Backlogged: Pokemon Shield

This is a rare event indeed. Not only did I buy Pokemon Shield but I played it all the way through with very little breaks. Yes, my dear friends, I have become the Pokemon Champion of the Galar region in just a few week’s time!

This year (or rather last year) my wife and I got each other a Switch for Christmas. You see my wife only likes to play “cute” games and who has cuter games than Nintendo? No one that’s who. I, on the other hand, wanted a pokemon machine. Ok, and a play indie games on my couch instead of at my desk machine. Not nearly as catchy of a title though.

Ever since I played Pokemon Blue on my cousins’ couch at 9 years old I’ve been hooked on Pokemon. I was a child of the late 90s and early 2000s so I didn’t stand a chance from avoiding the Pokemon hype train. Those were some prime Pokemon years. It was everywhere and every kid in elementary school was watching the show, trading the cards, playing the games. Oh, and of course there were the spin-offs. Remember Pokemon pinball? Pokemon the Trading Card Game The Game? And who could forget Pokemon Snap?

But you know, as great as it was to pretend to be Ash I always wanted to play Pokemon on my TV. Even in the old days with 2d sprites and 8 bit music I always the experience would be enhanced if I could just play it on my TV. Also not having to change batteries and having to find a light source you had to angle just right to see the Gameboy screen would have also been a plus. Man handheld gaming was hardback in the day.

Then there was Pokemon Stadium for the N64 and that really gave me a taste of what I wanted. But that wasn’t enough for me, oh no, I wanted a mainline Pokemon game on my TV. You know what I got instead?

  • Pokemon Stadium 2
  • Pokemon Colosseum
  • Pokemon XD
  • Pokemon Battle Revolution

Sadly, I’ve had to wait 19 years for a pokemon adventure I could play on my TV. And you know what? It was worth the wait!

To tell you the truth, I had fallen out of love with Pokemon games ever since finishing Pokemon Y. Pokemon y was the first time I experienced 3d pokemon battles in a mainline Pokemon game. That alone had me hooked until the end. Pokemon Alpha Sapphire did not inspire the same level of excitement. Neither did Sun and Moon. I’ve bought these games but I lost interest about 2 hours in.

Things I Liked:

I think that break helped to make this Pokemon installment that much better. I was constantly discovering Pokemon that I’d never seen before only to find that they were a generation or two old. I only found one pokemon from this newest generation I wasn’t a fan of (Carkol I mean it’s a cart full of coal with eyes…) but I thought the rest were solid additions. My favorite by far was Centiscorch which had a place on my team ever since I found her. Oh and can we please talk about Sirfetch’d. This pokemon right here is the reason I have to berate my friends with Sword to trade with me.

The graphics worked for me. I was pleasantly surprised that this wasn’t 3DS pokemon blown up to TV size. I had no issues with the way the pokemon looked or their animations. It all made me feel like I was in a season of Pokemon ripped from straight from 90s TV.

The length of the game was perfect for me. I completed it in just over 21 hours and througholy enjoyed my whole time with it. I haven’t done the post game story yet but I’ll get to it eventually. I never was into the endgame of pokemon. Grinding EVs to battle online and looking for shiny’s never did it for me.

The way the story was presented as a tournament was a nice change of pace. I liked the way the “Elite 4” of this game were just the same Gym Leaders with stronger pokemon. At the same time, I did miss not having the Elite 4 to take on at the end.

Showing which moves are effective against the type of pokemon your facing.  I lost track of strengths and weaknesses in like…Gen 3. So this was a welcome addition. Of course, you have to fight the pokemon once to have this show up.

Character customization. Tacking on dress up to a pokemon game was not something I knew I wanted until I had it.

