Chimeraland – Creating Weird and Wonderful Characters

Chimeraland is a game that wasn’t even on my radar until a few weeks ago. That’s when I started reading Bhagpuss’s recent posts about it. It sounded like there was a lot of fun to be had with the myriad of systems in the game and the huge world in which it takes place.

At first I thought the game was region locked. I was under the impression that this was a mobile only game. So when I went to try and download it on my android tablet I got an error that it wasn’t available in my country. A quick return to the game’s web page showed me I missed the big “Download on the PC” button . The mobile version appears to be only available in Singapore, Indonesia, Thailand, Malaysia, and the Philippines while the PC version had a global release. Which is just as well, I’d much rather play on PC.

It didn’t take long to download or update the game. I thought the launcher crashed at one point while it was trying to patch but, it turns out, I was just being impatient. Once the game launched I had no issues making an account and getting logged in.

There are currently 14 servers in Chimeraland to choose from. All but two of them were flagged as busy. The last two had a “recommended” tag on them. The first one I couldn’t register a character on because there wasn’t enough room so I went for the other recommended server. Then it was time to create my character.

There are 16 races to choose from in Chimeraland. Well, more like 12 since four of the races are different flavors of Human. I’m not sure why anyone would want to play a human when there are so many other weird and wild races to choose from. I mean just look at some of these!

The character creator has two different modes, free and precise. Free has you choose your race, age, and gender through a wheel interface. I found this pretty frustrating to use (maybe it’s better on mobile?) so I switched to precise which is your typical character creator.

I love a game with non standard race selections. When the opportunity arises I will go out of my way to pick something I’ve never had the chance to play before. So after looking through all the races I settled on the Octolow, a little, jacked, squid man. But as I started playing through the tutorial I realized that I had held back a bit and I could go weirder. I wanted to explore that a bit more. I deleted the squid man and went back to the character creator.

There are two things I learned from deleting my first character. You get one character per server and after deleting a character you can create a new one but have to wait 48 hours to delete the new one if you’re unhappy with it.

Back to character creator, I chose the one race that I knew I had never played before and might, possibly, never get the chance to play again. The Mudrake, the giant, only vaguely humanoid, fish woman. So started my hour long fight with the character creator to make this thing look good enough to play it.

Chimeraland has one of those character creators with a lot of sliders. I’m not a fan of these because they give the illusion of a lot of customization but in reality it’s really hard to make anything look good. You can have a million sliders for different parts of the face but when there’s only one face model it’s going to be either just slightly different or horrific nightmare fuel.

Case in point:

I’m not brave enough to use this as my character model

With a lot of finagling the sliders I was able to get the legs proportional to the body, and the body just small enough that it wasn’t clipping through the preview clothes. The real challenge was the tail which is a separate “accessory” and not part of the character model. No matter what I did it never quite looked like it was part of the Mudrake. More like it was glued on to the back. Also, the body, “hair”, and tail are different parts that don’t share colors so I had to match the colors on all three. These colors are on a slider and there’s no hex code or match button so I had to do it by sight.

Once I thought I had her looking pretty good I started the game. After I spawned I realized a glaring mistake: the head was too big. I looked like some sort of rubbery fish mascot and I just knew I couldn’t play looking at that, always thinking about it, having to stare at it…Unfortunately, I couldn’t play on the recommended server for 48 hours since this was my second character in 48 hours.

The in-game name generator ladies and gentleman

I chose a busy server and created a Cowdoo just so I could play the game this weekend. Sure, the Cowdoo isn’t as exotic as some of the other races, but I’ve never played a tiny, bipedal, cow in any game thus far so I’d call that a win.

I haven’t decided if I’ll keep playing on the busy server or re-create my Cowdoo on the recommended server when my timer is up. I’m really not sure if it’s jut recommended because it’s new or if there’s another reason for it. I did play for a few hours yesterday to get acquainted with the game but that’s a post for another time!

One more for the road!

XCOM 2 Blogger Succession Game – Mission 23: Operation Death Slayer

I’m back in the commander’s chair for the XCOM 2 succession game. It’s been a while, so my first concern was do I remember how to play?

If you’re unfamiliar with the blogger succession game or want to catch up you can find all the info over on Time To Loot.

