The Magnificent Mullet of Eorzea and Other Final Fantasy 14 Things

Look at it. It’s fantastic. Serious business in the front, raging party in the back. It’s a mullet’s mullet.  It’s glorious, a true character creation masterpiece. It goes with everything, it’s durable, and easy to clean. It doesn’t even clip…that much.It begs the question why did I not have this the whole time.  Unfortunately there’s only room for one sumptuous thing on this Roegadyn’s smug mug so the elegant mustache just had to go.

I played a lot of Final Fantasy 14 this past week and over the weekend. It’s probably the most I’ve played in the last few months I’ve been subbed. Me and Jay have been playing pretty regularly at least getting the dungeon roulette done every night. This weekend I had a lot of time on my hands.

In this past week I’ve gotten my dragoon to 50 and got him spiffy new armor. I have 10 more levels to go until max and I feel like I have too many buttons to press already. Learning the combos has been fun and the animations for the skills look awesome. Let’s be honest here, when your last level 50 threw rocks at things for hours outside of dungeons, having some more buttons is a godsend.  I got my level 50 armor and much to my surprise it really doesn’t look terrible on my large character.All the other dragoons I’ve seen have been stick thin characters. Sure I may not look as sleek but I don’t look like dragoon sausage. Now if only my weapon didn’t look so much like a gardening tool.

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I’ve been trying to help Jay catch up to me in the main scenario which is taking a lot longer than I originally thought. I have to keep finding something else to work on between dungeons while he runs story quests. So I settled on getting my bard up 2 more levels to hit 50 as well. With that came completing the quests for the armor. The other classes had some interesting reasons for getting said armor. Dragoons have to go through 5 trials to prove they are worthy of it, White Mage’s need to get it to wistand the force of the Great one, the Bard’s  boils down to dig up this old man’s clothes and wear them because he deemed you worthy. What an honor. Sadly the hat is not as obnoxious as I thought it’d be but the rest of the set well makes up for it.

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In an effort to clean out some of my uncompleted quests from my journal I finished the level 30 rouge quest. I’ll admit, this was probably a mistake, because the rest of the weekend was spent leveling up my new ninja and thoroughly enjoying it. After playing dragoon, the class feels a bit simpler and with less buttons to manage though I’m sure this will change as I get higher in level.

Finally, I actually installed the expansion and put the key on my account. I’ve had it lying in a drawer for a while now. When I went to open it I actually had to dust it off. I m itching to complete the 2.XX main scenario stuff and get into the expansion which I might go ahead and do if Jay doesn’t catch up soon. Other wise I’m going to end up with yet another level 50 class.

But seriously, this mullet is amazing.

 

 

 

The Hunt is Afoot

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For a while I’ve been craving a hunting game. Not a Cabala’s Big Game hunter sort of game but a Monster hunting sort of game. I’ve really enjoyed the Monster Hunter series on the 3DS for a few years I bought the last 2 installments but when Monster Hunter Generations  came out just a few months ago, I wasn’t all that interested in buying it.

Don’t get me wrong, Monster Hunter is awesome, It was the reason I played the Wii so long and the only game I bought the 3DS for. What other game has you go around killing giant monsters, carving them up wearing their skin, making weapons out of their body parts, and beating up other monsters with them to repeat the cycle. I love the idea behind the games like crafting new and powerful weapons and every fight being a boss fight. But the 3DS just isn’t that great of a device to play a game like this on. The screen is really small, even the 3DS XL feels claustrophobic after a while. For a game that requires you to put in at least 15- 20 minutes per fight, playing on a small screen for a long time can get tire some. So I started looking to see if there were any of these types of games for the PS4.

I turns out that there are actually quite a few of these types of games. Unfortunately most of them are on the PSP or the PS VIta. That’s when I stumbled upon the God Eater Series. I’ve seen God Eater 2 Rage Burst (ah I love JRPG titles) on the PlayStation store for a couple of weeks and decided to watch the trailer out of boredom this weekend. It was exactly what I was looking for, monster hunter-like game on the PS4.

I’m not the type of person to run out of my house and go get a game on a whim without a little research. Apparently if I bought the physical day 1 edition of the game I would get the first game, God Eater Resurrection, as well.t seemed like a really good deal 2 games for $60, so I drove down to the local Gamestop and picked it up. I’m actually glad I got the physical edition the case art looks so cool!