Things I Didn’t Like:

The difficulty: I don’t expect a lot of challenges from a Pokemon game but I expect to have some close calls and need to level a little bit. I tore straight through Shield without doing any leveling and was always a good 10 to 15 levels ahead. I lost once at the end of the tournament to the Champion. That was the only time I had a total party wipe. Though this could be because I wasn’t cheap this time around and spent money on potions and status restorers

I could take or leave Dynamaxing. While it was cool the first few times, after a while, it was just kinda there. Oh that gym leaders on their last pokemon? They’re gonna Dynamax and we’ll have to finish the match with the big pokemon. It was hilarious to Dynamax Inteleon. He’s already tall and when he’s Dynamaxed most of the time I couldn’t see his head.

Other Stuff

The team I used to beat the Champion:

  • Inteleon – because I have to keep my starter always
  • Centiskorch – my favorite out of this gen
  • Heliolisk – because I’ve never used it before
  • Eternatus – Because I have to use the legendary even if it is basically a god. Props to the developers putting in a line about the strongest trainer using the strongest pokemon when you face the Champion.
  • Tyranitar – Found her at level 60 but she didn’t end up being that useful
  • Drifblim – Ended up being one of the staples of the team. His description in the Pokedex though  “It grabs people and Pokemon and carries them off somewhere. Where do they go? Nobody knows.”

On a side note, I didn’t realize the internet was all up in arms about this game until after I finished it. Mostly of the “they sold us an incomplete game” variety. Even more, so that DLC was announced. I felt this was a complete game even without 800 pokemon. 400 pokemon is plenty of variety for me.

On the side side note: This lack of screenshots brought to you by the Swtich being a pain to get screenshots out of without an SD card.

Backlogged: Borderlands 2

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Me and Jay have been playing Borderlands 2 on and off for 5 years. As of Saturday night, it took 5 years to beat our first playthrough.  In fact, it probably took more than that, I think we started a playthrough on PS3 before the PS4 version came out. Our playthrough predates this blog. I had just moved into my second ever apartment, and I was working like 3 jobs. 5 years later I’m married, I have an actual full-time job in a field with a career path, and I feel like I’m somewhat established as an adult.

When we beat it Saturday, we both breathed a big sigh of relief. It’s been on the back burner for so long, one of those games we said we’d play and then we don’t. In the beginning, we were on track. I bought it when it first came out and we played it almost nightly. At some point, we got sidetracked with DLC. I will say that I think Gearbox makes way better DLC than they do games. There is still a ton more DLC that we could have played but Saturday we were determined to get to the end.

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See, I like Borderlands as a whole. The looter shooter aspect is compelling and the dialog is off the wall, albeit sometimes kind of annoying. But I’ve felt like I’ve been held to it for too long. It’s always been nagging in the back of my mind when we decide what we want to play.  Most of the time, I didn’t want to play it because I don’t like shooters on PS4. I’ve never been good at aiming with a controller, it frustrates me. But the time was right to beat it now before Borderlands 3 comes out. And we are 100% getting it on PC.

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We were going to try and play through the DLC that ties 2 to 3 that came out in June. That is until we discovered it was no longer free. I’m trying to phase out purchasing games for ps4 so I wasn’t about to buy it.

All in all, I had fun with Borderlands 2. I would have liked it a lot better if I hadn’t spread it out so much. I would have liked it a lot better if it was on my preferred platform, but 5 years ago I didn’t have a capable PC. We had some good times with it over the years but ultimately, I’m just glad it’s finally over.

I am very much looking forward to Borderlands 3. I will be beating this game much quicker this time around.

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Backlogged: Oxenfree

 

Oxenfree 7_5_2019 10_18_33 AM.pngOxenfree was, uh, free a few weeks, maybe months now, ago on the Epic Games Store. Jay has been telling me for about 2 years now how good Oxenfree is. So I immediately picked it up and, in true fashion, didn’t play it for a month or two. He’s also the one who recommended SOMA to me and that is now one of my favorite games of all time. While Oxenfree doesn’t fall into the same caliber of the game for me, it was very good.

