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  • 7 Days to Die: Mostly the Same but a Little Bit Different

    Kluwes
    October 28, 2022

    7 Days to Die one of my most played games on Steam clocking in at just shy of 160 hour. My friend group and I played this into the ground for a few months in 2017. It was my first Zombie survival game and the first survival sandbox I’d played at a time when those were just starting to fall out of favor. By the time I had racked up 150 hours I felt like I had seen and done everything I wanted to and shelved it for years to come. Since then, I’ve played it two more times. Once for a few hours in 2020 and once more earlier this week.

    My feelings in 2020 were much the same. There was nothing that was really new in the game even after 3 more years of being in “alpha”. The core mechanics were still the same and most of the new things were locked behind later game skills and resources. Since our saves have long since been wiped starting a new one didn’t do much for me. I was done after a few hours and felt indifferent to the experience.

    Recently, Brother started playing it again on his own and asked if I wanted to play. Again, I felt indifferent towards the game but figured I could play it once more and see how another two years of “alpha” had gone. I spawned in to the new game and was met with the same tutorial I’d done a few times already. Punch plants, make a bed, punch more plants, make some clothes, punch a tree and some rocks and make a tool…the survival sandbox equivalent of “Use WASD to move.

    Once that wass over and I met up with Brother I was pleasantly surprised to see that things had actually changed. For one, the small city we found ourselves in had a lot of buildings I’d never seen before. The residential area also had some new houses I’d never been in either. Right away, the game was feeling a little less stale.

    There was a trader within 100 meters of us which offered some gear and quests to complete. They’re basic, fetch an item from a location, clear out a location of zombies, and find buried treasure, but they offer a a different play stlye from systematically exploring and looting every building. The rewards aren’t to shabby either. All quests reward some tokens that can be used at the trader to buy things and some quests even reward you with skill books, weapon mods, and other useful items.

    Digging for buried treasure.

    So far, guns seem to be easier to get. The pipe guns seem to be a new low tier gun that fire regular ammunition. I remember having tons of ammo in the past but guns being difficult to acquire. Things seem a bit more balanced now in that regard, I now have a pipe rifle and anywhere from 10-30 rounds at any given time. Melee seems to still be the most efficient style of combat for the early game but the gun comes in handy in some sticky situations.

    This is our base, I’m not sure what it’s suppose to be but it sure looks sturdy!

    After running some quests and gathering up a few materials we started looking for a place to set up a base. I came across a very sturdy looking industrial building. I’m not exactly sure what it is but the entrance is high off the ground and accessible by a ladder. There’s enough space for every thing we need right now and it’s close to the trader.

    Setting down roots and starting to build up the base has left me feeling more attached to the game than I was in 2020. I can see at least a few more sessions in the future. I’m hesitant to say 7 Days to Die will make it in to the main game rotation but I can see the possibility. There’s a certain nostalgia factor for sure but there’s also enough that’s new right off the bat that makes me want to poke around for a few more hours.

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