I went back through everyone’s posts from this round to both refresh my memory and prepare for my upcoming turn. Since my last turn we’ve made some headway in the main missions but those ADVENT project pips are sill rising. We have started running in to a new enemy type as well: The Andromedon. These things look terrifying, spew acid all over the place, and have to be killed twice to boot.

Geoshpere

Magi started work on the Shadow Chamber Facility and the Advanced War Center on their last turn. Since, all of the engineers were busy with those projects there wasn’t any building to be done on the Avenger.

When I opened the Geosphere, a notification immediately popped up to check out a distress signal in New Brazil.Scanning there would net us  another scientist. I decided to test my luck and hope a mission didn’t appear before I was done. While scanning, our research on the ADVENT Data pad completed. I started researching beam cannons because, well, they sounded fun.

The scientist was successfully rescued just as the Shadow Chamber Facility was completed.


The Shadow Chamber also gave us some new objectives: Research the Blacksite Vial and Study the Codex. I chose to study the Blacksite Vial which put all of our other research on hold.

While that was cooking, I set off to see what I could do about those looming ADVENT Project pips. There were two options for us, New Australia or West Africa. I chose to make contact with West Africa because it cost 30 intel less than New Australia. Even with that, our intel is now running low. 

I was able to get 4 days in to the 5-6 day scan when the Blacksite Vial finished. We learn that the Blacksite Vial contains a refined human genetic soup. The working theory is civilians are taken from the gene clinics and processed into these vials to make new ADVENT soldiers. Everyone on board the Avenger is horrified at this discovery.

Operation Death Slayer

Objectives: Recover any valuable information or items, Extract all XCOM soldiers.

This is my first time playing a story mission. I was already a bit nervous to see that it was classified as a difficult mission and the big red boarder around it didn’t inspire confidence either. I figured I would need to assemble our best people for this one.

While we have a number of soldiers still recovering I was able to assemble a squad I felt comfortable with taking into this kind of mission.

– Seargeant Rocket ( Grenadier)
– Captain Silentdeath (Ranger)
– Major Magi (Sharpshooter)
– Lieutenant Volcano (Grenadier)
– Captain Rakuno (Grenadier)
– Corporal Sidorova (Ranger)


I wanted to take a specialist along on this one for some extra insurance. Two of our specialists were out with injuries and the only one left was a Squaddie. I figured a Corporal ranger would offer better utility than the squaddie so I settled on taking Sidorova.

I equipped almost everyone with a med pack. Sidorova got a Stim shirt since we were out of med packs by the time I got to her. 2 health regen a round isn’t too bad.

This was a reconnaissance and extraction mission to the ADVENT Forge. This is the place we suspect ADVENT is taking civilians and refining their genetics into the vials. 

After the team drops in, we can see the facility. There’s also a thick blanket of fog of war between our drop point and the building we’re trying to investigate. The map seems large but there is a straight shot up the road to the building. 

I decided to take the path of least resistance and walk the team up the road slowly. I also went with a defensive approach. Everyone moved up slowly ending their turn in cover and with overwatch activated. I sent Magi up to the high ground to see offer some cover fire and extra vision.

That’s when Magi spots the first group of enemies: An Archon and a Elite Trooper. I had Magi line up a Deadeye shot which almost takes out the Archon but not quite. The two enemies move forward triggering everyone’s overwatch. That engagement didn’t last long. The trooper dropped our only loot for this mission: an advanced auto loader and a PCS: Advanced Speed.

Continuing on with the slow defensive strategy, SilentDeath spots our next enemy: a Sectopod. Again, once it moves into range, everyone’s overwatch triggers and it’s wiped out in the first round. I definitely did not want to see what kind of damage that thing would inflict.

The team is almost at the facility but there’s a bridge we need to cross. The bridge set up is a double-edged sword. On one hand, it’s a choke point for the enemy if they try to cross. On the other, it’s a choke point for us. I’m working with 3 grenadiers and 2 rangers, not the best at long range fights. But that’s what we have Magi for. The team is able to get some pot shots on the ADVENT Mech and two troopers across the bridge and Magi is able to clean them up.

