Our group has been playing Phasmophobia for almost two months now. You know, that ghost hunting game that blew up on Steam in October? I love playing this game with 4 people but after 2 months of running the same maps, it’s starting to get a bit stale for me. Once you hit the level for professional hunts and you’ve racked up a few thousand dollars there isn’t a whole lot more to do.
So last night I had an idea to make things a little more interesting. Lose the thermometer and only use the EMF detector to find the ghost’s “room”. The thermometer is the most overpowered item in the game. As soon as you get below 10 degrees Celcius you know you’ve found the room to set up all the other equipment. The EMF detector doesn’t always trigger right away when you enter the room. I find it adds a bit more suspense and mystery to the whole thing.
On the smaller maps, with the thermometer, you can find the ghost’s hiding spot in a matter of minutes. The high school has the phone that rings in the room so you don’t need one there either. The only exception to my new rule was the Asylum. There are too many rooms and the map is too large to not use the thermometer. Unless, of course, you want to spend a lot of time in there looking for the ghost.
That rule went right out the window when we loaded up the jobs and found that there was a new map: The Prison.
The prison map was teased a few weeks ago on Twitter but I assumed we wouldn’t be seeing it for a while. There’s nothing in the Steam updates page that mentions the map being added. In fact, the only place I could find that this was added was in the official Discord. Even then, it wasn’t tagged @everyone so I didn’t get the notification there either.
To play the new map, you need the beta version enabled. We’ve always had this enabled as without it we couldn’t get the proximity voice chat to work correctly. And it’s lucky we did, otherwise, we may not have known about it for a few weeks.
The prison is a large map with two floors and one entrance/exit. Unlike the Asylum, with its long hallways lined with rooms, the prison hallways are sparse with only a handful of rooms to duck in to. The lower level features two cell blocks, the main entrance, and a cafeteria while the upper level contains mostly offices. It’s a better map design for a large building than the Asylum by far.
We were able to do three hunts on the new map last night. My favorite of the night was the ghost haunting Cell Block B. This ghost was haunting the entire right side of the cell block and could be detected in every cell on that side. At one point, Greg and I were standing cells trying to get the ghost to talk on the spirit box when, suddenly, all the cell doors slammed shut at the same time!