Stop me if you’ve heard this one before. A group of teenagers go to a haunted island to drink and party. There they discover a mysterious cave and set off an event that has them being chased by an evil entity the rest of the night. There’s a mystery, time travel, and scary ghosts in the PA system! Yes, it’s a generic horror plot but Oxenfree’s biggest strength is it’s cast of characters.  Every line of dialog is voiced and the characters are written so well that I actually started to miss them after the credits rolled.

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Oxenfree isn’t a game as much as it’s an interactive story.  Like a TellTale game (RIP) with less quick time events. There aren’t a lot of choices to be made other than what the main character, Alex, will say next. It’s a very on-rails experience and while I’m sure I could have taken a slightly different route and had a slightly different experience I didn’t feel the need to replay it….until I went to go take screenshots for this post.

I completed the game in 2-weekend play sessions. In all, it took about 8 hours from start to finish. Like I said, I loved the cast of characters and the story had some fun twists and turns. Playing through Oxenfree felt like binge-watching a very good show, I just had to know what was going to happen next. The setting is a tourist island that seems to be closed for the season. The only full-time resident has recently died so you will end up in her house looking for answers. The characters manage to awaken some sort of ghost trapped in what appears to be a radio signal. Throughout the night this ghost possesses Alex’s friends as it tries to get back to the world of the living.

The visuals in Oxenfree are perfect for the story it’s trying to tell. Everything is lacking just a little bit of detail, it’s colorful, but also mostly covered in fog. I found that it set a great atmosphere for the whole story. I think if they were any more cartoony or realistic they wouldn’t have been nearly as effective. I also love that the loading screens show the polaroids that are taken in various parts of the game. These add a little more detail to the graphics and always feel like an intimate moment between the characters

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There is a bit gameplay in Oxenfree besides choosing dialog trees. Alex carries a radio with her that when tuned to certain frequencies can trigger events. Each zone on the map has some unique radio stations that are interesting to listen to, so it’s worth pulling it out when you enter a new area. Also, there are a few collectibles. I found a lot of them but I didn’t go out of my way to look for them all. I’d would recommend Oxenfree if you’re looking for a laid back game with a very good story.

 

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Alright back to the screenshot thing. See there’s a little detail I missed after the game returned to the screen. What I assumed was the new game button actually said “Continue Timeline?”. I needed screenshots so I went back in for some pictures and the opening scene was a little different than I remember. So I played on…for another few hours actually. I may need to go back and go through the whole story again and see what I can change the second time around.

 

 

Backlogged: The Last Door- Season 2

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The Last Door: Season 2 took me longer to finish than the first season both in hours played and the time I took between each episode. Season 1 grabbed me and didn’t let go, the story was interesting with each episode leaving me with such a good cliff hanger I just had to know what happened. Plus, it was the first point and click game I’ve played in a while so the novelty also had a strong pull on my playtime. Season 2 on the other hand, had a good story but wasn’t nearly as compelling and I spread it out over a few weeks. It took me 7 hours in total to get through all 4 chapters. There were a few achievements I missed so there is more content there if I ever went back for a second playthrough.

I chose to both games of the series through Steam but they are also available on mobile devices.

Story

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I was a bit worried when season 2 was not a direct continuation from season 1. This season has us following Dr. Wakefield, Jeremiah Devitt’s psychologist as tries to unravel the mystery of where his patient’s disappearance. He consults with his colleague, Dr. Kaufmann, who has more knowledge about the occult circumstances of Devitt’s disappearance.

Episode 3 was by far my favorite. The setting, Elis Mor, was amazing. This was an island with weird rituals, creepy residents, and an ominous deep hole where a monster supposedly slept.

Gameplay

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Much like season 1, the gameplay in The Last Door – Season 2 does not get too in the way of the story. The puzzles aren’t easy but with a little thought, they can be solved fairly quickly. I did find myself running between rooms and areas frequently as I had missed a small detail or had a new idea for a solution.

I liked the inclusion of multiple areas and a map this time around. Each episode in the first game

When it comes to gameplay, Episode 2 was my favorite. It was filled with riddles and made me feel smart when I could figure them out without looking up a guide. Thanks for stroking my ego!

