GTFO: Getting Closer on Pathfinder

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We didn’t end up having as much time as we usually do on Saturday night for our group game. As a result, we only had time for two mission attempts.  We almost finished Pathfinder last week so it seemed like the obvious choice. The one downside is Pathfinder is a long mission. A run typically takes 30-45 minutes depending on the spawns.

It started out really well. We got lucky with low spawns of sleepers in the first few rooms and lots of supplies. When you’re going into the first alarm door with 4 med-packs and full turret ammo, you start feeling pretty confident.

We tried a new strategy we tested out last week. Once we trigger the alarm, we have one person run into the room we think the horde will spawn in. That person then runs around the room holding as much aggro as they can while the other three chase the security circles to unlock the door.

This seems to work as long as the room is big enough and you guess the correct door most of them will come out of. Even holding off a room of enemies for an extra 30 seconds buys the rest of the team a lot of time to unlock the door. The group of three can also defend much better from waves of enemies coming through one door than two.

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Our luck ran out when there were two back to back security doors in one room. When this happens, the group has two choices. Close all the doors to defend against the first border. Or  Leave a door or two open to save for the next security door. The first options gives you a lot of time to prepare for that first door but leaves you vulnerable on the second door with nothing to stop the enemies.  The second option makes both doors equally as hard.

We ended up using option two. You can place C-foam on the ground instead of the door which will freeze enemies for a short time when they enter it. Usually, we set a turret up next to these spots which make short work of the first few enemies. This part was a little dicey, we had one or two team members go down on the second security door but we held on.

After this lovely room, we needed to find some more supplies. The Bio tracker didn’t show many enemies in the surrounding rooms so we took our chances with scavenging. We a room that had a med-pack but also had two large, tanky enemies. We encountered this room last week as well so we knew how to run it.

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This particular room is pitch black so it’s best to throw glow sticks around it so the person stealing can see without a flashlight. I had the glow sticks, so I started throwing them around. Fun fact, when you run out of glow sticks you’re automatically switched back to your primary weapon. I didn’t know this and miss counted how many glow sticks I had. So while our stealthy friend was halfway into the room I shout an entire clip into the air on accident. As you can imagine, that woke the two big boys and we had to spend a good chunk of ammo taking those down.

After that, we moved to a part of the map none of us was familiar with. We cobbled together some more supplies, got lucky and found an ammo pack, and made our way to the objective.

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The objective in Pathfinder is to find a terminal and establish an uplink. To do this one person has to man the terminal and type in the passcode. What the person on the terminal sees is a three-character code. The rest of the group seeing a lot of three-character codes with a corresponding 4 letter word. So the person on the computer reads out what they see and the other members have to quickly find the code they were just read and read out the 4 letter word. Once it’s typed in a new code appears. I found this to be a really cool group mechanic except for one thing…While all of this is going on, you also have to fight off very angry enemies.

We must have gotten the worst spawn for the terminal imaginable. It was a very tiny hallway room with two doors on either side. We set up turrets outside the doors, C-foamed each door and the area in front of the turrets, and sent our runner out to collect as much aggro as possible.  This worked until it didn’t

We were on the last code. We had done a great job reading off codes while fending off enemies. We were in the home stretch when the first door broke. There was an intense firefight and then we heard our man on the terminal say “Last Code!” He read out his number we read out our word and then we heard “Uplink failed. Re-enter the code” He had read us the wrong code and we had given him the wrong word.

This was when the second door broke. Everyone was downed.

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So close.

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