When we’re able to cross the bridge another cutscene plays. It turns out this isn’t a processing plant for humans. It’s a factory for making more ADVENT soldiers. I’m not sure if this is a better discovery but there’s a big chamber in the back of the building that looks like it might contain something important.

I set up the team to cover the front door in case anything comes out. I kept getting warnings that movement was detected behind the door but after 2 rounds nothing came out. So I had Rakuno blow the whole front wall down with a grenade. 

That sure got their attention and got me line of sight on the next group. One Archon and two sectoids. Again, the archon goes down almost imediately and Magi is able to hit another Deadeye shot on one of the Sectoids. The other Secotiod flees and we chase it in to the buidling.

Once we’re in, there’s no sign of the Sectoid. I split the team up in to two groups to take either hallway leading to the mission objective. No Sectoid in either of those so Volcano approaches the chamber to open it up on their next turn.

It turns out the sectoid, a muton, and another archon are on the roof. The problem with the enemies position on the roof is the is a big hole in it Rakuno made earlier. Once they move, they aren’t hidden and they’re not in cover. Magi drops the sectoid, a slew of overwatch shots kill the archon, and the muton jumps down into the room with the quest objective. Which also happens to be where the whole squad is posted up.

I sent SilentDeath to finish off the muton with a sword slash. I wasn’t aware that mutons had a melee counter attack which left SilentDeath with 1 health. I immediately had everyone burn the muton to the ground. 

Lesson learned, don’t melee attack the mutons.

With no more enemies in sight we get the chamber open and a suit falls out. This suit looks suspiciously like the one we found the commander wrapped up in at the beginning of the game. This is the valuable information or item we’ve been looking for and we need to take it to the evac point and get out.

Of course, we can’t just escape as there’s an enemy drop ship right next to our evac point. Volcano grabs the suit, everyone makes their way to the nearest exit, and we fight our way to the evac point before another drop ship can arrive.

Aftermath

There wasn’t much of a middle ground here for the soldiers. They were either gravely wounded or 100% healthy. This isn’t too bad of an outcome since our other main soldiers will be healed up and back in action soon.

Sidorova and Rakuno were both promoted. I chose  Shadowstrike for Sidorova and Salvo for Rakuno.

I feel pretty good about this turn. I got to experience a bit more of a challenging mission and moved the story along. I didn’t lose anyone, though I came close, and managed to keep half the squad in good shape. I think I’m getting the hang of this commander thing!

Next up is Unwise Owl!





Forays into VR

I always told myself I’d get in to VR when it had gone through a few generations and it was more affordable. It’s been something on the back of my mind for a few years but not something I was dieing for.

For one, my GTX 1060 is barely on the cusp for PC VR requirements. While I’d love to upgrade my graphics card, we all know how things have been going over the last few years. At this point I’m sure it will be cheaper to buy a new computer than upgrade my components. 

There also weren’t that many games I wanted to play. Ok, I was chomping at the bit to play Elite: Dangerous in VR a few years ago but my interest in Elite wasn’t what it was.

That is until I ended up being the one in our friend group without it after the holidays. Call it peer pressure, call it FOMO, I wanted to join in the fun with everyone else. So I went out and got a Quest 2. I know, I know, Facebook bad but they were going to suck the data out of me anyways right?

Now, the Quest 2 has a couple things going for it that sold me. One, it’s the cheapest headset out there. $300 is a whole lot easier to take a chance on than $600-$1000. Two, my friend who has been into VR for the longest time recommended it. Those two things together made it an easy choice. I’m surprised I was able to order it for same day pick up at the local Best Buy Especially a few days after the holidays. 

I brought it home and my wife asked me if it would be sitting on the shelf at the end of the month…so the real test was to see how long it would hold my interest.

The first few days were awesome. I felt like I had rediscovered gaming. Thanks to the Steam Winter Sale we were able to pick up a fair number of multiplayer games to try out. After 2 weeks the honeymoon phase was over but I’m still playing around with it.

My graphics card seems to be holding up well so far. I can run everything I’ve got so far with no noticeable frame drops or much tweaking of the graphics settings. It’s my router that needs and upgrade if I want to take advantage of the Quest 2’s wireless PC VR features. Right now, my 8 year old 2.4 ghz router is not cutting it. It works ok when I’m home alone but once someone uses the internet for anything games are unplayable.

