Time to Finish: 4.5 hours (100% Complete)
I first saw Omno thanks to a demo in one of the Steam Next Fest event. The demo wasn’t very long but I liked the way it looked and played. I stuck it on the wish list where it sat for a few months. When the Steam Summer Sale rolled around this year, Omno, was a strong contender for a purchase. At the time, I was looking for more casual exploration games which Omno looked to fit the bill. When it came time to finalize my purchases I wasn’t as excited to play it over other games so I passed on it.
I was pleasantly surprised to find it in this month’s Humble Choice.
Things I Liked
The Puzzles: As I’ve mentioned before, I like puzzle games when they’re on the easier side of the difficulty spectrum. There are orbs in each level to collect that require you to solve a puzzle. These tend to be jumping puzzles which test your platforming more than your logical thinking abilities. In fact, I’m suprised at the platforming skills needed to complete some of the later levels. It’s nothing crazy but more than I was expecting from a game like this. It was fun to figure out how I was suppose to get somewhere and then figure out how to execute the platforming correctly.
The Visual Syle: The world is gorgeous. I couldn’t stop taking screenshots the whole time I was playing. Just wondering around the world I found some great opportunities to take a picture. The cuteness also provided some good shots.
I couldn’t help but notice as I traversed the world that this would look great in VR if it were first person. The art style has a chunky, cartoonish, look that seems to work well with VR titles. To be clear, this is not a VR title, but I would totally play a first person version of it in VR.
The Minimalist UI: I like a UI that doesn’t get in the way. Especially in a game like this that wants you to focus on the world around you. There are a few menus in Omno but they only appear when called up. Aside from a few interaction prompts the UI is almost non existent during gameplay. This made taking all those screenshots even easier!
Things That Could Have Been Better:
The Story Glyphs: Going in to this game, I thought it would be more like Journey. It just had that kind of look to it. Journey is incredibly good at telling it’s story through the world around it without any text. Omno has glyphs scattered around each level that are pieces a story.
The story tells of a tribe on a pilgrimage to a door of light that will lead them to a better world. It’s unclear if these messages were left behind for the player character to find or if they’re the player character’s own thoughts as they progress through their pilgrimage. They’re written in a sort of flowery, prose that I’m not too keen on.
There are also, stone carved murals throughout the game that, more or less, tell the same story but in a simpler, and in my opinion, a better way. I would have liked to see more of these as they felt like they were more a part of the world than the floating, esoteric glyphs.