Episode 3 was by far the hardest for me. I will admit to looking up the solution for a particular part but that was only after a half-hour of running around trying objects with different things. I forgot that objects can be used with people as well. To be fair though, I probably wouldn’t have ended up figuring this out on my own and I wanted to keep progressing in the story.

Sound

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The Last Door would be a much less exciting experience without the fantastic soundtrack and sound design. I’m not usually paying enough attention to the sound for it to matter in most games but The Last Door does everything right in this category. There are intense moments that are heightened by the sound. The sound is also the only way for this game to really deliver jumps scares, which it does sparingly but in the right places.

Graphics

The art style The Game Kitchen chose for The Last Door works in a way I didn’t think it would. The low resolution actually makes some of the monsters and settings creepier. You can’t tell exactly what they are but your mind fills in the rest. I find that this works very well for this style of game.

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Final Thoughts

I found this season creepier overall than the first game but the story and mystery weren’t quite as compelling for me. The season did bring some nice changes from Season 1 in terms of gameplay. The story did start to get a little fuzzy towards the end of Episode 4 but I wasn’t disappointed in the ending. It was as close to closure as you can get with this type of story. A good thing too since there are no plans for a third season.

So if you’re looking for a horror game with a great story I cannot recommend The Last Door enough.

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Backlogged: The Last Door: Season 1

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I love horror. Across all media, it’s my favorite genre. My favorite kind of horror isn’t in your face slashers and monsters. It’s the psychological, creepy, unsettling horror that not only makes your skin crawl but makes you think as well. That’s exactly the kind of horror the Last Door is.

Originally released episodically, Season 1 provides the first 4 chapters of The Last Door. It follows Jerimiah Devitt after he receives a letter from an old boarding school friend Anthony Beechworth. Devitt arrives at the Beechworth Estate,  in Victorian-era Sussex, only to find that his friend has hanged himself. He discovers another letter instructing him to seek answers at his old boarding school which has been turned into an end of life care facility. There he remembers the events of him and 4 others conducting a ritual to see “beyond the veil”.  Throughout the game, Devvit sees a huge bird eye and there is a heavy emphasis on crows. There is another story with 2 psychiatrists talking about their patient Devvit. It is unclear whether this is taking place before, during, or after the events of the game.

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I didn’t think a game that looked like this could be unsettling. If there is a game that proves you don’t need fantastic graphics to convey a great story and have a great gaming experience it’s this one. The sound design makes the experience very immersive. In fact, the sounds are the scariest parts. The auditory jump scares they are placed sparingly and in just the right moments. The original music by Carlos Viola carries the game. The piano is haunting, sad, and creepy. Plus, there’s a different track for almost every room.

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Okay, that’s a little creepy
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And that…..

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Point and Click games are hit or miss for me. Sometimes the gameplay gets in the way of the story. It can be frustrating when I can’t figure out a puzzle but I want to continue the story. That isn’t the case here. The items and their use are very logical. There was only one time, in episode 4, that I had a hard time figuring out what to do next. after about a half an hour using objects on anything and everything, I ran to the internet for help. Turns out I had missed an entire area and a lightbulb had to be used with a dead deer to make a light for a photography darkroom. Other than that the puzzles were logical without being too easy.

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My favorite part of Season 1 was in episode 3. There’s an area that is covered in fog and throughout the episode, the characters tell you it cannot be traversed without a map. It turns out the map is actually a poem and you have to match the sound clues in the foggy area to lines in the poem to make it through. This section highlights the best parts, the sound design, and the writing.

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After the first 4 chapters, there are 4 mini-scenes in the extras.  They don’t give any answers to the original chapters and provide a lot of questions for the next season. I wan’t expecting these when I finished the game and clicked the extras menu. It was a nice touch.

It took me 5 hours to complete Season 1. That’s more time than I initially thought I would get out of it. I’m very much looking forward to playing through season 2 and seeing how the story plays out.