Lucky for me, 10 foot USB A to USB C cables are not that expensive. Hooking up the headset with the wire made a night and day difference in performance and stability. It was like getting to experience it for the first time again. This set up lends itself well to games where you don’t need to physically move as much.

My go to games have been Walkabout Mini Golf, Google Earth VR (not a game but still fun), and Elite: Dangerous. Oh yes, Elite is just as good in VR as I thought it would be all those years ago. I can see myself writing about Elite much more in the future.

Unexpectedly, the game that has captured the heart of my core gaming group has been Premium Bowling VR. We’ve been playing it every weekend this month. Is it glorified Wii bowling? Yes. But it’s so much fun getting to hang out with my friends from different states and kind of feel like we’re doing an activity together.

VR is in the gaming mix now. I am looking forward to exploring it more and taking the time to find some good single player experiences as well.

I’m still trying to figure out a good way to take screenshots in VR.

No Welp’s Sky

I just had to be the weird, bird/lizard creature.

The squad and I found ourselves playing No Man’s Sky this weekend. I’ve owned this game for a while on PC and even longer on PS4 but this is the first time I’ve played it with other people. 

Previous attempts were made. Blades and I played the multiplayer once on PS4 when it first came out. I’ve owned the game on PC for a couple years now and the rest of the squad have acquired through Steam sales since then. 

Last weekend we decided to give it a go. I had a character that was an hour in and had done a bit the tutorial already. The rest of the squad were at various points in their own saves. CC had been playing  more than the rest of us and was out of the tutorial. Supertoast had a save that was in somewhat the same tutorial step as me. Blades had just purchased the game and was starting fresh.


Our session last weekend was all us figuring out how to play the game again. What controls do what, how do you scan, how do you access the menu, that sort of thing. No Man’s Sky is a console game that happens to have ended up on PC. This is apparent in the UI where there are  menus that are meant for a controller and end up being awkward on a mouse and keyboard. The quick access menus were a particular offender. Pressing x brings up the menu, you scroll through with q and e, or the scroll wheel, press x to open the sub menu, press x again to do the thing. It’s going to take some getting used to.


But as awkward as the on ground controls can be sometimes; the flight controls are even worse. I’ll admit, I’ve been spoiled by my many hours in Elite: Dangerous with my HOTAS setup. I cannot stand the keyboard and mouse flight controls in No Man’s Sky. I feels like flying a spaceship through sludge. Thankfully, this is fixed by plugging in a controller. 

As a side note, I’ve tried flying with my HOTAS set up in NMS and I can confidently say Elite has ruined that for me. It’s no where near as good.


This weekend’s adventures were more about getting everyone to the same point in the game. SuperToast and I were able to get caught up to each other since we were a mission or two out of sync. We’re both sitting on the mission to go to another star system. But we have to wait for Blades to get caught up to us.

I forgot how tedious the begging tutorial is. You start with nothing and have to make all your gear. Then once you do that you have to fix your ship, learn how to build a base, and a whole bunch of other stuff that prevents you from just playing the game. As far as I can tell, there’s not a great way to skip it but you can help another player through it by giving them the materials they need.

 Blades set out to work on the tutorial while the rest of us went our separate ways in our Star System. What I quickly realized last night was four people can play NMS together without actually doing anything together. It’s a different multiplayer experience than I’m used to where everyone needs to be on the same page and to get anything done you have to work together. Not so in No Man’s Sky it would seem.

At least this is true on this first starting planet. As we get farther in to the game I’m sure there will be more for chances for us to work together.

Ancient bones in their natural habitat

For my own little adventure, I set out to find as many natural burial sites as I could while we were playing. These contain ancient bones which sell for a pretty penny at the galactic trade terminal. The price range anywhere from 60k to 700k depending on how old they were and the rarity. I started out the night with very little money to my name and ended the night with just over 5 million credits.

I manged to buy a ship with 4 extra storage slots for 660k. All the other ships with massive upgrades and storage had equally massive price tags. And here I thought I could afford most things with my 5 mil. Apparently, I’m not even close.