say the game was overstaying it’s welcome.
The OST: Speaking of the music, this game boasts a fantastic soundtrack. You can listen to it in it’s entirety on Spotify and other music streaming services. Again, everything about it fits the style of the game perfectly from the stage music to the original songs. Some of my favorites include Mutants over Boradway!, We Ain’t Came to Lose, and Outworld Stamgeoids!
Multiplayer: It just works. Anytime I don’t have to fight with in game invites and google how to troubleshoot multiplayer issues is amazing. This was just a simple Steam invite and go situation. While I only played with Greg, I am curious to see if you can run a local multiplayer game and invite online friends in as well. I’m thinking this could be perfect for friends who don’t have the game to Parsec in and play with us.
Controls: Simple yet satisfying. There aren’t a lot of fancy combos to memorize and the inputs are very responsive. There is enough complexity to not feel like it’s just button mashing without the controls getting in the way of having fun. The few characters I’ve played feel different enough from each other that they feel unique even with the simple controls.
Replayability: We played through story mode on the easiest difficulty and it took us about two and a half hours to complete. That sounds short for a $22 game but any longer and I think the game would have outstayed it’s welcome. There’s also an Arcade mode with limited lives and continues that we haven’t gotten the chance to play through yet. Plus there are extra collectables to find in each level that we didn’t go out of our way for. I have a feeling this won’t be a one and done title for me.
It’s also on Gamepass if you find it too short to own.
At the end of these, I usually have a Things that could have been better section. I find myself unable to come up with anything this time. It was a perfect experience for me from beginning to end. I only wish I had 4 more friends to play it with and take full advantage of the 6 person multiplayer!
*I played story mode on the easiest difficulty with one other person. The Story mode may take longer on higher difficulties.