Operation Blood Fist
Objectives: Avoid destroying critical supplies, Neutralize all enemy targets
The first decision I had to make was who to take with me on this mission. Everyone pre-selected for the mission was already a corporal or seargent so I thought I might take one of our rookies with me. But I vaugely remembered my playthrough from 2017 and seemed to recalled getting a lot of people killed…This being my first mission I thought it safer to bring soilders with some skills rather than subject a Rookie to my playstyle.
So I assembled the Dream Team from Rambling Redshirt’s mission:
- Corporal Rambling “Ramblin Red” Redshirt
- Corporal Lizz “Magi” Winterfield
- Corpral Tessa “Endalia” Hastjarjanto
- Seargent Easha “Silentdeath” Dustfeather
- Corporal”Rakuno “Three” Venmuel
The mission started, in the rain, with the squad on top of a hill. There was a derailed train to the north and no enemies in sight. I had Magi scout ahead a bit to see if we could spot some enemies. Not far from our initial landing site, Magi spotted two Advent Solders but was not detected. They moved down the hill towards the train. The rest of the squad followed just out of detection range. Sargent Silentdeath was tasked with flanking around the train.
I had moved Rakuno forward ahead of the rest of the squad behind a tree for full cover. When the enemies moved forward, Rakuno was in the red detection zone but seemingly not spotted. I wasn’t sure how long we’d remain concealed so when Rakuno was up I decided to take a shot. With a 78% chance to hit the shot hit it’s mark and took the first solider out. The second solider moved forward right into Ramblin Red’s overwatch position. The second solider met Ramblin Red’s bullets and is taken out as well.
Again the squad is looking at an empty field and needs to find more enemies. Magi was still up on top of the hill and moved forward in hopes of finding more enemies. More enemies were found….and here’s where I learned an important lesson.
Magi was no longer concealed so the enemies I could see could also see us. Not a huge deal, I thought, as the Viper moved towards Magi. With any luck it would miss it’s shot and we’d take it out next turn.
That was the thought anyway, until it grabbed Magi with it’s tongue and pulled them into a grapple. Now, not only did I have one squad member way behind enemy lines but also in the grips of an alien snake. Yikes!
The mission quickly turned in to Operation: Rescue Magi.
Ramblin Red moved up to positions with full cover and line of sight on the snake. Endalia moved up behind a tree for full cover and in a position to snipe the snake on the next turn. I moved Rakuno up to a position with half cover and a shot on the additional Advent solider.
As it turns out, Sargent Silentdeath was not discovered with the rest of the squad and was still concealed. Silentdeath moved up along the train to flank any other enemies that may have been around. I figured with a shotgun and a blade Silentdeath could probably get out of trouble if they ran in to any.
The next round of combat started with Rakuno taking a 73% shot at the Advent solider. Once again, Rakuno hit’s the mark and obliterates the solider marking kill number two. Magi takes a pretty hefty amount damage from the snake leaving them with 2 health left. The squad needs to take out the Viper this round or risk losing Magi to a sentient reptile.
Ramblin Red is up and even with eyes on the snake only has a 58% shot at it. I had no idea how this would work, I figured there was a very good chance I would miss the snake and possibly hit Magi but it was now or never. The shot was taken and it hits causing the Viper to drop Magi!
Unfortunately, Endalia is a bit too far to make an accurate shot at the snake so it’s all up to an injured Magi now. With Magi and the snake inches from each other, Magi has a 100% shot with the pistol to the Viper, guaranteeing the kill and picking up an Elerium Core in the process.
After the tense round to rescue Magi, the field is clear again. The squad moves closer together to avoid another such situation. Everyone is in good cover but no new enemies have been sited. Silentdeath climbs the train and finds two more enemies. Another advent solider and a Sectoid.
Magi is up and takes a 53% shot at the Sectoid and hits for 6. A good chunk of damage but not enough to down the enemy. The Sectoid induces panic in Ramblin Red but also triggers overwatch for Rakuno which misses the target. Panicked, Ramblin Red fires at the enemy (thankfully not the squad) and misses. The Advent solider moves up and triggers Endalia’s overwatch and suddenly it’s no longer moving at all. The mission ends as Sargent Silentdeath jumps from the train and finishes the Sectoid off with a quick slash.
Upon the squads return, I was able to promote Rakuno and Magi to Sargent. For Magi I chose Deadeye – take a small aim penalty for a big damage boost. It seemed like a nice tool for a sniper to have in their kit. For Rakuno I chose Suppression – Pin an enemy down, grants reaction fire if it moves, and it takes a -50 aim penalty.
Sadly, it looks like Magi will be out for at least the next mission.
Research, Engineering, and Scanning
After the mission I went to investigate the Black Market. After a day of scanning the Proving grounds were ready so I headed over there. One of our main objectives was to research the Skulljack and I just so happened to find the Elerium Core it needed on my mission so I got that underway then continued to scan the Black Market. After 2 more days the market was opened and a mission hadn’t popped yet.
I moved down to rescue a special forces solider. We welcomed Klaus Weiss aboard, a sharpshooter already due for a promotion. That’s when the next mission triggered.
Looks like UnwiseOwl over at Leaflocker will be heading up Council Mission: Operation Gasping Shroud.