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Backlogged: Hiveswap Act 1

In an effort to get back into playing games I already own I fired up How Long to Beat Steam. I usually use this when I don’t know what I want to play and sort by the time to beat the main storyline. This is how I sort my Steam Games on Deck sidebar and I haven’t updated it in a very long time.

This game was next on the list with a playtime of only 2 hours. This cam as a surprise to me, I thought I had avoided the cliche of a PC gamer who didn’t know all of their steam games, but I have no idea where I got this from. My best guess is from Humble Monthly as this isn’t the kind of game I would usually choose to buy.

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Hiveswap is kind of a big deal if you look at its history. In 2012, a Kickstarter was put up by Andrew Hussie to make a video game based off is webcomic Homestuck. The Kickstarter raised $700,000 dollars in just under 32 hours and raised $2.4 million dollars overall. It became the third highest grossing video game in Kickstarter history at the time. The game was supposed to be released in 2014 after starting development in 2013 but arrived for purchase 3 years later in September 2017. It went through a number of iteration, starting as a 3D game and eventually scaling back into a 2D point and click adventure game.

Before playing this game I had no knowledge of either the Kickstarter story or the Homestuck webcomic. I vaguely remember reading something on Reddit about it when it was released but other than that it hadn’t crossed my radar. From the perspective of going in blind, it was a good game, a little short without much challenge.

The game bills itself as a tribute to 90’s adventure games without any of the frustration.I can agree with that, it pretty much leads you by the nose to what you need to do next to progress in the story. There’s hardly anything challenging about Hiveswap, it plays like an interactive webcomic. Luckily the art, music, and writing really make up for the simplified gameplay.

Hiveswap starts off with two kids playing with their dog in the backyard when monsters appear in the yard. The kids are separated as they are chased around by monsters and Joey Claire ends up being chased into her room. Her brother Jude is stuck in the tree house and one of the first things you’re tasked with doing is finding batteries for your walkie-talkie to talk to Jude. The first half of the game revolves around Joey trying to get to the attic because her brother is convinced is the safest place in the house.

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Hiveswap takes place in 1994 and as a result, every room in Joey’s house is chalk full of 90’s childhood nostalgia. Including but not limited to a Light Brite, street sharks, and pogs. The art is fantastic and there is so much stuff crammed into each of the areas. There’s a lot of interactable objects in each scene, most of them don’t do much besides give some funny flavor text.

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In the second half, Joey finds a mysterious device in the attic that is activated by a family heirloom. Suddenly, she is ported into a nightmarish sci-fi world in the middle of a revolution. Oh, and it’s inhabited by troll people.  It turns out Joey has been swapped with Dammek, the child leader of the revolution in Alternia. It’s more of the same gameplay as the first half with a funky sci-fi backdrop. Presumably, this is where the rest of the story will take place in the later acts.

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According to the wiki, there are suppose to be 4 acts of Hiveswap and the second game following Dammek called Hauntswitch. I’m not a fan of episodic games because I don’t like waiting for more story. I’d rather have a full experience than one broken up into pieces. The story of Hiveswap isn’t anything new but I like the characters enough to want to know what will happen next. Unfortunately, it’s hard to gauge exactly when the next act will be released if ever. The original release was supposed to be Spring 2018, but spring has come and gone without much talk of a new release date. Meanwhile, the studio has pushed out 10 volumes of a Hiveswap visual novel. Where that 2.4 million went is unclear. The game has high-quality art and music but 2.4 million for 2 point and click games seems a bit steep.

Backlogged: Tales of Zestiria

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As I mentioned a little while ago, Tales of Zestiria is the first JRPG I’ve played in a very long time. The last one I played was Final Fantasy back in January 2017. I picked it and it’s prequel-sequel Tales of Berseria up during the Steam sale because I had wanted to play them for a while and nothing else was catching my eye.

