Chimeraland First Impressions

I was faced with a rather interesting choice once I completed character creation. Where did I want to be born in the world? There are two continents to choose from and the game let’s you know the choice isn’t permanent. You can travel to the other continents at any time. Not having to commit to an area of the map when I have no idea what I’m doing will probably lead to a lot less character re-rolls.

There doesn’t seem to be  a difference between the two. One was labeled “hot”. I took that to mean more populated rather than the climate but whose to say at this point. Wanting to be where the people are, I picked that one and was presented with a 3D map of the continent. I chose a nice little spot at the foot of the Eastmound Benevolent Mountains. It just seemed like a place a small cow creature should start out.

Then I was unceremoniously ejected in to space. I found my character hurtling to the ground like I was dropping for a battle royale. 

Thanks Bella!

After landing gracefully on my feet I started following the tutorial. If you’re familiar with mobile game tutorials you know how this works. A few lines of dialogue from your friendly, neighborhood, NPC guide followed by an overlay showing exactly where to click/tap/what button to press to open a menu or do a thing. There are cutscenes with a voiced narratoion sprinkled in to explain the more involved systems.

Our friendly NPC guide is in Chimeraland is Bella. So far she has walked me through everything from opening my inventory to capturing monsters with a crossbow and everything in between. Each “quest” finished offers a reward. Sometimes it’s equipment I need to complete the next step of the tutorial, sometimes it’s money, and sometimes I have no what the item used for. That’s ok because I seem to be getting a lot of everything.

Inventory is plentiful. There’s 400 inventory slots and you start out with a large carrying capacity. It looks like carrying capacity can be increased further by leveling up. Which is great for me, I’m a “let’s pick up everything” sort of player if a game allows me to be. 

By far, my favorite part about the inventory are the tabs for each category of item. It’s nice not having to search through the entire inventory to find something. Especially now when I have to hover over each item to see what it does.

In case anyone was wondering…

There doesn’t seem to be much of a story which is fine since I’m not playing a sandbox for the story line. Bella tells me that she was the one who shot me out in to space. Thanks for that Bella…She also tells me there were some people who killed and ancient go thousands of years ago and that there is some sort of war going on now. Oh, and I’m the destined one because of course I am. Destined for what? She never really explained that.

I’m most excited about the gathering system so far. I’ve always liked gathering as an activity in games. I find it relaxing wandering around and collecting stuff. I think that’s due to my early exposure to Runescape where the majority of the game was gathering to craft and/or to sell to other players so I could buy nice looking armor. Likewise, I always use Runescape as my ideal standard for a gathering system. I like when numbers go up and I like when I can progressively gather better things.

Chimeraland’s gathering system definitely has numbers going up. Each skill, mining, logging, plant gathering, fishing, scavenging, needs to be leveled up. While the level doesn’t seem to effect the nodes I’m able to hit I think it affects the resources I’m able to extract from the node. Each gathering skill also has a skill tree which is something I don’t think I’ve seen before. There are skills for getting more resources per hit, getting better resources, and spending less energy on hit.

The energy thing concerns me a bit. Each time you use a gathering skill it spends 4 energy from the pool. This is per action so each swing of the axe depletes 4 energy. Energy regens at 100 energy per 10 minutes. In theory, there is a max amount that can be gathered in a given time frame and then I would need to wait to do more. I’m not sure how this will ultimately affect the game play. For one, the energy pool is huge, starting out at 10,000 energy points. The tool tip says that there are foods that restore energy and that the *base* energy recovery rate is 100 per 10 minutes. Which leads me to believe that the base energy recovery rate can be increased and that I can find energy restoring food eventually.

I sure hope so, because as I log back in while writing this post to check some things, it looks like energy only recovers while you’re online.

That’s a rather large bird

I’m honestly surprised with how stable my connection here. I’m assuming all of the servers are in the SEA region and I’m in the US. I haven’t gotten disconnected or felt the game was lagging at all. A couple hours in to the game I experience rubber banding maybe once but nothing that’s made it unplayable. I’ve had worse lag playing Trove.

There’s so much to write about this game and I’ve only played one time. I’ve played survival sandboxes before and have the basic mechanics down. But the way Chimeraland works these systems in with MMO progression has been very engaging so far. It feels familiar but different and a little esoteric all at the same time.

2 thoughts on “Chimeraland First Impressions

  1. bhagpuss February 2, 2022 / 3:48 pm

    If you like gathering, this really is going to be right up your street. It’s one of the better implementations I’ve seen and there’s a constant need for all kinds of gatherable materials, esspecially if you want to get into the housing system.

    The energy thing is weird, though, in that I never even noticed it existed until I was spending points and saw there was an option to decrease how much I was spending. I still have no idea how it works or what it does. Some days I chain-gather for an hour or more without a break and I’ve never seen any indication that anything changes. It hasn’t been an issue at any point and my characters in the high 30s now. Maybe it eventually becomes a problem but so far the energy system might as well not exist.

    Storage and inventory is incredibly generous. There is a weight system, which I said there wasn’t in my own First impressions post, but I’ve never even come close to hitting the limit , hich also goes up all the time as you level. There doesn’t seem to be any kind of NPC banking but you can place a large number of storage units in your house – I think it starts at something like 14 – and the smallest of them has 24 slots. And all the materials stack, of course. I’m always prone to filling my inventory but I haven’t really made a dent in it yet.

    As for those little animals that spawn when you gather, if you find out how to capture them, please let me know! I’ve patted hundreds of them and had the Capture option come up but never been able to get anything to happen.

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    • Kluwes February 2, 2022 / 4:28 pm

      That’s the only reason I knew the energy system was there too. I’m only level 14 but the tutorial never mentioned it at all. It’s encouraging to hear that it doesn’t seem to affect the game play so far.

      I will definitely let you know if I figure out how to capture those little critters! I thought maybe once I had the capture cross bow, pressing capture would do something but that’s not the case.

      Like

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