The Mighty Quest for Epic Loot


Sometimes I get this thought in my head that I’d really like to play a mobile game. This is usually followed by an hour of scrolling through the Google Play store, downloading things, trying them out, and remembering why I don’t play mobile games.

This weekend, as I was scrolling through the Play store I saw a familiar name. The Mighty Quest for Epic Loot. I clicked on it to see who the developer was and sure enough, it was Ubisoft. You see, the Mighty Quest for Epic Loot, MQFEL from here on out, wasn’t always a mobile game. I believe it was even brought up in the Blaugust discord not too long ago.



It was an ARPG with a unique twist. The castles and dungeons you raided were built by other players. You had your own castle and you set traps and monsters for others to fight to protect your own loot. It was a cool concept and I bought into it as soon as I heard about it. I believe this was the 3rd game I ever bought in Early Access. On February 5th, 2015,MQFEL was a free-to-play game with plenty of microtransactions. It was still an enjoyable experience though I really enjoyed the self-awareness of the dialog. Unfortunately, a little over a year later the Ubisoft ended all service for the game October 25th, 2016. I see this title in my Steam library every once and a while and reminisce about it. I’m sure there were problems with it but I honestly don’t remember what they might have been.


It’s a fairly new mobile game released last month. It has all of the mobile game trappings: energy, chests you open with keys, autorun missions, even a battle pass type system. At its core, MQFEL a simple ARPG. You’re given 3 skills with various cooldowns and you tap to attack. Each castle has 2 stages, one where you run through a dungeon opening chests and fighting enemies, and one where you fight a large group of enemies or a boss all at once. There’s enough active gameplay there to make it feel like you’re playing a game which, in my experience, is not something I can say for a lot of mobile games I’ve tried. In fact, using the autorun feature will cause you to miss some chests in the first stage dungeons.Sadly, the castle building and rading feature is not in the mobile game as far as I can tell.

For a game called The Mighty Quest for Epic Loot, there is surprisingly little loot. I’m getting maybe one or 2 pieces of gear from each castle. All of my upgrades thus far have come from the chests in the cash shop that requires keys. I guess the Mighty Quest for Chest Keys doesn’t have the same ring to it. There are other game modes, trials, that allow you to get materials to upgrade your gear after it reaches the max level. There’s a power rank that seems to be the determining factor for difficulty. As long as you’re above the rank the dungeon is easy.. It can still be done if you’re slightly below but you need to do a lot of dodging.

Right now it’s held my attention over the weekend. A lot of that was probably due to nostalgia for the old IP. But who knows, I’m enjoying my short time with it, I may keep it on my phone a little longer.

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