I had some doubts that this game was for me at the beginning. I didn’t know what to expect going in, this being my first “Tales of” game. If you don’t like your game filled to the brim with cut scenes this is not the game for you. Especially in the at the start it felt like there was a cut scene every five minutes. Then there was the weird battle system which the game throws a lot of information about at you for  a while. I also couldn’t get past the fact that even when I had my character set on manual he’d only move in a straight line.

But I had heard it was good and I pushed on through the first few hours. Gradually it became much more enjoyable. I got used to the pacing of the game and I was really enjoying the story. It’s nota ground breaking narrative just your average hero’s journey. The main character Sorey is a human who grew up with Seraphim, kind of like spirits, and sets out on a quest with his best friend to see the world. Turns out most humans can’t see Seraphim, so Sorey spends a good portion of the first act talking to himself in public. Along the way he becomes the Shepard, aka the chosen one, who has the responsibility to defeat the Lord of Calamity. Cue the game play equivalent of a montage as you collect your various party members for the second act. The third act is running around the world learning how to use your new found powers and helping out in the various cities. The Act 4, it’s time to take down the Big Bad Lord of Calamity.

It’s pretty standard stuff but what I really enjoyed was that it never took itself too seriously. It’s very light-hearted and is full of bright  happy colors. Even the darker aspects of the story overly dramatic. Which is kind of weird because at one point you come across a group of dead children. This is probably one of the only games I’ve played where I’ve seen that.

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JRPG’s live and die by their battle system because there usually isn’t too much else to do outside of it. Tales of Zestiria almost died for me. Even after reading the walls of text the game through at me I still wasn’t getting it. Plus it was really frustrating  that I could only move in a straight line. I never thought I’d be so happy to unlock the ability to move left and right. About 10 hours in it finally clicked with me and I started to enjoy the battles a lot more. Essentially you have a set of moves and that have elemental properties and enemies are weak to certain elements. I have no idea why this took me so long to grasp but it might be because it was coupled with a stamina bar that I didn’t understand only replenished when you guarded. Once I figured that out things ran a bit more smoothly. The game also never stops with the tutorials for combat it adds on a few more things but then you can find these stones out in the world with different tool tips for combat. I think it’s a great system because it can be as deep or shallow as you want it to be and still enjoy the game.

20180719194438_1.jpgThe last time I wrote about this game I was about halfway through and I was questioning whether it was a good game or I just thought it was good because it was different than what I had been playing. I can confidently say that after 45 hours it was a good game. And what made it a good game for me was the characters. As generic as the story is it works because of the cast of characters. Sure they all fall into your stereotypical tropes but I really liked all of them. Those cut scenes that pop up so often help build up the characters and their relationships. There are these visual novel-esque cut scenes that pop up when you rest at an in or find a point of interest that further develop the characters. A lot of them may be one or two dimensional personalities but you spend so much time listening to them interact that they become a fuller character.

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I think I’ll hold off on playing Tales of Berseria for now. I was getting antsy towards the end of Zestiria. For as good as it was it overstayed it’s welcome just a tad to long. I wouldn’t have minded it but 5 or so hours before the end of the game the story seems to be saying “This way to the end boss” and then decides that it wants to take you down one more side story arc before the end. I also forgot that final bosses in JRPS’s usually have multiple forms. I ended up using a lot of items on the first fight because he was 20 levels higher than me. Then the second form came and my heart sank. I didn’t want to spend a few more hours grinding to beat it so I had to turn the difficulty down form moderate e to simple. I wanted to see how the story would end.

*Side note: I don’t usually care much about video game music but the music in this is freaking awesome!

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Backlogged- Batman: Arkham Asylum

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Something truly unusual happened with Batman: Arkham Asylum. I beat the entire story only a few weeks after I bought it. It’s one of the few single player that I’ve been compelled to beat.

I ended up spending 11 hours on the main story with a little light collecting. I gave up on solving all the Riddler challenges pretty quickly because some of them had me stumped for a while before I’d just move on and some of them are not very fun. The ones I could figure out relatively quickly I did though. In all I got 70% of the game complete.