Right now I’m about 3 hours into God Eater Resurrection and loving every minute of it. It’s really scratching that hunting itch. I’ll write more about it once I’m further into the game.

 

Playing the Waiting Game

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I resubed to Final Fantasy 14 last week and ordered a copy of Heavensward from amazon. It’s a little silly that the physical copy of the game is half the price of the digital version. Lately I’ve been Alas, that’s not the case and here I am a week later still waiting for it to arrive.

It’s not that bad though I’ve decided that as much as I like my white mage, I don’t want to take him through the Main Scenario Quests anymore. Throwing rocks at things over and over with the occasional Aereo thrown in is getting old. So I decided I’d like to play a dps class. Now of course I could just take the time to level my Bard to 50 I wanted to try something new and shiny. So this week I’ve been running around learning how to poke things with a stick as a lancer. I actually got him all the way to 30 bright eyed and bushy tailed, ready to go on a quest to be a dragoon when suddenly I’m informed that I have not leveled my marauder up to 15. I have every other class to 15 or higher but I guess I forgot about the marauder.

Instead of taking the time to levels into it I decided to try out the pugilist. I’ve been working my way to level 20 with it and I’m not enjoying it as much as the lancer. Though there is something satisfying to punch things to death and if nothing else I really like the class quest story line a lot more than the lancer’s. But the lancer has such flashy animations and for whatever reason I’ve always been partial to classes who have spears as weapons. Either way I want to take both to 30 and get their respective jobs before I make a decision.

Hopefully in the next few says Heavenward will be arriving  and I can at least put it on my account. The jury is still out on when I’m actually going to play it and who I’m going to take through it.

No Man’s Sky: Two Weeks Later

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So it’s been a while. Blaugaust was going so well and then bam, I haven’t written in like a week.

I’m the kind of friend who gets super excited about a game, gets all of my friends to buy it and then plays it for a week and never picks it up again. I’m a bad friend…To remedy this, I’ve been playing games and waiting to see if my personal hype wears off too fast before I ask my friends to join me. It’s been working well so far and I actually have better reasons to ask friends to play other than “OMG IT”S SO GOOOOOOD!”

I’ve been loving no man’s sky for the past 2 weeks. It has it’s flaws, OK it has a lot of flaws, but the game still captures my interest. Though, 2 weeks in the enchantment is wearing off little by little. I’m not even very far into it yet. I’ve jumped to a total of three galaxy’s and have just been following the story way points around.

I thought No Man’s Sky would be this game where I would get lost in it for hours exploring alien planets and naming creatures. It was like that for the first two days but lately I’ve been playing it an hour here or there after work. It’s an incredibly slow way to play a game but I’m in no hurry. I actually find myself losing interest if I play it for more than an hour, for all it’s procedural generation, everything has started to feel the same. The animal combinations are still awesome though. It’s like a bunch of kids played the biggest game of Cootie ever.

I also thought naming things would never get boring. After the first planet where I realized just how many rocks and plants could be named I decided I’d only be naming planets, systems, and animals. Along the way I’ve named some interesting looking plants and rocks as well though. It’s still fun to scan things though just to put my marker on them, No Man’s Sky really puts me in the mind set of I found it first and you can’t have it.

Flight is a little disappointing. The auto pilot takes over if you get too low to the ground so you’re perpetually 20 feet in the air. Also all the ships feel the same when you fly them, apart from the number of inventory spaces and the cockpit screen there isn’t a difference in the ships.

The thing I find the most fun right now is collecting the bits of alien language. It’s satisfying when you slowly start to understand what npc’s are saying. It’s a mechanic that I really didn’t expect to be all that fun.

Overall, I’m still enjoying the game a little bit at a time. I’m looking forward to see what is implemented in the future if anything. No Man’s Sky in it’s current state is exactly what I thought it would be so updates are only icing on the cake. I may never get to the center of the galaxy but I’m sure there will be a lot of adventures and sight seeing along the way.

