Next Fest: Umigari – The Fish Might be People, The People Might Be Fish

I downloaded a few demos for this quarter’s Next Fest but played very few. Rather than trawling through categories to find interesting demos, I let Steam pick for me via the “Recommended for You” section. Having recently playing the likes of Hell is Us, Yuppie Psycho, along with a smattering of Devour and Outlast Trials, it is understandable that Steam suggested mostly horror titles.

One was a typing battle royale. Like playing Russian Roulette with Mavis Beacon. Sadly, I didn’t find it all that fun. Umigari caught my eye because there’s a big ole’ unsettling fish on the thumbnail. Horror and fishing? Sign me up!

Hmm what’s that? Have I heard of Dredge?

Yes! It’s even in my library, I really should play it some day…..Anyways, back to Umigari.

I started the demo awakens on a tiny island in the middle of the ocean. The only other inhabitant? A fish merchant who tells me to go catch some puffer fish so I can buy upgrades from him. Seems like he’s the enterprising type then.

Armed with a harpoon, off I went to spear some fish dutifully placing them in my ship so I could sell them to the Fish Merchant. Who, by the way, looks vaguely like a fish himself. I think it’s the eyes, those bulging, spaced out eyes.

I gathered enough fish to upgrade the reel speed of my harpoon and increased the boat’s speed. The rest of the money I used to gas up the boat and set off for a nearby island.

This too was a small island. It’s only inhabitant a school girl. She asked for a ride back to the island I just came from and got in the boat.

On the way, I catch some tuna, and right before we reach the island, the girl disappears! Maybe she didn’t like all the dead fish touching her feet. At least she left a map with a treasure chest and what looks like another gas station location.

The tuna sold for more than the pufferfish so I was able to upgrade my boats fuel capacity. I ventured off towards the treasure chest on the map which lead me to a sunken wind farm. I used my harpoon to hit the targets on the windmill blades to get them spinning. One of them dropped the treasure, a sonar system for the boat.

Much easier to catch those fish now that they can’t hide.

I purchased the final upgrades for the boat and harpoon. I’m assuming it’s the final ones for the demo.

I set off towards the next gas station. I didn’t take the most direct route which resulted in my boat running out of fuel and sending me back to the original island mere feet away from my destination.

Once againI set out, this time on a straight course. Along the way I spotted a massive fish the shape and size of a freight train breaching the surface. It didn’t seem to take notice of the small vessel right next to it. Lucky me.

As I once again approached my destination, I saw the burning husk of my previous vessel. What does this mean? Am I doomed to return to the Fish Merchant until I unravel the mysteries of this ocean? Wandering the oceans and facing it’s horrors until the end of time? I do not have time to ponder these questions. The boat needs gas, the Fish Merchant needs fish.

My fish were still aboard unharmed. I picked those up and sold them to the fish seller (the same one from before!) on the new island.

Across the way was a high school, half submerged. There were new fish to catch here. They looked strange from my boat, bigger, and wrapped in something. They were also very fast. I managed to land one and as pulled it out of the ocean, it was indeed wrapped in something, a jacket by the looks of it.

I ventured off the boat into the high school and that’s where I found even more of these clothed fish. I…I…I think these fish may have been people at one point. Now I’m harpooning them to sell for boat upgrades. Such is life in Umigari.

There wasn’t an option to save that I could find and I had to step away from the demo. It didn’t kick me out and I think there was at least a little more there to do. I didn’t feel like repeating the hour I’d already done and an hour is plenty of time with a demo for me.

Umigari is going on the wishlist. I’m intrigued to see where this one ends up. Are the fish actually people? What’s the deal with the Fish Merchant? Can I harpoon that giant, train sized, fish with my human sized harpoon? I kinda have to know.

Backlogged: The Last Door- Season 2

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The Last Door: Season 2 took me longer to finish than the first season both in hours played and the time I took between each episode. Season 1 grabbed me and didn’t let go, the story was interesting with each episode leaving me with such a good cliff hanger I just had to know what happened. Plus, it was the first point and click game I’ve played in a while so the novelty also had a strong pull on my playtime. Season 2 on the other hand, had a good story but wasn’t nearly as compelling and I spread it out over a few weeks. It took me 7 hours in total to get through all 4 chapters. There were a few achievements I missed so there is more content there if I ever went back for a second playthrough.

I chose to both games of the series through Steam but they are also available on mobile devices.

Story

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I was a bit worried when season 2 was not a direct continuation from season 1. This season has us following Dr. Wakefield, Jeremiah Devitt’s psychologist as tries to unravel the mystery of where his patient’s disappearance. He consults with his colleague, Dr. Kaufmann, who has more knowledge about the occult circumstances of Devitt’s disappearance.

Episode 3 was by far my favorite. The setting, Elis Mor, was amazing. This was an island with weird rituals, creepy residents, and an ominous deep hole where a monster supposedly slept.

Gameplay

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Much like season 1, the gameplay in The Last Door – Season 2 does not get too in the way of the story. The puzzles aren’t easy but with a little thought, they can be solved fairly quickly. I did find myself running between rooms and areas frequently as I had missed a small detail or had a new idea for a solution.

I liked the inclusion of multiple areas and a map this time around. Each episode in the first game

When it comes to gameplay, Episode 2 was my favorite. It was filled with riddles and made me feel smart when I could figure them out without looking up a guide. Thanks for stroking my ego!

Episode 3 was by far the hardest for me. I will admit to looking up the solution for a particular part but that was only after a half-hour of running around trying objects with different things. I forgot that objects can be used with people as well. To be fair though, I probably wouldn’t have ended up figuring this out on my own and I wanted to keep progressing in the story.

Sound

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The Last Door would be a much less exciting experience without the fantastic soundtrack and sound design. I’m not usually paying enough attention to the sound for it to matter in most games but The Last Door does everything right in this category. There are intense moments that are heightened by the sound. The sound is also the only way for this game to really deliver jumps scares, which it does sparingly but in the right places.

Graphics

The art style The Game Kitchen chose for The Last Door works in a way I didn’t think it would. The low resolution actually makes some of the monsters and settings creepier. You can’t tell exactly what they are but your mind fills in the rest. I find that this works very well for this style of game.

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Final Thoughts

I found this season creepier overall than the first game but the story and mystery weren’t quite as compelling for me. The season did bring some nice changes from Season 1 in terms of gameplay. The story did start to get a little fuzzy towards the end of Episode 4 but I wasn’t disappointed in the ending. It was as close to closure as you can get with this type of story. A good thing too since there are no plans for a third season.

So if you’re looking for a horror game with a great story I cannot recommend The Last Door enough.

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