Like I said in my last post on this game, I’ve had a love hate relationship with Batman. This was one of those love moments. The entire story was like playing a comic book. It wasn’t some complicated story with twists and turns but an action packed summer blockbuster type story. Batman: Arkham Asylum is the classic tale of the Joker trying to best Batman and Batman trying to stop the Joker. As the title would suggest, the whole game takes place in Arkham Asylum where all the great Batman villains go for a time out when Batman catches them. The story also takes place over one night. The story moves quickly and there is some great pacing. Once I hit the last couple hours of the game I couldn’t stop until the credits rolled.

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Essentially the Joker and his Henchman have taken over Arkham, have trapped Batman there, and are planning nefarious schemes to unleash on the city of Gotham. You, as Batman, have to discover what’s going on, save a few people, and escape the island.

A lot of the draw of superhero games for me is that you start off awesome and you just get more awesome as the game goes on. Playing RPG’s I’m used to starting out as nothing and watching my character grow over time. With superhero game’s it’s like your character is already grown and they just keep getting more and more overpowered.

This game had a lot of stealth in it. I’m not usually one for stealth games but this was really easy stealth. If the enemies see you they’ll yell and scream and shoot at you until you grapple up to the rafters. Then they forget you even existed. You can hit them with batarangs over and over again and they’ll never look up. It’s great fun.

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And it’s a good thing to because the combat is a little lack luster. It’s like Shadow of Mordor where you hit one button to attack and one to counter with a few combo moves in between. There are some fun moments like when your fighting 8+ enemies but most of the time you’re only taking down 2 or 3. I didn’t try the extra challenge levels because they all sounded like mostly combat. If the combat was just a bit more engaging I might be rushing to play them but right now I’ll pass.

The boss fights aren’t all that different from each other. They use the same big enemies that you have to hit with a batarang while they charge at you a lot. It was fun the first time when fighting bane, by the end of the game it was pretty uneventful. Ok, riding the big enemies and having them beat each other up never got old

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I really, really, liked the Scarecrow levels. They added so much to the game between the weird cutscene’s as Batman succumbs to the fear mixture. The levels themselves also help break up the games core game play and take the game from 3D action to 2D stealth.

My favorite parts were collecting the character bios and interview tapes. They were really interesting to read, especially becuase they tell you the first time a character appeared in the comics. The interview tapes add a little more to the main villains. They’re all recordings of therapists interviewing the villains as patience. It just adds a nice little touch to the whole Asylum feel.

I’m glad I got to play this game after so many years. I’ve been told over and over that it’s fantastic. Now I’ve come to my own conclusion that while it has it’s flaws, it’s a very well done game and still holds up even 8 years later.

 

Backlogged: The Division- How We Saved New York

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Last night I saved New York from a mad man with a helicopter. Me and Jay have been making our way through The Division’s story off and on for the last year and a half? Has it really been that long?

We geared up for the last mission a few weeks ago and then proceeded not to play it at all. Part of me didn’t want it to be over. The games cover mechanics and Diablo like loot drops made for a great time taking on all of the street thugs, pyromaniacs, and rouge agents through out almost-post-apocalyptic New York. But last night we decided it was time and walked into the UN armed to the teeth.

For most of the last mission everything felt anti-climactic. We were completing the same objectives and fighting the save wave patterns of enemies that we had been the whole game. Nothing about it felt especially epic or exciting. I mean, having a shoot out in the General Assembly of the UN was a nice touch, how many times do you get to do that?

Regardless of whether things felt mostly the same or not, we died a lot. The Division’s missions all seem to have a spot where we get stuck and almost feel like giving up and it’s always at or near the end. We beat most of the missions just because we didn’t feel like losing a half hour of time by quitting for the night and retrying later. But in this last encounter, we didn’t hit anything like that. Either we had gotten better or our gear was very powerful. Probably a mix of both.

