Since it’s been a bit since my last Entropia post I’m going to try and summarize the events of the last month in two posts. This is the first.
The whole reason we started on Arkadia was to fill up the Mentoring experience as quickly as possible. The rewards are too good to pass up: an armor set with some nice stats and a vehicle. The mentor doesn’t get much, I think Greg got some gloves or something.
Once my mentoring experience was around 95% we planned to leave Arkadia behind and go over to the planet of Next Island. So when I completed my mentoring I would get the reward armor from Next Island. I thought the Atlas armor looked the coolest.
Once I was around 93% we left the Carabok fields and headed over to Akaas so Greg could show me instances. With instances, instead of killing mobs outside, you get to kill mobs inside. And for that privilege you need to craft/buy a key to enter the instance. Luckily, it’s only one key per person.
Oh, and you also enter the area through the head a giant snake.
As with most things in Entropia, it’s not exactly user friendly to get in there. Greg and I spent a good 20 minutes trying to figure out how to start the thing. It involves talking to NPCs and then a door in the correct order otherwise you get a 2 minute loading screen that can’t be closed out of until it fails to load anything….
Once inside, the structure of the instance is kill creatures in the room to unlock the next room. After a certain amount of rooms you go down a level. Lather, rinse, repeat until you get to the ground floor with the big boss! Kill the boss, open the chests and leave. It’s basically a dungeon.
The levels of the mobs and the density of them increase depending on the level of instance door you open. What makes instances different is the monsters don’t drop any loot. All of the loot is given at the end. I believe the split is based on damage dealt. I assume so anyways, There’s a nice little score board that tells you how much damage each player in the instance is doing. So it’s either there for that or just so you can yell at your friends for not pulling their weight.
The highest we went was the Akaas 3 door. That one was rough for me since I couldn’t do enough damage to clear out mobs fast on my own. Greg definitely carried me through that one. I did end up looting an actual item from the chest that run: a mind force chip worth about 12 PED. I got lucky though for doing so little damage over all.
After finishing up the Akaas instances we headed off to the Arkadian Underground to take a look and the mobs there and run some different instances. These instances were much the same as the Akaas instances but they had cool Sci-Fi tunnels. They were also a lot shorter, taking about 5 minutes to complete.
We also took a look at some of the mobs in the Underground. I have to hand it to Entropia, it has some of the most interesting creatures.
Like this one:
And this one
The Underground was our last activity on Arkadia. We got is Greg’s ship and flew to the Arkadia Moon. Which really didn’t have a lot to do. There were some creatures we could hunt but weren’t really worth it. There’s also a daily quest there which awards 2 PED of universal ammo. That’s not a ton but it’s something.
The daily also awards pieces to a Hazmat suit. The way you get the quest to even start this is talking to an NPC choosing a very specific set of conversation topics before he let’s you start it. This quest has to be run 18 days in a row to get the full hazmat suit. I ran it once and that was enough for me.
We didn’t stay there long before leaving for a Next Island. Where my mentoring armor awaits me!