We finally got everyone caught up in our group for Monster Hunter. I was able to take down the Anjanath late Friday night on my own, barely. After my second faint my strategy was to use the last life to obseverve its attacks to be better prepared for the inevitable second attempt. But I had a really good few combos on him and once I saw him limping away I had to try for the kill. By the end of the fight I was down to my last faint and mega potion. The following day the two others were able to get through the fight relatively quickly. Saturday night was spent with all three of us going through the story.
We ended up in the Coral Highlands and took down the Paolumu and were immediately taken to the Rotten Vale. I really like the Coral Highlands their very colorful and I like the layout of the map. On the flip side I’m not a fan of the Rotten Vale so far and neither was the rest of the group so we did some expeditions and optional quests in the Coral Highlands for the rest of the night. I think we killed the Tzitzi-Y-Ku 3 or 4 times because the fight was fun and easy. We decided to kill the Anjanath one more time to see if we could get some pieces of its armor. I had a really cool screen shot of the Great Jagras, Anjanath, and Tobi-Kadachi all in one area but the ps4 decided not to save it. Sadness.
Now that we’re all caught up I’ll probably only be playing the game when the group is on which I prefer. As much as I like Monster Hunter, it’s much more fun with of group of friends. So for now progress will be slow going as far as the stories concerned. I’ll probably boot it up a few days a week to farm parts from things we’ve already killed on my own. I really want the Paolumu set the skills and stats aren’t great but it’s pink and fluffy!
The wall is something g every Hunter runs I to eventually. It’s that one monster who grinds you into the ground over and over, the monster where you see the dreaded “quest failed” screen more times than you can count, that one monster you just can’t quite finish off. In Monster Hunter Tri and MH3U it was the Lagiacrus. In Monster Hunter 4 Ultimate it was the Gore Magala. This time around it’s shaping up to be the Anjanath.
My usual co-op buddy, Jay, had hand surgery right after Monster Hunter World released. Now that he’s healed up I’ve been helping him catch up to me in the main story. We were having a grand ole’ time hacking our way through the beginning monsters with ease. We both fainted once to the Tobi-Kadachi but managed to hang on for the kill.
Then we got to the Anjanath. The monster that the handler has warned me of every time it shows up in another quest. Feeling confident in my monster hunting skills I brushed off the warnings and was expecting a slightly challenging fight. And then we failed 3 times.
I think the problem is our positioning. Normally we try to get behind a monster as much as possible and cut the tails for the extra carve. Being away from the head is also a good way not to get one shotted when you miss a dodge. But the Anjanath is really tall making it hard to hit the tail all of the time and his feet cause our weapons to bounce so the next largest accessable target is the head. And he gets real angry when you poke him in the head. He spits fire, he tries to eat me, and if all else fails he straight up headbutts you.
But you know what? It’s still fun when you lose. It’s a learning experience and by the second or third fight you start learning the tells of the monster and how to avoid attacks. By our third hunt we had him limping back to his neat to sleep and then he barbequed us. But we had him on the run!
This is the first monster I haven’t hunted solo before grouping up. I don’t know if I could down him on my own but I’m going to try before we play again on Saturday.
I’ve been a Monster Hunter fan since impulse buying Monster Hunter Tri on the Wii. Since then my friend Jay and I have played every iteration of the game since on the 3DS. The 3DS as it turns out, is not my preferred way to play the series. Even with the XL version the screen felt too small and the controls we’re not ideal. So when I heard last year that Monster Hunter was coming to the PS4 and back to my TV I was estaic. And now that it finally released I can confidently say its almost everything I wanted it to be.
This has to be the most accessable Monster Hunter ever. I don’t have to go to a wiki to see what all these skills on my armor mean, what monster is weak against what, anf there is actually a list of combos to help you learn your weapon of choice.
Let me tell you though, there’s been a lot of changes since the good old Wii days. Tri took up the majority of my summer days that year. The multiplayer connection was so bad that I would only connect to my friends after hitting reconnect 10 or so times. Then once we all got connected we’d have o finish the quest as cast as possible or risk getting disconnected. I amt tell you how many times I’d be carving a monster after a 30 minute battle only to be disconnected and lose everything. Good times…
This led to a lot of my summer spent at Jay’s house in entirely different rooms yelling at each other to heal for hours on end only seeing each other when we broke for lunch. These days we live states a part so it’s a good thing the connection issues were solved in MH3U.
In fact I love everything about Monster Hunter World except the multiplayer. In the previous games there was a clear distinction between single player and multiplayer quests almost like there own separate campaigns. In fact you could play the previous games entirely in multiplayer and never touch the single player. MHW mixes them together and makes you play through the story to unlock the optional multiplayer quests. Which is kind of annoying when on release day you can’t go hunting monsters with your friends right off the bat. Last night I discovered that friends behind me in the story could still accept optional quests I posted for monsters they haven’t encountered yet. Which means only one of us really has to run through the majority of the story to get a decent amount of multiplayer quests. At least that’s how it seems right now. Maybe this will change later on.
I haven’t actually gotten all that far in the story. Yesterday I played the Pukei-Pukei for the first time and unlocked the desert area I think. The first few days were spent killing the Great Jagras over and over again to figure out which weapon spoke to me this time around. I usually main the long sword or switch axe but my two Monster Hunter buddies called those for our multiplayer hunts so I love decided to relearn my third favorite weapon, the gunlance and I’ve been enjoying it in single player so far. It’s slower and more defensive approach than the other weapons but it’s so satisfying when you get a long combo off and back step out of danger. As for my multiplayer weapon of choice I’ve settled on the hunting horn for two reasons. 1) Its fun to buff my friends and 2) it makes some pretty obnoxious noises.
This week I’m going to work on getting through more of the story. I’m excited to square off against the Barroth who has been one of my favorite fights over the years. I’ll have to see if he has any new tricks up his sleeve this time around.