But the end of the mission, that’s an entirely different story. Thus far we had been fighting guys with guns, bigger guys with guns, and occasionally a couple big guys with guns at the same time. The final boss however, was a big guy with a giant helicopter.

Luckily we could turn on some turrets to help us take it down which required us to run around the stage like mad men dodging the helicopters mounted guns. Once we turned on most of the turrets, the helicopter got angry. Now it was both fire lots of bullets and launching blinding flares. And just as we had gotten rid of it’s shield, it started launching rockets.

Now the helicopter boss in itself wasn’t too bad once we figured out where all the switches to turn on the turrets were. The part that kept killing us over and over and over were the ground troops that started to spawn. These guys had a lot of health, like way more than the normal red enemies and they did a ton of damage. After what seemed like our tenth attempt were able to overcome every obstacle and blast the helicopter our of the sky. One big fancy explosion later and we had beaten the base game.

I also hit level 30 which promoted a tutorial of the end game. I really have no interest in playing the end game or collecting all the things I’ve missed on the map.  It was a fun ride and I liked the story missions but farming the dark zone just doesn’t sound appealing to me. I do think that when the DLC goes on sale again for PS4 I’ll probably pick it up but for now The Division can rest snugly back on the shelf.

 

 

Backlogged: Risk of Rain – I Risked the Rain

Risk of Rain_20170122162045A very rare occurrence happened last week. I bought a game and within the span of a week I beat it. I guess “beat” is a relative term for risk of rain because while I got to the final boss and killed him there is still a whole lot to unlock.

I’ve been eyeing this game for a long time. It’s been on my steam wish list for as long as I’ve had a steam wish list and for some reason I never pulled the trigger. Part of this was I heard it was a great multiplayer game and could never convince my friends to get it. This past PSN  Flash sale the game was a mere $4 and I thought to myself if I don’t get it now I’ll never get it. As it turns out one of  Jay and I’s mutual friend had it too so I had someone to play multiplayer with. That and the fact that it was a PS4 and Vita cross buy it was finally time to get it.

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I knew going in Risk of Rain was a rouge like, I knew it had pixel graphics, and I knew it was highly acalimed. What I didn’t know was that there were so many classes to unlock, the difficulty increased with time, and that I would be facing a relentless onslaught of tiny creatures for an hour or more.

I really like the fact that the difficulty goes up as time goes on. It adds a little more to the rouge-like formula. You can spend time after you clear the map looking for the chests and power ups you might have missed or you can go to the next level and have a slightly easier time on the next world.

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Playing this through in multiplayer has kind of ruined the single player experience for me. With 2 people the game is challenging but not seemingly impossible. I can only imagine how fun and chaotic three or four players would be. I played the first 2 hours in single player and only managed to make it to end of the third world. But when I was playing with a friend we beat the game twice in one night. I

Being a rouge like it has a ton of replay value that’s only added to bye the many classes available to unlock. So far I’ve unlocked 4 and they all have a unique feel to them.  also think some of the classes make more sense when playing with other people. There’s just no way I’m playing through the single player with the sniper with his single shot rifle that needs to be manually reloaded. Therese also artifacts to unlock that add interesting mechanics to the game like being able to choose which power up you get out of a chest or enemies dropping bombs when they die.

My favorite experience with it so far has been when a friend and I wentaround seeing how many drones we could collect at once. We took our massive drone army and obliterated everything on the last level just by getting close enough to be in drone firing range.

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What I like most about the game is that there is a real sense of progression throughout the game. I think this has to do with the fact that the difficulty is always increasing and with it the number of enemies on screen as well as the distribution of power ups. In the beginning its fairly easy with low level monsters spawning leisurely. In the middle you are getting your bearings and are facing situations that get dicey. By the end of the run you’re done actively dodging individual monsters because you have so much health and can take out big chunks of their health. Until you get to that final boss fight and you have to dodge.

This was the best purchase I’ve made in a while. I’ve already gotten my moneys worth out of the game and still have so much to unlock. It’ll definitely be one of those games that stays installed on my system for a while.