Relearning All the Things

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Last night I had the chance to start playing Final Fantasy 14 again. When I logged in things were not quite how I remembered them. My classes were a little lower than I originally thought with my Bard sitting at 47 and my White Mage sitting at 44. I also had a lot more inventory space than I thought. I went ahead with my plan to clean it up still and now I have a whole bag and a half left.

I was feeling like I’d forgotten a lot of the controls and the skills so I took the time to reorient myself with what every thing did. Slowly but surely I got my footing back as I waited for Jay to do his Main Story Quest. I was planning on helping him get through the story dungeons he needed until he caught up t me. I also ran my White Mage class quests which I apparently hadn’t done in a while because I had 3 to do. After finishing them all up I’m now the proud owner of Holy.

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I had forgotten exactly where Jay was in the story, when he said he had hit a dungeon I thought it was going TO be Brayflox’s Longstop. Instead when i hit commence on the queue I found my self in Haukke Manor, oh how I hate Haukke Manor. I don’t know what it is about this dungeon but I’ve never liked running it. It’s not that its hard, it seems to take longer than some of the other dungeons and the bosses aren’t all that interesting. Since it was the first dungeon I ran in a while I was bit rusty. Jay, our tank, died a few times as I was trying to figure out the right balance between Cleric Stance DPSing and healing the tank. Thank goodness for Swift Cast + Res. Surprisingly, neither of the DPS’s we were with left and after our 30 minute struggle we emerged from the dungeon victorious and Jay had some new gear for his Gladiator.

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It was getting late so we decided to run the roulette and end the night. Being a tank and healer combo the queue popped immediately. As the loading screen faded we found ourselves in Haukke Manor once again. We both groaned, but this time we were prepared and the other two people in our party were super nice. They gave us some tips and good conversation. We made it out of our second run a lot quicker than our first and no one died, a rousing success.

After all was said and done, we ended the night with Jay starting his Paladin class quest and my White Mage leveling up to 46. I can’t wait to play again tonight.

 

The Class Dilemma

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It’s always exciting to start a new game no matter what it is. I’ve always enjoyed the first few hours of learning the basics, getting a foundation in the game, and being prepared for bigger and better things. There are 2 things in MMOs that have me sitting in the first few hours over and over again. One is character customization and the other is choosing a class.

I love games with a lot of classes to choose from. I like finding the ones I like by playing the first couple of levels. Unfortunately this means I play the same quests and missions over and over again until I finally find the class that suits me. Once I find the class I might make one more character to perfect how it looks and then continue on in the game.

Over the past 2 weeks I’ve been through 4 characters in Neverwinter. I started with a Great Weapon FIghter, but I didn’t like some of his abilities, especially his charged AoE swing attack. Then I moved on to a Control Wizard, it felt like he was going to be hard to play solo with and I again didn’t like his kit early on. I’ve been reading that classes really come into their own at 70 but I wasn’t enjoying these 2 at all in the extremely early game.

My main right now, and by main I mean character past level 8, is a Tiefling Scourge Warlock. I played it when I tried the game on PC and I loved it then. On the PS4 the starting skills feel powerful enough that I can do things on my own. Also, it has a skill that summons a Soul Puppet, and I really like the name Soul Puppet. I also started a  Dwarf Devoted Cleric with Jay last night, he’ll  be fun to play in a co-op setting.

The problem with Neverwinter is that it only allows you to have 2 character slots at any given time. So those other characters who I ran through the first 8 levels or so are completely gone. It’s somewhat annoying but I understand, free to play games have to make their money somewhere. There are still 4 classes I haven’t tried yet but right now I’m tired of hearing the same quests again and again so I’ll wait a while before I try those.

Despite all the bugs and growing pains, the games not bad on the PS4. The controls are good, everything is mapped to the controller well. It does take a little getting used to targeting with the right analog stick to attack I keep forgetting it’s not tab targeting. The graphics are Ok, it runs pretty well in dungeons but inside cities like  Protector’s Enclave the game starts to chug along. That’s to be expected though. The UI is a little clunky with the controller as well but it’s not a huge inconvenience. I don’t know if it’s a game I’ll play for a long period of time, but I like what I’ve seen so far.

 

Furi: So Hard It’s Fun

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I spent all of this week trying to down the second boss in Furi, one of July’s PS Plus freebies. I don’t normally play games in the “so hard it’s fun” genre. I like some challenge in my games but I’m not a fan of the all challenge all the time style. But after playing Dark Souls 2  last weekend, I was in the mood to test my difficulty limits.

