Tweaking Settings for Success

Brother and I have continued our 7 Days to Die game much to both of our surprise. After the first session I concluded that there was enough new things added over the years that I could see myself playing it for a few more hours. That was more than a month ago and I’m still looking forward to every session.

Something that’s helped form that stickiness for me are the game settings that we’ve tweaked:

  • 24 Hour Cylce: 120 minutes
  • Player Block Damage: 200%
  • Drop on Death: Backpack Only
  • Blood Moon Count: 16 Enemies

You could say this makes things much easier but I say it makes things more playable.

I like the exploration aspect of 7 Days way more than I like the horde nights. I know, I know…the horde nights are, like, the namesake of the game but mowing down hordes of zombies with traps doesn’t do as much for me as going out there and finding cool stuff. Making the 24 hour cycle twice as long adds more time for the funs stuff and doesn’t make preparing for horde nights feel a chore. There’s more time to explore, complete quests, get level ups, and find loot while also leaving the 7th day open to prepare for the horde. We did double the amount of zombies that can spawn per player to compensate for the extra time.

The longer days add their own challenge in the way of food and water. The game days are twice as long so there’s a need for a bigger food supply to keep up with the extra exploration and fighting. We’ve found ourselves in many situations where we desperately scramble to find something edible before one of us die. We’re going to start a farm to try to eliminate those situations.

Longer days also makes getting through a week of in game time take a while. We average maybe a day and a half per session about once a week. As a result, we just saw our first horde night at the end of November.

Our horde night base minutes before the sun went down.

Increasing Player Block Damage to 200% is a nice quality of life improvement. There are a number of safes and locked chests that contain some nice loot but in the absense of lockpicks the only way to open them is by hitting them with a pick axe. High durability and slow stamina regen leads to a lot of waiting around to open these things so we decided to up the block damage. It still takes time to open high durability chests but it’s much more reasonable.

Our final tweak was dropping only your backpack on death. That way we can keep our most important items or weapons on the hotbar and have something to defend ourselves with as we run back to get the rest of our stuff.

On top of our changes, there a couple additions to the game which has made the whole experience better. First up are Bicycles. Back in the day (way back in 2017), we had one mode of transportation, the Minibike, and we liked it. Until it got randomly got stuck in the ground and you may or may not have been able to dig it out of the ground….

Enter the Bicycle: a marvel of post-apocalyptic engineering that can either be crafted or obtained from completing the Tier 1 quest reward.. It doesn’t need gas, it’s faster than running, and if you sprint it consumes a moderate amount of stamina. And the best part? It has yet to get stuck in the ground. There are a few other vehicles that have been added over the years. Right now we’re working towards crafting motorcylces as soon as we can craft or find enough forged steel. There’s also a 4×4 truck and a Gyrocopter waiting at the tail end of the Grease Monkey skill line.

Then there’s the Trader quests. I vaguely remember traders from our previous games. I don’t think we used them much and I think they weren’t easy to find. Now traders serve as quest hubs and a general store to bolster your supplies. The quests aren’t complicated they come in a variety of fetch, clear, and treasure hunt style. There are some quests that can only be completed at night which involve turning on a bunch of generators in a building and fighting off zombies. those are pretty fun.

Alright, the bicycle got stuck in a fence once but it came right out after I dismounted.

The quests help give a bit of direction on what to do with your day when your not scrounging around for food and supplies. The traders dole out some nice rewards to for completing them. The rewards very, sometimes all of the reward options are junk and sometimes you get a new tool or weapon you aren’t able to craft yet. After completing a certain number of quests a new tier is unlocked which garners better rewards. We just unlocked tier 3 quests last week.

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