The story began with a pretty cut-scene. I escaped from my cell,and picked a fight with my captor, the Warden. The fight, which was basically the tutorial, went well. I lost some lives but overall I beat him on my first try.  Brimming with confidence, I started the long walk down to the next level and the new boss all while a man with a rabbit head filled me in on her. Upon arrival I was thoroughly trounced again and again by the Hunter.

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In this twin stick shooter/hack and slash game, each boss has 6 phases and each phase you are given full health and 3 lives. If you lose a life during a phase the phase starts over and the boss gets their health back. Lose all three lives and the whole thing starts from phase one again. Starting over and over had me yelling at my TV more than I’d care to admit. Everything you just did for the past 20 minutes didn’t count.

That’s what I thought at first. But as I came back to challenge the boss once or twice a day  I noticed I was getting better. Taking the approach of playing it a little each day instead of trying to power through it for hours definitely helped make it least frustrating.  I was dying less during the early phases, I started having more health on my last life on the later phases, my parries were getting better and I knew the attack animations and how to avoid them. I was getting better as a player. What surprised me was that even though I wasn’t going anywhere in the game, I felt like I was progressing.Finally on Friday I kicked the second boss into a pit with a cry of victory  and was on my way to the third. Maybe this one won’t take so long to beat.

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Diablo 3 Platinumed

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I’ve been playing Diablo 3 since it was released for PC. I remember the dark days of the Auction House, the atrocious drop rates, and playing the story mode over and over and over again. Diablo 3 was the first ARPG I’d ever played, I didn’t know any better, I liked the game for what it was. I started to drift away from the game right before Reaper of Souls was released, and had forgotten about it for a while.

I got a PS4 at the beginning of 2015 and the first game I bought for it was Diablo 3. I wanted to try out the new expansion and I thought the game would be fun on the big screen with a controller. It turns out I liked the game even more with the controller set up. I also liked the new adventure mode and I was actually getting legendary drops for my class. It was all very exciting.

Over the past year and a half I’ve been playing Diablo off and on. Its one of those games that I remember I have and proceed to play it exclusively for a month or two and then move on to something else. I always come back and it’s always just as fun as when I left off.

One of my goals for June was to Platinum the game. This involves getting all the shiny virtual trophies Sony throws at you for certain achievements. I’m not really one to trophy/achievement hunt but I was so close for this game. The only trophies I had left were  were the two grindiest. One was to get 6 characters to level 70 and the other was to complete 500 bounties.

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The 6 characters were easy, one of each class and I had already leveled most of them to cap earlier. For this one I had to level up a witch doctor, which was my main on PC, and a barbarian, who I had never played before. The Witch Doctor dinged 70 after playing through the campaign again with a friend who was new to the game. I leveled the Barabarian with gem of ease on a high powered weapon in Torment 6 Adventure Mode. He died a lot but after a few kills he was gaining 5 or 6 levels at a time. Toward 60 experience really started to slow down, but he was fun to play so it didn’t feel like a grind to get the last 10 levels.

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I’ve been working on the 500 bounties trophy since last summer when I found out about it. I had been playing it since January so I thought I would be somewhat close. Turns out I had only completed 150 bounties. Over the course of a year of sporadically playing I  finally knocked out the additional 350 bounties. Now I never want to do a bounty again. It’s not that bounties are hard, it’s that they’re time consuming. Completing 5 bounties took me around 20 minutes if I only ran to the objective. It was daunting to think about and after 10 I was bored and wanted to do something else. If I had been smarter I would have recruited a friend to do them with me and run two at a time but alas I haven’t had people to play with regularly until very recently.The only saving grace with the bounties is that they give much needed crafting materials as a reward. It’s not as shiny as a legendary item but it’s still worth the effort. Thankfully, after 500 I’ve gathered enough materials to stop doing them for a very long time.

Now that I have one, I don’t feel the need to achieve a platinum trophy ever again. Of course its fun to hear the ding while playing a game. I always pause to look up what I just did to get that particular trophy but I don’t actively seek them out. I’m just not really an achievement guy, unless they unlock titles…I love me some titles.